This Week’s Haul

A.K.A., last week’s haul, desperately late.

I thumbed through Marvel’s The Siege in the store and decided – as I do for nearly every Marvel event comic – to skip it. Chad Nevitt at Comics Should Be Good sums it up pretty well: The “Dark Avengers” (villains acting as the Avengers since the real Avengers have been ousted by the powers that be) attack Thor and Asgard. My fundamental problem with Marvel’s events – and the way their comics have gone generally in recent years – is that the heroes aren’t very heroic. J. Michael Straczynski’s Thor was bland and dull, and having a bunch of villains attack a group of gods who really aren’t very heroic themselves is just not interesting to me. Sure, I like Thor a lot better than I like the villains, so I’d prefer him to “win”, but I don’t care enough to get engaged with the story.

  • Suicide Squad #67, by Gail Simone, John Ostrander & Jim Calafiore (DC)
  • Echo #18, by Terry Moore (Abstract)
  • B.P.R.D.: King of Fear #1 of 5, by Mike Mignola, John Arcudi & Guy Davis (Dark Horse)
  • Gigantic #5 of 5, by Rick Remender & Eric Nguyen (Dark Horse)
  • The Boys #38, by Garth Ennis & Darick Robertson (Dynamite)
Suicide Squad #67 Part of DC’s Blackest Night event involves resurrecting some cancelled comics series of years past for one more issue. One of the more unusual comics of the late 80s/early 90s was John Ostrander’s Suicide Squad, which Gail Simone’s Secret Six bears some resemblance to: The Squad were villains who were recruited for high-risk government-sanctioned missions, with the promise of a pardon afterwards. The Six are a small organization of criminals. The Six are sort of the darker version of the Squad.

So in this one-issue revival of Suicide Squad, there’s a little of the usual rigamarole regarding dead Squad members being revived as black lanterns, but mainly it’s about Amanda Waller of the Squad deciding she needs Deadshot for a mission, and staging a trap for the Six to both put them out of business and capture Deadshot to force him to rejoin. It’s a good set-up for the next Secret Six story arc, and Ostrander and Simone co-write it. It ought to be good, as long as the black lanterns don’t play too big a role.

Gigantic #5 Rick Remender and Eric Nguyen’s Gigantic comes to an end, the last issue being extremely late (issue #4 came out last May), and unfortunately it wasn’t worth the wait. The trappings are those of big monsters smashing each other, but the story itself is rather depressing, and the upbeat ending in this issue not only doesn’t really put a brave face on the earlier events, but it feels very out-of-place next to the rest of the story. Greg Burgas found it disappointing, too, and he touches on some of the series’ other flaws: The lead character is unsympathetic, the story is hard to follow despite not being very complicated.

Nguyen’s art doesn’t work for me at all: It’s too sketchy, which doesn’t do justice to the designs of the characters. I didn’t care for it in Sandman Mystery Theatre a few years ago, either.

For a similar premise – a young man leaves with aliens, and comes back years later to find he can’t go home again – I’d recommend Dan Vado’s graphic novel The Griffin instead. It has its flaws too, but the story is far more satisfying than Gigantic.

This Week’s Haul

  • The Brave and the Bold #12, by Mark Waid, Jerry Ordway & Bob Wiacek (DC)
  • Countdown to Final Crisis #2 of 52 (backwards), by Paul Dini, Sean McKeever, Keith Giffen & Scott Kolins (DC)
  • Salvation Run #6 of 7, by Matthew Sturges, Sean Chen & Walden Wong (DC)
  • Suicide Squad: Raise the Flag #8 of 8, by John Ostrander, Javier Pina & Robin Riggs (DC)
  • Tangent: Superman’s Reign #2 of 12, by Dan Jurgens, Jamal Ingle & Robin Riggs, and Ron Marz, Fernando Pasarin & Jesse Delperdang (DC)
  • Annihilation Conquest #6 of 6, by Dan Abnett, Andy Lanning, Tom Raney & Scott Hanna (Marvel)
  • The Perhapanauts #1, by Todd DeZago & Craig Rousseau (Image)
The Brave and the Bold #12 The second story arc of The Brave and the Bold wraps up in disappointing fashion: George Pérez left the book after #10, and while Jerry Ordway is another of my five favorite pencillers, I don’t think he works as well with the madcap adventure yarns that Mark Waid is writing here as well as Pérez did. And this six-issue arc wasn’t that interesting: It involved a villain named Megistus collecting mystical artifacts in order to reshape the universe, which is not exactly a new storyline, and served to be little more than an excuse to romp randomly through the DC universe – much less interesting than the coherent single story of the first six issues. Worst of all, Megistus’ motivations are supposed to be an attempt to avoid the upcoming Final Crisis (assuming he was telling the truth, that is), which is as disappointing a tie-in as I can recall in recent memory. Sigh.

Not that it hasn’t been an enjoyable arc on some levels – there have been some good character bits and the gorgeous artwork – but it’s just not nearly as good as the first arc. I can see that Waid was trying to do something a little different, but I think a multi-character team-up book needs a tight framework in which to operate or else it just falls apart. Indeed, I think such books succeed best when a hodge-podge of characters are pulled together into a very tight, sensical story, but the loose framework of this second arc made it feel much less coherent, and thus much less enjoyable.

Suicide Squad: Raise the Flag #8 Two other series concluded their arc this week, with much greater success. Suicide Squad: Raise the Flag marks John Ostrander’s return to one of his more artistically successful series. The Suicide Squad is a covert government organization which forcibly recruits villains to go on missions; if they succeed, their sentences are reduced; if they fail, they probably end up dying on the mission anyway. This series picked up where the original series left off, even bringing back a character long assumed deceased. After careful set-up taking us back to the days of the earlier series, we’re also introduced to the tension between Amanda Waller, the leader of the Squad, and General Wade Eiling, an SOB who eventually had his brain transplanted into the body of an invulnerable, super-strong android.

Ostrander always made the Squad work because not only was his unflinching in killing off some of the characters – including the occasional major one – but he maintained a careful balance of distrust and respect among the main characters, both heroes and villains, and dug deeply into their motivations. Everyone here has some sort of pathology, as you might expect from people who dress up in spandex to commit or fight crimes. A couple of the heroes attached to the Squad are a little less nutty than the others – Bronze Tiger is arguably the most ‘pure’ of the heroes – but everyone has a point of view of an agenda which brings them into conflict with the others at some point.

Anyway, this story wraps up with a mission – to which Eiling is now attached as a convicted villain – going horribly wrong. Of course, this being the Squad and not the Justice League, a decidedly different form of mayhem ensues, and it all wraps up rather neatly. Nifty character bits abound, especially those involving Deadshot and the new Captain Boomerang, the writing is sharp, and the art is mostly terrific, although inker Robin Riggs pencils a few of the last pages, and they’re noticeably stiff next to those of Javier Pina.

But all things considered, this series is made of win. If it results in a new Suicide Squad ongoing series, I would totally be on board with it.

Annihilation Conquest #6 The first Annihilation series was totally awesome, and consequently was a hard act to follow. Annihilation Conquest doesn’t quite reach its heights, but it’s still a heck of a lot of fun.

Basically, the Phalanx takes over the Kree empire, seals it in an impenetrable bubble (dozens of light-years wide!) and starts infecting all beings inside with its technovirus, including Nova, Drax, Gamora, Blastaar, etc. Pockets of rebellion persist, primarily a team of misfits led by the former Star-Lord who seek to bring down the Babel Spire which is generating the field. Meanwhile Quasar – sister of the most recent Captain Marvel – find the High Evolutionary and a resurrected Adam Warlock (again?) and strives to enlist them, but the Evolutionary betrays her and puts the mind of the Phalanx’s leader – whose identity might elicit a groan from longtime Marvel readers, but seems almost obligatory to me – in Adam’s body.

In the conclusion, Nova shows up with the cavalry, Star-Lord’s team makes its last stand, and Ronan the Accuser implements his final solution to the problem of the Phalanx infestation. As grand, “last, desperate hope” climaxes go, this one is pretty good. A lot of people really loved Star-Lord’s strike force, especially Groot and Rocket Raccoon, but I enjoyed the weightier characters, such as Nova and Wraith (I wish we’d seen more of the latter). I appreciate Star-Lord as a sort of tragic hero, having lost all his powers in defending the galaxy from an insane Herald of Galactus, but I don’t think the rest of his team is a very good foil for his character. I guess we’ll see how well it works in a longer form in the upcoming Guardians of the Galaxy series, though.

Overall, Marvel’s revitalization of their space characters has been a smashing success, relying on good stories, clever plotting, and well-defined characters who stay in character. The mess which is the rest of Marvel’s line of titles would do well to watch what these guys are doing, because they’re doing it right.

This Week’s Haul

  • Booster Gold #5, by Geoff Johns, Jeff Katz, Dan Jurgens & Norm Rapmund (DC)
  • Countdown to Infinite Crisis #20 of 52 (backwards), by Paul Dini, Adam Beechen, Keith Giffen, Howard Porter & Art Thibert (DC)
  • Fables #68, by Bill Willingham, Mark Buckingham & Steve Leialoha (DC/Vertigo)
  • Salvation Run #2 of 7, by Bill Willingham, Sean Chen & Walden Wong (DC)
  • Suicide Squad: Raise the Flag #4 of 8, by John Ostrander, Javier Pina & Robin Riggs (DC)
  • Fantastic Four #552, by Dwayne McDuffie, Paul Pelletier & Rick Magyar (Marvel)
  • Nova #9, by Dan Abnett, Andy Lanning, Wellington Alves, Wellington Diaz & Nelson Pereira (Marvel)
  • B.P.R.D.: Killing Ground #5 of 5, by Mike Mignola, John Arcudi & Guy Davis (Dark Horse)
  • The Boys #13, by Garth Ennis, Darick Robertson & Peter Snejbjerg (Dynamite)
Salvation Run #2 The weird thing about Salvation Run #2 is that it features almost none of the same characters who headlined issue #1, which is to say that the Flash’s rogues gallery is shoved to the side in favor of, first, a group of truly marginal villains trying to survive in the alien world to which they’ve been exiled, and second, the Joker and another heavyweight villain who arrives at the end of the issue.

Willingham goes all-out with the brutality here, with minor characters being gruesomely mauled, and showing that the Joker – whom you’d think wouldn’t be in a great position to survive on an alien jungle world inasmuch as he has no super-powers and mainly relies on lurking in the shadows – can adapt with the best of them even among this group of psychopaths. Unfortunately, as much as I like Sean Chen’s artwork, I don’t think he draw a great Joker, and this is especially brought home by Dan Jurgens’ rendition in Booster Gold this same week.

We also get to see what a bunch of bastards the current Suicide Squad are, which seems like a rather simplistic reading of John Ostrander’s nuanced portrayal in Suicide Squad, which also came out this week.

In other words, it seems like Willingham is phoning in the script for this one, as it relies mainly on being shocking and bloody and not much else. So – as the saying goes – if you like this sort of thing, then this is the sort of thing you’ll like. Personally, I’m disappointed.

Suicide Squad: Raise the Flag #4 When you’re Grant Morrison you can get away with outlandish things in the mainstream DC Universe, such as taking the brain of General Wade Eiling – one of the main supporting characters in the 80s series Captain Atom – and planting it in the body of the indestructible construct The Shaggy Man.

But when you’re John Ostrander, you can go Morrison one better and integrate this idea into your own series, which is what we see in Suicide Squad #4, as Amanda Waller assembles a new Squad and recruits Eiling into it, despite the risks he presents. He also reestablishes the relationship of two of the main characters from the original series, even though one of them is the son of the original one.

Ostrander actually reminds me a lot of Bill Willingham as a writer, in that both of them take very calculated approaches to plotting their stories, and both can be cold and brutal in presenting the ramifications of their characters’ actions. I think Ostrander at his best is a slightly better writer, though, because I think his skill at characterization is deeper: Even his villains have the redeeming or likeable or sympathetic points (unless Ostrander clearly doesn’t want them to, a trait he reserves for only a few characters). And Suicide Squad is Ostrander near his best. Not only does it make me hope this mini-series spawns a new ongoing series after it, it makes me want to pick up the first series and re-read it.

The artwork by Javier Pina and Robin Riggs is also excellent, although Pina doesn’t quite have the flair for facial expressions to make the art really shine. He handles the fantastic visuals and the action scene just fine, though, and you can’t always have everything. Also, Riggs is a much better inker for Pina than the inkers he had on Manhunter, with a much smoother line which enhances Pina’s elegant layouts.

This is a really good series, and I still have no idea what the last 4 issues will be about. But it’s so good despite its unorthodox set-up that I expect it will be terrific whatever it is.

Nova #9 Nova #9 concludes Nova’s adventure fighting zombies in the severed head of a Celestial beyond the edge of the universe – a premise made for Chris Sims. There’s a lot to like here: Wellington Alves might not be quite as good an artist as his predecessor, Sean Chen, but he’s not far off, and he seems to be influenced by Stuart Immonen’s style, which is also a good thing. And Nova uses the tools at his disposal to deal with the zombie threat in a clever manner, and he heads off on his next adventure with some new allies behind him, and an old thread following him.

Some elements of the issue left me scratching my head, though: The zombie battle ended with a lack of closure regarding the central threat or the alien heroes he took over. It felt conceptually messy a threat with little reason for being, and Nova at its best (especially the first three issues) has been heavy on exploring reason or the lack thereof for things the hero encounters.

The issue also ends with a sort of crossroads for the series’ direction: Nova is still infested by the Phalanx technovirus, as are some of his former allies. Knowhere seems like a handy location for Nova to try to recreate the Nova Corps (which were destroyed – other than our hero – in the first Annihilation series). 9 issues in, I think it’s time for the series to establish its direction, or risk being the directionless muddle that Ms. Marvel became.

To be fair, the Annihilation Conquest issues (#4-7) were basically a distraction from the overall series, so I’ll be patient and see if Abnett and Lanning get the series back on solid ground. But I usually expect that after a year a series will be delivering on its promise. Nova started with plenty of promise, and by that measure it has 3 issues to start delivering.

B.P.R.D.: Killing Ground #5 I’m running out of interest in the B.P.R.D. series of mini-series. This latest series was a set-up to reveal something about one of the main characters, but all of the interesting stuff happened in the last issues. The first four issues could easily have been compressed into a single issue. And then this last issue has a dangling ending – which won’t be picked up in the next mini-series, since that one takes place in the 1940s. So we’ll have to wait ’til the middle of 2008 for more progress on the main story.

B.P.R.D. is a perfect example of “uncompressed” storytelling: It lingers over details, presumably to build up suspense (it is a horror title, after all), but mostly it just feels slow. And since it’s a series of mini-series, it’s rare that anything important to the central story gets resolved. And honestly the individual stories are not very memorable; they’ve started to all feel rather the same.

So why have I been buying it for so long? Well, I knew after the first couple of series that it was going to be a long-haul story, but without having any idea how long the haul would be, I figured I’d keep reading and see where it was going. But there’s no sign that it’ll come to a conclusion any time soon, and I’m running out of interest.

Hellboy started off with a big bang, and as a series of individual stories each of which was inventive and weighty-feeling on its own. But Mike Mignola’s horror franchise has ended up as a very even-tempered series of undistinguished series which feel increasingly undistinguished. I don’t know whether publishing so many issues so regularly has diluted Mignola’s energy and creativity, or if he’s just not as interested in series he’s not drawing himself. Or maybe Hellboy and B.P.R.D. have just run their course.

But at this point I’m mainly buying the franchise on inertia. I’ve certainly done this many times before with other series, but once I realize that I’m doing it, that’s usually a harbinger of the end of the line for me.

This Week’s Haul

Comic books I bought the week of 12 September 2007.

A big haul this week!

  • Booster Gold #2, by Geoff Johns, Jeff Katz, Dan Jurgens & Norm Rapmund (DC)
  • Countdown #33 of 52 (backwards), by Paul Dini, Adam Beechen, Keith Giffen, Carlos Magno & Jay Leisten (DC)
  • Fables #65, by Bill Willingham, Mark Buckingham & Steve Leialoha (DC/Vertigo)
  • Justice Society of America #9, by Geoff Johns, Dale Eaglesham & Ruy Jose (DC)
  • Suicide Squad: Raise The Flag #1 of 8, by John Ostrander, Javier Pina & Robin Riggs (DC)
  • Welcome to Tranquility #10, by Gail Simone, Neil Googe & Scott Shaw! (DC/Wildstorm)
  • Nova #6, by Dan Abnett, Andy Lanning, Sean Chen, Scott Hanna & Brian Denham (Marvel)
  • Thor #3, by J. Michael Straczynski, Oliver Coipel & Mark Morales (Marvel)
  • B.P.R.D.: Killing Ground #3 of 5, by Mike Mignola, John Arcudi & Guy Davis (Dark Horse)
  • Hellboy: The Troll Witch and Others TPB vol 7, by Mike Mignola, Richard Corben & P. Craig Russell (Dark Horse)
  • Castle Waiting #8, by Linda Medley (Fantagraphics)

Justice Society of America #9The new JSA kicks off the storyline “Thy Kingdom Come”. Power Girl, as anyone who’s warped enough to be able to keep track of this stuff knows, is the last survivor of Earth-2 from before the Crisis on Infinite Earths, her cousin Kal-L (the Golden Age Superman) having died in the Infinite Crisis, making her feel especially alone. “Thy Kingdom Come” will feature the Superman from Kingdom Come, who’s a rather tortured soul who superficially resembles Power Girl’s cousin. This is also the world that current JSA member Starman spent some time in. So there’s a lot of interesting potential for character drama here. Is Geoff Johns the writer to realize the potential of this scenario? I tend to think of Johns as a plot-driven writer – characterization isn’t really his forte. But this could be the story in which he rises above his limitations.

Suicide Squad: Raise The Flag #1Weirdly, the first issue of Suicide Squad: Raise The Flag is missing both a chapter title and creator credits. I can’t remember the last time I read a book by a major publisher that was missing its credits. Must’ve been some oversight. I wonder if this is related to it being titled From The Ashes on the cover?

Anyway, this is the mini-series sequel to the 1980s series written by Ostrander and grittily illustrated by Luke McDonnell, who at the time was the artist of choice for hard-hitting series with a strong human component (e.g., Denny O’Neil’s Iron Man run when Tony Stark is overcome by his alcoholism, and the latter days of Jim Starlin’s Dreadstar run). The premise was that the government operated a covert squad with a few D-list superheroes, but which mainly consisted of incarcerated supervillains who would go on high-risk missions and have their sentences commuted if successful. Oh, plus they’d get their arms blown off by remote control if they tried to escape. The thing was a big balancing act among various personalities of varying degrees of stability, and it worked very well and is fondly remembered today.

Halfway through the original series, Rick Flag, one of the main heroic figures, died in a nuclear explosion in a foreign country. This series is based on the notion that he didn’t actually die. The first issue is a flashback in which key members of the old Squad travel to Russia to investigate a rumor that Flag is imprisoned there. It gives you a great feel for the original series – really, it’s like no time has passed at all – and ends on a cliffhanger implying what really happened.

Ostrander might never surpass his original GrimJack series (though it sounds like the Grinner might be moving over to a new site called ComicMix), but Suicide Squad is also excellent, and this looks like a terrific follow-on to the original.

Oh, and Javier Pina’s art is excellent – even better than his stuff on Manhunter.

Okay, each of the last three issues of Nova have ended with a cliffhanger in which things were worse for our heroes than they were an issue before. I don’t think it can go on much longer, though; I’m impressed it’s gotten this far!

Thor #3J. Michael Straczynski has been taking some flak for his portrayal of Iron Man in this issue of Thor (for instance, from Brian Cronin). I think this criticism is misguided, for two reasons: (1) Thor is justified, given that Iron Man created a subservient clone of him during the Civil War, and (2) Iron Man has been pretty much acting like a dick since the start of the Civil War, most of his actions have been morally indefensible, and frankly emotionally the reader wants someone to kick his ass: Thor, the Hulk, whoever. Iron Man’s not a hero anymore, and seeing Thor lay into him is just plain fun.

The real problem with this issue is also twofold: (1) The fight with Iron Man doesn’t advance the story, and (2) the story is boring. Thor going around to rescue his Asgardian brethren in the wake of, well, whatever happened to remove them from our plane of existence. The first issue was promising in that it suggested the return of the Thor/Don Blake dynamic, perhaps with actually giving Blake some characterization this time around. Blake hasn’t appeared since he changed into Thor at the beginning of #2, and “ponderous Thor” just isn’t very interesting. Kurt Busiek knew to lighten him up with “bombastic Thor” every so often, but Straczynski doesn’t seem to have learned the trick yet.

I figure if there isn’t some actual story advancement – and I mean more than just finding more Asgardians, because that’s just a boring old quest, not a decent plot – by issue #6 or so, then it might be time to give up on this one.

I’ve been less-than-kind to Mike Mignola’s comics recently, so I’m happy to say that Hellboy: The Troll Witch and Others mostly has the nifty stuff that I enjoy most about Hellboy: Hellboy kicking ass, making quips, and dealing with bizarrely inventive supernatural menaces. The centerpiece of the book, “Makoma”, is actually one of the weaker stories: A myth about Hellboy perhaps about one of his previous incarnations. The framing sequence, about a supernatural explorer’s club, is more interesting than the main story. The short stories are nifty, though. My favorite Hellboy stories seem to be those which feature or imply time travel so I think “Dr. Carp’s Experiments” is my favorite of the volume.

Though if you’re unfamiliar with Hellboy, you might want instead to start at the beginning.