This Week’s Haul

Lots of collections this week, of which I’d most highly recommend the new Sandman Mystery Theatre volume, a series which I’ve been thoroughly enjoying in reprint (having passed on it the first time around since I didn’t warm to the art at first – it got better) as a retro-noir-detective series. Hopefully DC is committed to getting the whole series out in trade.

American Vampire #2 is a big leap forward from #1, tying together its two stories – outlaw Skinner Sweet from the 19th century, and aspiring showgirl Pearl from 1925. Although it’s essentially the second half of the two characters’ origin stories, it’s much more satisfying than the first half, which didn’t even scratch the surface. It also lays out the direction of the series, that American vampires will be fundamentally different from European vampires, which will put the two groups into conflict but also mirror the growing influence of America in world affairs (or, so I infer). I hope there will be at least a bone tossed to explain why American vampires are different, rather than “just ‘cuz”, though.

I’m still not sure what I think of Rafael Albuquerque’s art, though I’ve warmed to it more since last issue. My biggest gripes about it are the exaggeration he gives to the vampires when their feral nature emerges, which makes little sense and isn’t dramatically effective (it’s more silly than anything else), which undercuts the two big splash panels in the issue.

But although the series is off to a shaky start, I’m much more optimistic that it will be worthwhile than I was after the first issue.

This issue of The Brave and the Bold actually made me mad. It starts out as a “girl’s night out” yarn in which Zatanna invites out Wonder Woman and Batgirl (the Barbara Gordon version) for a night of dancing, but with the hint of something ominous. That “something” soon becomes clear: Zatanna’s had a vision of Batgirl’s impending crippling at the hands of the Joker (from Batman: The Killing Joke) and she’s set this up as one nice last night while Batgirl is still ambulatory.

The story is manipulative and heavy-handed, overly sentimental, and about 20 years past its expiration date. As a lead-in to some new tragedy befalling a character it might have been okay, but done this way it’s just awful, twisting the knife (again and again and again, as comics are wont to do) by bringing up Gordon’s injury in full force yet again.

Everyone associated with this issue should be ashamed of themselves. This is crap.


Since it launched in the wake of Annihilation, Nova has been consistently one of Marvel’s best comics, despite struggling through one pointless event crossover comic (Secret Invasion) after another (War of Kings). In Annihilation Richard Ryder had grown up from a teenage hot-shot superhero to a first-tier leader who led the good guys to victory after the Nova Corps had been annihilated and he’d inherited their aggregate power. Nova continued his development, taking on increasingly larger threats while he worked to rebirth the Nova Corps. The journey was haphazard, but ultimately enjoyable. Dan Abnett and Andy Lanning kept the focus on the main character, and the art was consistently strong, first with the always-great Sean Chen, and later with the solid Andrea Divito.

At the other end of the Spectrum, Guardians of the Galaxy followed a year later after Annihilation Conquest, and although it started off strong – tying in with the 30th-century Guardians and picking up the pieces scattered around after the two Annihilation series – it quickly fragmented, the Guardians never really seeming to have an officially-recognized place in the galaxy which undercut their effectiveness. The cast was too large and got pulled in too many directions – Moondragon died and came back, Phyla-Vell died and came back with entirely different powers, Warlock went through his predictable metamorphosis into the Magus – and the story was weighed down by too many unbelievably high-stakes events to ever be grounded in its characters or its setting. And the art ranged from quite good to pretty ugly. The series was just never satisfying.

And now both series are being cancelled ahead of a new event comic, The Thanos Imperative, which not only is a stupid-sounding title but heralds yet another return of Marvel’s second-string cosmic heavy (after Galactus). Unfortunately, I have little interest in reading yet another iteration of Jim Starlin’s prime baddie, so I think this is it for me and Marvel’s cosmic line. Keith Giffen and company did a great job getting things started back in Annihilation (still one of the best Marvel books of the last decade) and a 3-year run of spin-offs ain’t bad. But I think the train’s about to jump the rails.

I might sign on for another Nova series, if there is one, and if it’s not too weighed down by crossovers. But otherwise: Thanks guys, it’s been fun.

This Week’s Haul

Wow, nearly every Marvel comic I buy came out this week:

  • Green Lantern #41, by Geoff Johns, Philip Tan, Eddy Barrows, Jonathan Glapion, Ruy José & Julio Ferreira (DC)
  • Justice Society of America #27, by Jerry Ordway & Bob Wiacek (DC)
  • The Literals #2, by Bill Willingham, Matthew Sturges, Mark Buckingham & Andrew Pepoy (DC/Vertigo)
  • Madame Xanadu #11, by Matt Wagner & Michael Wm. Kaluta (DC/Vertigo)
  • Avengers/Invaders #11 of 12, by Alex Ross, Jim Krueger, Steve Sadowski & Patrick Berkenkotter (Marvel)
  • Guardians of the Galaxy #14, by Dan Abnett, Andy Lanning, Brad Walker & Victor Olazaba (Marvel)
  • The Incredible Hercules #129, by Greg Pak, Fred Van Lente, Ryan Stegman & Terry Pallot (Marvel)
  • The Immortal Iron Fist #26, by Duane Swierczynski, Travel Foreman & Tom Palmer (Marvel)
  • Nova #25, by Dan Abnett, Andy Lanning, Kevin Sharpe, Jeffrey Huet & Nelson Pereira (Marvel)
  • Mouse Guard: Winter 1152 #6 of 6, by David Petersen (Archaia)
  • Ignition City #3 of 5, by Warren Ellis & Giancula Pagliarani (Avatar)
Madame Xanadu #11 Madame Xanadu wrapped up its first storyline last month, chronicling how a woodland sorceress in the time of King Arthur gradually turned into the reserved, somewhat dour seeress of the modern day, bedeviled all along by the cryptic guidance of the Phantom Stranger (a long-standing DC character who must frustrate the heck out of everyone he tries to help although they rarely show it, so Xanadu’s honesty in that regard has been rather refreshing). That taken care of, regular artist Amy Reeder Hadley is taking a break while much-lauded cover artist Michael Wm. Kaluta fills in for a 5-issue story.

The series has been kind of so-so to date: A fairly consistent pattern of the Stranger trying to help, Xanadu getting frustrated, and things turning out badly, until the last two issues when she strikes back, and things still turn out badly. Now she’s hung up her shingle as a fortune-teller, and one of her first clients is a woman whose father was found immolated in his home, and she suspects foul play. Xanadu determines that it was likely a supernatural murder, and as she starts to look for the killer, she also reminisces about the days she lived in Spain, during the Inquisition, and had taken on a young woman as a lover.

The modern story (which I think takes place in the 1920s) is fairly interesting, but the flashback sequence is ho-hum, the sort of thing I’d hoped would have been put behind us after the first ten issues, which have really been one large flashback. Let’s stick to moving things forward! I guess Wagner is going for a Sandman-esque feeling of filling in the backstory as things go along, but without a strong set of stories in the present day, it just isn’t working; it feels like the series is still in its prologue, and nearly a year in it really should have gotten started moving wherever it’s going.

Kaluta is a fine artist, although he could use a stronger inker who works in heavier lines, as his light touch with the blacks tends to get washed out once the pages are colored. Oddly, the inking on the cover works better, but the composition is downright odd, with the character’s outsized head and hands compared to her body; not one of his better ones.

While I’d say this is a series that’s had trouble finding its groove, I suspect it’s actually working out exactly as writer Matt Wagner has planned. I’ve just found it slow and not very exciting.

Guardians of the Galaxy #14

Nova #25

The odd thing about Guardians of the Galaxy and Nova coming out the same week is that it’s so clear how much better Nova is than Guardians, even though they’re both set in Marvel’s space milieu and they’re both written by Dan Abnett and Andy Lanning. Both books have had rotating artists throughout their run, and Guardians has the clearly-better penciller this month in Brad Walker (whose sense of form and rendering appeals to my preferences), but it’s the writing that sets Nova apart.

Both series have had a problem in that they keep getting interrupted by silly crossover events that sometimes don’t make any sense for them to be involved with (Secret Invasion), and otherwise detract from the ongoing story in the title itself (War of Kings, the current event). Nova has done a very good job of weaving its ongoing story into these disruptions, while Guardians has gotten completely sidetracked by them each time. Since Guardians also has a large (and growing) cast of characters to manage, that means little about the book really gets the attention it deserves.

Not that there aren’t good bits about Guardians: Star-Lord’s sardonic outlook is consistently amusing, and seeing Warlock take on Emperor Vulcan and the Imperial Guard here is quite a treat, leading in to what looks like a huge slug-fest next month. But overall the book is flailing around a lot and not really going anywhere, which is disappointing. Editorial really needs to just leave it alone for a year or two to find its own path without all these interruptions.

Nova, on the other hand, has remained fairly focused in Richard Ryder’s relationship with the Nova-force and its sentient overseer, the Worldmind, who have been embedded in his head and body since before the series began. It all came to a head recently when the Worldmind went around the bend, formed a new Nova Corps, and ejected Richard from it. Richard acquired Quasar’s quantum bands and has his showndown with the Worldmind here, which is quite effective and comes to a satisfying resolution (although not a conclusion to the overall plot thread). Despite the new Corps dealing with the War of Kings event, Richard’s main story has remained largely divorced from it, which has made the series much more enjoyable than Guardians.

I look forward to the day that crossover events are no longer big sellers and we can just have good, ongoing stories which drives sales. Sadly, I doubt that day with come anytime soon, and consequently that means a lot of otherwise-promising comics are going to be less than they could be.

Mouse Guard: Winter 1152 #6 With Archaia’s financial problems apparently behind them, Mouse Guard has finished up its second series in the last couple of months. Although it’s been a more textured tale than the first one was, I don’t think it’s been a better one. But admittedly the long delays and the fact that it no longer feels novel may have to do with that. Petersen’s artwork is still nifty – the coloring especially is fabulous – and this month we get to see the Guard’s mounts: rabbits! There’s a sense that there is an over-arching story connecting things, involving the Black Axe, the fabled champion of the mice, which has played a central role in the first two series, so I’m curious to see where that’s going to go, if it’s going to be an epic tale or just a series of loosely-connected ones.

I think the biggest flaw in the series is that Petersen the writer keeps too much emotional distance between the reader and the characters, though since the characters are mice with not-very-expressive faces, that’s a hard divide to bridge anyway. But there are some moments in this issue which could be quite poignant, but fall short because the mice seem so reserved and unexpressive.

But overall this is still quite a good series, and I’m looking forward to the next one.

This Week’s Haul

  • Countdown to Mystery #7 of 8, by Matthew Sturges, Chad Hardin, Dan Green, Walden Wong & Wayne Faucher, and Steve Gerber, Adam Beechen & Justiniano (DC)
  • Metal Men #8 of 8, by Duncan Rouleau (DC)
  • Avengers/Invaders #1 of 12, by Alex Ross, Jim Krueger & Steve Sadowski (Marvel)
  • Nova #13, by Dan Abnett, Andy Lanning, Wellington Alves & Scott Hanna (Marvel)
  • The Boys #18, by Garth Ennis & Darick Robertson (Dynamite)
Metal Men #8 I feel like I should have enjoyed Metal Men a lot more than I did.

For one thing, Duncan Rouleau’s art is dynamic and imaginative, with a style not quite like anyone else I’ve seen in comics these days. The story is one of loyalty and redemption, and has a heavy time travel element. What’s not to like?

Well, the story’s also told in 19 small chapters, taking place early in the Metal Men’s career, and at several different points later on. And it’s extremely hard to follow. In addition to the cast of seven Metal Men, plus their creator, Will Magnus, the Metal Men switch bodies at some points, and they have substantially different physical appearances in different time periods. I found it to be too much effort for too little reward to try to fit all the pieces together; I would have been happier with a more linear story with a few flashbacks.

Plus there are several other mad scientists running around, and a host of other unrelated robots, for a cast of characters too large to really work. The story tries to focus on our hero Will, but it keeps drifting around and never really finds its emotional center. The conclusion made very little sense to me, but honestly I’d given up trying to figure out what the heck was going on by then.

The story is credited to Rouleau “based on ideas by Grant Morrison”, and edited by Eddie Berganza. I don’t know whether Morrison provided a story outline that was simply too ambitious, or if Rouleau bit off more than he could chew, or if Berganza should have reined him in and just didn’t, but one or more of these guys ended up making a muddle of what should have been a straightforward and fun story. It’s too bad, because it started off with a lot of promise, but just never found its footing.

Avengers/Invaders #1 Hey look, it’s yet another Alex Ross project mining the bygone days of superheroes! Avengers/Invaders sees the Invaders – Marvel’s retconned team of World War II heroes – being shunted to the present day, post-Civil War, where they’ll encounter the Avengers, especially Iron Man, still haunted by Captain America’s death. Cap, of course, is one of the Invaders. And at least two others – Bucky and the Sub-Mariner – are also still alive in the present day. Which could make for an interesting time.

Unfortunately the Ross/Krueger-written books suffer the same problem that J. Michael Straczynski’s books do: Too much reflection and dialogue, and not enough actually going on. This issue is at least focused on two different fights, one in World War II and one in the present day, which is a promising start. I bet it ends up feeling like a story that could have been told in 4 issues rather than 12, though. But it already looks better than Project Superpowers (not exactly a ringing endorsement).

Steve Sadowski’s pencils are solid, as always, but the guy could really use an inker who can bring some subtlety to his linework. I’m not sure if he inked himself here, or if the art was reproduced from his pencils, but the lines are so heavy the art sometimes looks like it was etched in wood.

Nova #13 As usual, it’s Nova to the rescue this week. Nova arrives at a world being devoured by Galactus, too late to try to save it from its fate, but in time to try to help evacuate its population. Some psionic entity has also shown up to sow chaos in the middle of the larger panic for its own unknown reasons. And to top it off Nova has to face down Galactus anyway, since he’s interfering with the evacuation (possibly without his own knowledge), which means the Silver Surfer gets involved. Yaybo!

Abnett & Lanning are at the top of their game here, with some witty dialogue as well as a good feel for Nova’s position. Meanwhile Willington Alves returns on pencils. He’s not Sean Chen, but I like his layouts and his use of shadows. Overall I like his work better than Paul Pelletier’s (who I guess is moving to Guardians of the Galaxy in the wake of Annihilation Conquest).

Overall, yet another nifty issue of Marvel’s best title. I hope the second year of Nova sees him establish himself with his own storylines and personal odysseys separate from the “event” crossover series. The book’s got too much promise to be slaved to editorial dictate.

This Week’s Haul

  • The Brave and the Bold #12, by Mark Waid, Jerry Ordway & Bob Wiacek (DC)
  • Countdown to Final Crisis #2 of 52 (backwards), by Paul Dini, Sean McKeever, Keith Giffen & Scott Kolins (DC)
  • Salvation Run #6 of 7, by Matthew Sturges, Sean Chen & Walden Wong (DC)
  • Suicide Squad: Raise the Flag #8 of 8, by John Ostrander, Javier Pina & Robin Riggs (DC)
  • Tangent: Superman’s Reign #2 of 12, by Dan Jurgens, Jamal Ingle & Robin Riggs, and Ron Marz, Fernando Pasarin & Jesse Delperdang (DC)
  • Annihilation Conquest #6 of 6, by Dan Abnett, Andy Lanning, Tom Raney & Scott Hanna (Marvel)
  • The Perhapanauts #1, by Todd DeZago & Craig Rousseau (Image)
The Brave and the Bold #12 The second story arc of The Brave and the Bold wraps up in disappointing fashion: George Pérez left the book after #10, and while Jerry Ordway is another of my five favorite pencillers, I don’t think he works as well with the madcap adventure yarns that Mark Waid is writing here as well as Pérez did. And this six-issue arc wasn’t that interesting: It involved a villain named Megistus collecting mystical artifacts in order to reshape the universe, which is not exactly a new storyline, and served to be little more than an excuse to romp randomly through the DC universe – much less interesting than the coherent single story of the first six issues. Worst of all, Megistus’ motivations are supposed to be an attempt to avoid the upcoming Final Crisis (assuming he was telling the truth, that is), which is as disappointing a tie-in as I can recall in recent memory. Sigh.

Not that it hasn’t been an enjoyable arc on some levels – there have been some good character bits and the gorgeous artwork – but it’s just not nearly as good as the first arc. I can see that Waid was trying to do something a little different, but I think a multi-character team-up book needs a tight framework in which to operate or else it just falls apart. Indeed, I think such books succeed best when a hodge-podge of characters are pulled together into a very tight, sensical story, but the loose framework of this second arc made it feel much less coherent, and thus much less enjoyable.

Suicide Squad: Raise the Flag #8 Two other series concluded their arc this week, with much greater success. Suicide Squad: Raise the Flag marks John Ostrander’s return to one of his more artistically successful series. The Suicide Squad is a covert government organization which forcibly recruits villains to go on missions; if they succeed, their sentences are reduced; if they fail, they probably end up dying on the mission anyway. This series picked up where the original series left off, even bringing back a character long assumed deceased. After careful set-up taking us back to the days of the earlier series, we’re also introduced to the tension between Amanda Waller, the leader of the Squad, and General Wade Eiling, an SOB who eventually had his brain transplanted into the body of an invulnerable, super-strong android.

Ostrander always made the Squad work because not only was his unflinching in killing off some of the characters – including the occasional major one – but he maintained a careful balance of distrust and respect among the main characters, both heroes and villains, and dug deeply into their motivations. Everyone here has some sort of pathology, as you might expect from people who dress up in spandex to commit or fight crimes. A couple of the heroes attached to the Squad are a little less nutty than the others – Bronze Tiger is arguably the most ‘pure’ of the heroes – but everyone has a point of view of an agenda which brings them into conflict with the others at some point.

Anyway, this story wraps up with a mission – to which Eiling is now attached as a convicted villain – going horribly wrong. Of course, this being the Squad and not the Justice League, a decidedly different form of mayhem ensues, and it all wraps up rather neatly. Nifty character bits abound, especially those involving Deadshot and the new Captain Boomerang, the writing is sharp, and the art is mostly terrific, although inker Robin Riggs pencils a few of the last pages, and they’re noticeably stiff next to those of Javier Pina.

But all things considered, this series is made of win. If it results in a new Suicide Squad ongoing series, I would totally be on board with it.

Annihilation Conquest #6 The first Annihilation series was totally awesome, and consequently was a hard act to follow. Annihilation Conquest doesn’t quite reach its heights, but it’s still a heck of a lot of fun.

Basically, the Phalanx takes over the Kree empire, seals it in an impenetrable bubble (dozens of light-years wide!) and starts infecting all beings inside with its technovirus, including Nova, Drax, Gamora, Blastaar, etc. Pockets of rebellion persist, primarily a team of misfits led by the former Star-Lord who seek to bring down the Babel Spire which is generating the field. Meanwhile Quasar – sister of the most recent Captain Marvel – find the High Evolutionary and a resurrected Adam Warlock (again?) and strives to enlist them, but the Evolutionary betrays her and puts the mind of the Phalanx’s leader – whose identity might elicit a groan from longtime Marvel readers, but seems almost obligatory to me – in Adam’s body.

In the conclusion, Nova shows up with the cavalry, Star-Lord’s team makes its last stand, and Ronan the Accuser implements his final solution to the problem of the Phalanx infestation. As grand, “last, desperate hope” climaxes go, this one is pretty good. A lot of people really loved Star-Lord’s strike force, especially Groot and Rocket Raccoon, but I enjoyed the weightier characters, such as Nova and Wraith (I wish we’d seen more of the latter). I appreciate Star-Lord as a sort of tragic hero, having lost all his powers in defending the galaxy from an insane Herald of Galactus, but I don’t think the rest of his team is a very good foil for his character. I guess we’ll see how well it works in a longer form in the upcoming Guardians of the Galaxy series, though.

Overall, Marvel’s revitalization of their space characters has been a smashing success, relying on good stories, clever plotting, and well-defined characters who stay in character. The mess which is the rest of Marvel’s line of titles would do well to watch what these guys are doing, because they’re doing it right.

This Week’s Haul

  • Booster Gold #8, by Geoff Johns, Jeff Katz, Dan Jurgens & Norm Rapmund (DC)
  • Countdown to Final Crisis #3 of 52 (backwards), by Paul Dini, Sean McKeever, Keith Giffen & Freddie Williams II (DC)
  • Justice Society of America #14, by Geoff Johns, Alex Ross, Dale Eaglesham & Prentis Rollins (DC)
  • Nova #12, by Dan Abnett, Andy Lanning, Paul Pelletier & Rick Magyar (Marvel)
  • Echo #2, by Terry Moore (Abstract)
  • B.P.R.D.: 1946 #4 of 5, by Mike Mignola, Joshua Dysart & Paul Azaceta (Dark Horse)
  • The Complete Peanuts 1967-1968, by Charles M. Schultz (Fantagraphics)
  • Locke & Key #3 of 6, by Joe Hill & Gabriel Rodriguez (IDW)
Justice Society of America #14 I don’t get the cover to this month’s Justice Society: It shows all our heroes either walking away (from what?) or standing around (why?) while the face of (presumably) the villain appears in the clouds in the background. But this has nothing at all to do with the issue, although its composition seems to indicate that it does! Basically it’s a typical “The heroes have been so defeated that they’re giving up” cover, the sort exemplified by the famous cover to Amazing Spider-Man #50.

Yet it has nothing at all to do with the issue, whose story goes like this:

  1. The JSA having a meeting about who’s going to go after the very powerful Gog.
  2. Gog shows up in their meeting room
  3. Fight!

Anyway. It’s not so much a bad issue as a “well, let’s get this out of the way” issue. Basically, John and Ross have let us down as far as building dramatic tension and bringing it to a climax goes. In other words, regardless of where the story “They Kingdom Come” is going, it’s going there very slowly and is being boring while it’s going there.

Nova #12 It seems like when I have little to say about the rest of the haul, Nova always stands out and makes me smile. Nova’s quest to rid himself of the Phalanx technovirus comes to an end, and he and his allies have to face a powerful adversary. Abnett and Lanning also cleverly manage their characters, setting up expectations for how things will turn out for all of them, and then arranging things so they works out differently. This story has gone on a little too long, but Abnett & Lanning managed to pack some more stuff into it to keep it from dragging, and they managed to deliver a satisfying payoff – really exactly the opposite of how JSA is going.

And it turns out that it’s been dragged out this long because now Nova’s going to loop back to where this story started in the conclusion to Annihilation Conquest. Which might seems self-indulgent, but since both series have been plenty of fun, I don’t really mind. (This also explains why Nova’s 4-issue involvement in Annihilation Conquest last year ended so anticlimactically – it was just the set-up for this longer arc which would then tie back in to the mini-series. I guess I shoulda had more faith!)

Oh, and there’s also a hint at the end of the issue that Drax is starting to revert a little to his “big dumb destroyer” form. I wonder if he cycles from weak-but-clever to strong-and-stupid and back again every few years?

This Week’s Haul

Comic books I bought the week of 12 March 2008.

  • Booster Gold #7, by Geoff Johns, Jeff Katz, Dan Jurgens & Norm Rapmund (DC)
  • Countdown to Final Crisis #7 of 52 (backwards), by Paul Dini, Adam Beechen, Keith Giffen, Tom Derenick & Wayne Faucher (DC)
  • Countdown to Mystery #6 of 8, by Matthew Sturges & Stephen Jorge Segova, and Steve Gerber, Justiniano & Walden Wong (DC)
  • Salvation Run #5 of 7, by Matthew Sturges, Joe Bennett & Belardo Brabo (DC)
  • Suicide Squad: Raise the Flag #7 of 8, by John Ostrander, Javier Pina & Robin Riggs (DC)
  • Annihilation Conquest #5 of 6, by Dan Abnett, Andy Lanning, Tom Raney & Scott Hanna (Marvel)
  • Nova #11, by Dan Abnett, Andy Lanning, Paul Pelletier & Rick Magyar (Marvel)
  • B.P.R.D.: 1946 #3 of 5, by Mike Mignola, Joshua Dysart & Paul Azaceta (Dark Horse)
  • Locke & Key #2 of 6, by Joe Hill & Gabriel Rodriguez (IDW)
  • Atomic Robo #6 of 6, by Brian Clevinger, Scott Wegener & Nic Klein (Red 5)
Booster Gold #7 Booster Gold has been pretty well received by the comics blogosphere. Although it’s a continuity-obsessed time travel yarn, it works because of its solid characterization – you know who all the characters are and they all feel distinct – and Dan Jurgens’ always-clean artwork. That said, being a continuity-obsessed time travel yarn does rather drag it down. Currently the story is wrapped up in the events of Infinite Crisis from a couple years ago, specifically the Maxwell Lord/OMAC stuff which I neither know much about, nor care. It’s the sort of book I enjoy as light reading: It doesn’t insult my intelligence, it’s basically fun, and it feels like it’s going somewhere. In a sense it’s like Geoff Johns bucking to become the new Mark Gruenwald.

This may seem like faint praise, but given the legions of crappy books out there, you could do a whole lot worse.

By the way, if you enjoy Booster Gold, I highly recommend you week out Justice League America #72-75, from Jurgens’ run on JLA in the “post-bwah-hah-hah” era. It’s one of the best alternate timeline stories in JLA history.

Salvation Run #5 Speaking of doing worse, Salvation Run has turned over its creative team since the first issue: Bill Willingham left after #2, turning the book over to his Jack of Fables co-writer Matthew Sturges (note: I stopped buying Jack of Fables after a year), and now Sean Chen – the reason I bought the book in the first place – has been replaced by Joe Bennett. Remarkably, the story is still fairly cohesive. Pedestrian, but cohesive. Of all the mini-series which have come out during Countdown to Final Crisis, this one’s probably the least essential.
Nova #11 Speaking of Sean Chen and creative turnover, Chen was the original artist on Nova, which was awesome, but the replacements since he left have been pretty good, too. Now Paul Pelletier takes over as penciller with #11. I was a bit worried about this, since I wasn’t impressed with his work on Fantastic Four, finding it rather under-rendered, and with the impression that he took some shortcuts in drawing the faces and expressions (his Invisible Woman looked downright weird, for instance).

But his art here is better than I’d feared; a little soft in the backgrounds maybe, but the figures are quite good. I suspect inker Rick Magyar has something to do with that, as he tends to bring a good feeling of texture and shading to everyone he inks, but it looks like Pelletier will be okay. Maybe he was just mailing it in on FF.

Meanwhile, the current story is coming to a head, and I suspect that next issue may be the big climax. Stay tuned!

Atomic Robo #6 And as for something that has nothing to do with any of that, Atomic Robo wraps up his first mini-series this month (a second one is being advertised for later this year). Having now read the whole thing, I can definitely say that this falls into the category of “pulp-oriented action-adventure, Hellboy sub-category”, which is to say, if you like Hellboy and B.P.R.D. (or, for that matter, The Perhapanauts), then you’ll like this, as it has a very similar tone and style. Even though Robo is science-based, he’s the same sort of powerful, unique smartass that Hellboy is. I imagine the creators might be a bit tired of being compared to Hellboy, but the similarity is so strong that it’s unavoidable.

This issue does tie the series back to its first issue, so it wasn’t quite a series of vignettes, but it’s not a fully cohesive whole. And it’s clearly a broad instruction to the character, who’s been around for 80 years and thus has a lot of history. Although my feeling is that they could have led with a stronger, more hard-hitting story as the opener, I can live with this.

I do like Scott Wegener’s artwork, though. It reminds me of Mike Mignola, but also of Michael Avon Oeming, yet it seems cleaner and more dynamic and either. If the human characters’ faces were a little more nuanced, then I could really groove on it. (Wegener seems to go for the “a few broad strokes” approach to faces.)

Anyway, I’ll have higher expectations for the sequel, that it will be more than just a pulpish adventure yarn, since as I’ve said recently I’m getting kind of tired of pulpish adventure yarns. Showing how Robo has changed the world – and how the world has changed Robo – ought to be one of the central facets of a series like this. I hope the future holds some character development.

This Week’s Haul

Comic books I bought the week of 13 February 2008.

  • Booster Gold #0, by Geoff Johns, Jeff Katz, Dan Jurgens & Norm Rapmund (DC)
  • Countdown to Final Crisis #11 of 52 (backwards), by Paul Dini, Justin Gray, Jimmy Palmiotti, Keith Giffen, Mike Norton & Mark McKenna (DC)
  • Salvation Run #4 of 7, by Matthew Sturges, Sean Chen & Walden Wong (DC)
  • Suicide Squad: Raise the Flag #6 of 8, by John Ostrander, Javier Pina & Robin Riggs (DC)
  • Astro City Special: Beautie, by Kurt Busiek, Brent Anderson & Alex Ross (DC/Wildstorm)
  • Nova Annual #1, by Dan Abnett, Andy Lanning, Mahmud A. Asrar, Klebs, Wellington Alves, Juan Vlasco & Nelson Pereira (Marvel)
  • B.P.R.D.: 1946 #2 of 5, by Mike Mignola, Joshua Dysart & Paul Azaceta (Dark Horse)
  • Atomic Robo #5 of 6, by Brian Clevinger, Scott Wegener, & Christian Ward (Red 5)
Astro City Special: Beautie I’ve felt for a long time that Kurt Busiek’s Astro City is the best comic book of the last 15 years, and it’s not even particularly close. Despite its erratic publishing schedule (for which there are good reasons, I understand), this chronicle of the heroes and ordinary citizens of the fictional city full of superbeings is always great human drama. Right now we’re in the middle of the 12-issue series The Dark Age, which is being told in 3 short series, each with an unrelated special between them. Beautie is the second such special, and it’s a great one.

Beautie is a member of the Honor Guard, the foremost group of superheroes in the Astro City world. What she is is a life-sized Barbie doll with super powers – really. She’s actually a robot, who mimics human form but has some frustrating limitations, and not just her problems relating to humans. She also has no memory of where she came from or why she exists, or why there are no others like her, or for that matter why she resembles a Barbie doll (which in the Astro City world is called a Beautie doll). This is the story of her quest to find out who she is, and what happens when she does.

After a fashion, this is the story of a character like Star Trek‘s Data compressed into a single issue, and rendered more realistically: Beautie not only has Data’s emotional hang-ups, she also has physical problems which prevent her from blending in. And not only is she frustrated by her limitations, she’s also not quite sure how to truly react to being frustrated. It’s a satisfying tale both emotionally and in its depth, with a little twist before the story’s climax revolving around the fact that Beautie is an android.

This would be a good issue to introduce new readers to Astro City, as I think it embodies many of the best elements of the series. And it’s another fine entry into the ongoing series, which should make longtime readers happy. I know it did me.

Nova Annual #1 So once upon a time I used to sort each week’s comics alphabetically and read them in that order, which I know provoked a snarky comment from my Dad on occasion. These days I still sort them, but in the order I most want to read them. You can’t take all of the OCD out of the boy, it seems. Anyway, in any other week I would have put Astro City on top of this week’s stack, but this week I ended up reading Nova Annual first, since it’s one of my favorite comics and I thought it would be the conclusion of the current Phalanx story.

I was mistaken, it’s not the conclusion, but it was still a good read.

Rather than wrapping up the story, it instead featured Nova remembering his origin, when he was first recruited into the Nova corps, and also thinking forward to later in life when the restored Nova corps will fight the final battle against the Phalanx, who have completely taken over the Earth. It’s likely that the latter story was simply in Nova’s imagination, but it was still pretty chilling.

In a way this issue is a throwback to Marvel annuals of old, revisiting the hero’s origin, while throwing in some extra stuff on the side. It also explains one of the underlying principles of the Nova corps – they’re not the best and brightest, they’re average citizens empowered to do extraordinary things. It’s a good issue, and makes me wish anew that Nova hadn’t been largely excluded from the Phalanx storyline in Armageddon Conquest. But hopefully he’ll get his own satisfying conclusion when the current storyline ends.

This Week’s Haul

  • Booster Gold #5, by Geoff Johns, Jeff Katz, Dan Jurgens & Norm Rapmund (DC)
  • Countdown to Infinite Crisis #20 of 52 (backwards), by Paul Dini, Adam Beechen, Keith Giffen, Howard Porter & Art Thibert (DC)
  • Fables #68, by Bill Willingham, Mark Buckingham & Steve Leialoha (DC/Vertigo)
  • Salvation Run #2 of 7, by Bill Willingham, Sean Chen & Walden Wong (DC)
  • Suicide Squad: Raise the Flag #4 of 8, by John Ostrander, Javier Pina & Robin Riggs (DC)
  • Fantastic Four #552, by Dwayne McDuffie, Paul Pelletier & Rick Magyar (Marvel)
  • Nova #9, by Dan Abnett, Andy Lanning, Wellington Alves, Wellington Diaz & Nelson Pereira (Marvel)
  • B.P.R.D.: Killing Ground #5 of 5, by Mike Mignola, John Arcudi & Guy Davis (Dark Horse)
  • The Boys #13, by Garth Ennis, Darick Robertson & Peter Snejbjerg (Dynamite)
Salvation Run #2 The weird thing about Salvation Run #2 is that it features almost none of the same characters who headlined issue #1, which is to say that the Flash’s rogues gallery is shoved to the side in favor of, first, a group of truly marginal villains trying to survive in the alien world to which they’ve been exiled, and second, the Joker and another heavyweight villain who arrives at the end of the issue.

Willingham goes all-out with the brutality here, with minor characters being gruesomely mauled, and showing that the Joker – whom you’d think wouldn’t be in a great position to survive on an alien jungle world inasmuch as he has no super-powers and mainly relies on lurking in the shadows – can adapt with the best of them even among this group of psychopaths. Unfortunately, as much as I like Sean Chen’s artwork, I don’t think he draw a great Joker, and this is especially brought home by Dan Jurgens’ rendition in Booster Gold this same week.

We also get to see what a bunch of bastards the current Suicide Squad are, which seems like a rather simplistic reading of John Ostrander’s nuanced portrayal in Suicide Squad, which also came out this week.

In other words, it seems like Willingham is phoning in the script for this one, as it relies mainly on being shocking and bloody and not much else. So – as the saying goes – if you like this sort of thing, then this is the sort of thing you’ll like. Personally, I’m disappointed.

Suicide Squad: Raise the Flag #4 When you’re Grant Morrison you can get away with outlandish things in the mainstream DC Universe, such as taking the brain of General Wade Eiling – one of the main supporting characters in the 80s series Captain Atom – and planting it in the body of the indestructible construct The Shaggy Man.

But when you’re John Ostrander, you can go Morrison one better and integrate this idea into your own series, which is what we see in Suicide Squad #4, as Amanda Waller assembles a new Squad and recruits Eiling into it, despite the risks he presents. He also reestablishes the relationship of two of the main characters from the original series, even though one of them is the son of the original one.

Ostrander actually reminds me a lot of Bill Willingham as a writer, in that both of them take very calculated approaches to plotting their stories, and both can be cold and brutal in presenting the ramifications of their characters’ actions. I think Ostrander at his best is a slightly better writer, though, because I think his skill at characterization is deeper: Even his villains have the redeeming or likeable or sympathetic points (unless Ostrander clearly doesn’t want them to, a trait he reserves for only a few characters). And Suicide Squad is Ostrander near his best. Not only does it make me hope this mini-series spawns a new ongoing series after it, it makes me want to pick up the first series and re-read it.

The artwork by Javier Pina and Robin Riggs is also excellent, although Pina doesn’t quite have the flair for facial expressions to make the art really shine. He handles the fantastic visuals and the action scene just fine, though, and you can’t always have everything. Also, Riggs is a much better inker for Pina than the inkers he had on Manhunter, with a much smoother line which enhances Pina’s elegant layouts.

This is a really good series, and I still have no idea what the last 4 issues will be about. But it’s so good despite its unorthodox set-up that I expect it will be terrific whatever it is.

Nova #9 Nova #9 concludes Nova’s adventure fighting zombies in the severed head of a Celestial beyond the edge of the universe – a premise made for Chris Sims. There’s a lot to like here: Wellington Alves might not be quite as good an artist as his predecessor, Sean Chen, but he’s not far off, and he seems to be influenced by Stuart Immonen’s style, which is also a good thing. And Nova uses the tools at his disposal to deal with the zombie threat in a clever manner, and he heads off on his next adventure with some new allies behind him, and an old thread following him.

Some elements of the issue left me scratching my head, though: The zombie battle ended with a lack of closure regarding the central threat or the alien heroes he took over. It felt conceptually messy a threat with little reason for being, and Nova at its best (especially the first three issues) has been heavy on exploring reason or the lack thereof for things the hero encounters.

The issue also ends with a sort of crossroads for the series’ direction: Nova is still infested by the Phalanx technovirus, as are some of his former allies. Knowhere seems like a handy location for Nova to try to recreate the Nova Corps (which were destroyed – other than our hero – in the first Annihilation series). 9 issues in, I think it’s time for the series to establish its direction, or risk being the directionless muddle that Ms. Marvel became.

To be fair, the Annihilation Conquest issues (#4-7) were basically a distraction from the overall series, so I’ll be patient and see if Abnett and Lanning get the series back on solid ground. But I usually expect that after a year a series will be delivering on its promise. Nova started with plenty of promise, and by that measure it has 3 issues to start delivering.

B.P.R.D.: Killing Ground #5 I’m running out of interest in the B.P.R.D. series of mini-series. This latest series was a set-up to reveal something about one of the main characters, but all of the interesting stuff happened in the last issues. The first four issues could easily have been compressed into a single issue. And then this last issue has a dangling ending – which won’t be picked up in the next mini-series, since that one takes place in the 1940s. So we’ll have to wait ’til the middle of 2008 for more progress on the main story.

B.P.R.D. is a perfect example of “uncompressed” storytelling: It lingers over details, presumably to build up suspense (it is a horror title, after all), but mostly it just feels slow. And since it’s a series of mini-series, it’s rare that anything important to the central story gets resolved. And honestly the individual stories are not very memorable; they’ve started to all feel rather the same.

So why have I been buying it for so long? Well, I knew after the first couple of series that it was going to be a long-haul story, but without having any idea how long the haul would be, I figured I’d keep reading and see where it was going. But there’s no sign that it’ll come to a conclusion any time soon, and I’m running out of interest.

Hellboy started off with a big bang, and as a series of individual stories each of which was inventive and weighty-feeling on its own. But Mike Mignola’s horror franchise has ended up as a very even-tempered series of undistinguished series which feel increasingly undistinguished. I don’t know whether publishing so many issues so regularly has diluted Mignola’s energy and creativity, or if he’s just not as interested in series he’s not drawing himself. Or maybe Hellboy and B.P.R.D. have just run their course.

But at this point I’m mainly buying the franchise on inertia. I’ve certainly done this many times before with other series, but once I realize that I’m doing it, that’s usually a harbinger of the end of the line for me.

This Week’s Haul

Comic books I bought the week of 14 November 2007.

Due to my vacation over Thanksgiving week, I’m running behind on these. This entry is for comic books I bought the week of 14 November 2007:

  • All-Star Superman #9, by Grant Morrison & Frank Quitely (DC)
  • Booster Gold #4, by Geoff Johns, Jeff Katz, Dan Jurgens & Norm Rapmund (DC)
  • Countdown to Final Crisis #24 of 52 (backwards), by Paul Dini, Justin Gray, Jimmy Palmiotti, Tom Derenick & Wayne Faucher (DC)
  • Fables #67, by Bill Willingham, Mark Buckingham & Steve Leialoha (DC)
  • Salvation Run #1 of 7, by Bill Willingham, Sean Chen & Waldon Wong (DC)
  • Suicide Squad: Raise the Flag #3 of 8, by John Ostrander, Javier Pina & Robin Riggs (DC)
  • Welcome to Tranquility #12, by Gail Simone & Neil Googe (DC/Wildstorm)
  • Nova #8, by Dan Abnett, Andy Lanning Wellington Alves & Scott Hanna (Marvel)
  • Thor #4, by J. Michael Straczynski, Oliver Coipel & Mark Morales (Marvel)
  • World War Hulk #5 of 5, by Greg Pak, John Romita Jr. & Klaus Janson (Marvel)
  • The League of Extraordinary Gentlemen: The Black Dossier HC, by Alan Moore & Kevin O’Neill (America’s Best)
  • B.P.R.D.: Killing Ground #4 of 5, by Mike Mignola, John Arcudi & Guy Davis (Dark Horse)
  • Atomic Robo #2 of 6, by Brian Clevinger & Scott Wegener (Red 5)
Salvation Run #1 Salvation Run is yet another Countdown tie-in – sort of. These days it’s hard to tell what’s a Countdown tie-in (like this) and what’s not (like Countdown to Adventure and Countdown to Mystery, whose lead stories both have nothing to do with Countdown). Score another one for DC editorial in the ongoing fiasco that is Countdown.

Anyway, Salvation Run is loosely based on a decade-old idea by George R. R. Martin, which – believe it or not – has nothing to do with my decision to pick it up. No, instead I was mainly interested in the artwork of Sean Chen (who’s art is the reason I started picking up Nova), and I figured the sardonic writing of Bill Willingham (Fables) might work well with the book’s premise, that being that the United States gets tired of all the super-villains stealing, killing, and generally disrupting society, so it decides to start shipping the repeat offenders out to an alien world, to fend for themselves. A world full of super-villains is sure to be a powderkeg – especially since most villains tend to be men – and the moral question of exiling villains to another world seems worth exploring. Anyway, there seems to be a lot of promise here.

The first issue is okay. Chen’s artwork is dynamic but not as detailed as I think it’s been in the past. The story mainly focuses on the Flash’s rogues gallery surviving on the world for some weeks – it’s a pretty hostile and bizarre place – before meeting up with a large number of second-string villains who have just arrived (plus the Joker). The issue ends with the hint that someone’s been tricked in this whole setup, but leaves open the question of why.

So it seems worth following for a 7-issue run, but I hope they do something worthwhile with it. I suspect it would have worked better in Martin’s original Elseworlds configuration.

Nova #8 Man, does Nova have some of the blandest covers in comics these days? I mean, the renderings by Adi Granov are pretty good, but the designs are bo-ring! (I assume these are designs created by editorial and not by Granov.) If they actually reflected the contents of the book, I think they could really help sales.

Anyway, in the wake of his ill-considered Annihilation Conquest storyline, Nova has ended up at the edge of the universe – literally. Unable to escape, he ends up being stranded on a giant space station, which seems nearly deserted except for a few extremely powerful – and somewhat crazed – super-beings, and a talking Russian dog, Cosmo. Cosmo gets the best line of the series so far: “You have seen end of universe and met space zombies, and talkink dog is what freaks you out? Bozshe moi.”

So there’s something nasty going on on this space station, the station itself has a surprising nature, besides being outside the edge of the universe, and Nova’s powers are significantly diminished because the Worldmind that powers him is still spending most of its energy fighting off the Phalanx’s techno-virus. Our hero looks to be in for a rough time – which means this book ought to be back on track now that Nova’s not dealing with the conquest, which he wasn’t really participating in meaningfully anyway.

Thor #4 Thor is now officially combining the world elements of J. Michael Straczynski’s comic book writing: Not only is the story moving at a glacial pace, as Thor gradually tries to reconstruct Asgard, but it’s got Straczynski’s tedious tendency to try to highlight real-world problems through a brief encounter by his larger-than-life protagonist. In this case, Donald Blake goes to a war-torn African nation and ends up in the middle of a civil war. Ya-a-awn. This book went horribly wrong when it became a “visit a problem area somewhere in the world” travelogue, and I’m rapidly running out of confidence that Straczynski can salvage it. Honestly, there’s just not much story here. Coipel’s art is still pretty, though.
World War Hulk #5 Well, I was a little off in my prediction of how World War Hulk would end, but it’s still be a fun ride – a big smash-fest. There was a nifty little surprise regarding what exactly happened to send the Hulk back to Earth looking for revenge, and the Hulk comes to a certain closure at the end of the story. It basically ended the way it had to, but of course this being a superhero comic it’s not really the end. We’ll get back to the status quo sometime.

I do wish that this book had been used to show Iron Man and Mr. Fantastic how wrong they’d been in their treatment of the Hulk and that they were on the wrong end of the Civil War, but Marvel is inexplicably committed to casting two of their long-standing heroes in the roles of villains, so that was clearly too much to hope for. Oh well.

The League of Extraordinary Gentlemen: The Black Dossier The Black Dossier is the third volume in Alan Moore and Kevin O’Neill’s League of Extraordinary Gentlemen series, and it’s easily the worst one to date. The problem is that there’s not much story in it, and what there is is both dull and not much fun.

Volume 1 was the best volume to date, because it seemed primarily inspired by the Justice League, assembling a group of 19th century heroes to tackle a threat. The characters and setting made it very different from a Justice League story, but it still had a solid narrative with a lot of tension and a concrete resolution. It also had a lot of little asides referring to other Victoriana, but they were just bonuses and not central to the story.

Volume 2 was enjoyable, but was a big step down from Volume 1. The core idea of the League dealing with H.G. Wells’ Martian invasion was nifty, but it took a turn into the no-fun zone with its rather explicit sex and its brutal resolution. Plus, while the first volume had a text backup story featuring Alan Quatermain, Wells’ time machine, and some H.P. Lovecraft creatures, this volume had a very self-indulgent and tedious travelogue of the League’s world, filled with lots of references to extremely obscure people and places. Little bits of it were entertaining, but mostly it didn’t really add anything.

The Black Dossier goes for the clever references in spades, with extended text sequences featuring characters like Orlando, Fanny Hill, and various other historical background for the League. And most of that stuff is very, very boring, not least because this is supposed to be a graphic novel, and nothing takes the edge off a graphic novel like throwing big blocks of text into it. Honestly, I didn’t even read the bulk of the text sections for that very reason. Snooze. I agree with Johanna Carlson’s observation that the book feels too much like homework much of the time, and that’s no fun. It feels very self-indulgent.

The core story involved Allan Quatermain and Mina Murray – who have both become young again – capturing the Black Dossier from post-Big Brother Britain (the 1950s) so they can learn just how much their government knows about what they’ve been up to for the last decade or two. The Dossier contains the backstory of the League dating back for centuries, and it is reproduced within the main story and accounts for the text segments of the book. The main story has its moments mainly as our heroes are pursued by James Bond, Hugo Drummond and Emma Peel as they try to escape from Britain, but the end of the book is extremely disappointing, making the whole thing feel rather pointless.

I wonder whether this will be the last LoeG book. It’s hard to imagine the series getting much worse from here, though another festival of clever references would probably do the trick. The series has fallen an awful long way from its promising beginnings, so I can’t say it would be a great loss if this is the last installment. This was pretty mediocre stuff.

Anyway, if unlike me you really enjoy all the references – obscure or otherwise – Jess Nevins has posted his annotations for the book so that should keep you busy for a while. I think the joke is long past its sell-by date, personally.

This Week’s Haul

Comic books I bought the week of 10 October 2007.

Welcome to the 52nd installment of This Week’s Haul! Wow, I’ve been at it for a whole year? Then it must be time to try out a slightly different format! I bet this works poorly in the syndication feed, though.

  • Booster Gold #3, by Geoff Johns, Jeff Katz, Dan Jurgens & Norm Rapmund (DC)
  • Countdown #29 of 52 (backwards), by Paul Dini, Adam Beechen, Keith Giffen, Manual Garcia & Mark McKenna (DC)
  • Suicide Squad: Raise the Flag #2 of 8, by John Ostrander, Javier Pina & Robin Riggs (DC)
  • Nova #7, by Dan Abnett, Andy Lanning, Sean Chen, Scott Hanna & Brian Denham (Marvel)
  • Powers: Cosmic vol 10 TPB, by Brian Michael Bendis & Michael Avon Oeming (Marvel/Icon)
  • The Clockwork Girl #1, by Sean O’Reilly, Kevin Hanna & Grant Bond (Arcana)
  • B.P.R.D.: Killing Ground #3 of 5, by Mike Mignola, John Arcudi & Guy Davis (Dark Horse)
Countdown #29 It’s all over the comics blogosphere that Countdown has been quite a muddle. Rich Johnston reported that the fur may be flying at DC editorial over the series’ sales (though of course Rich Johnston writes an admittedly-biased rumor column, so take it with a grain of salt). With the series nearly half-over, Countdown #29 amply illustrates the series’ muddled storytelling:

  • A generic “battle” cover which doesn’t occur in the book, featuring a plot thread which occupies a single page of the issue.
  • The introduction of some rather nasty supporting characters, who will apparently be the protagonists of an upcoming series – but who cares? (I guess they’ve appeared before, but I still don’t care.)
  • Half the issue is spent on four of the separate storylines, not really advancing any of them. (Graeme McMillan notes that he skipped two issues and didn’t really miss anything.)
  • A minor supporting character, the Jokester, who joined the world-traveling crew a few issues ago, is unceremoniously killed off for no good reason.
  • And it’s still not at all clear why we’re bothering with all this world-hopping in the first place, since it’s been just one random encounter after another.

It all comes down to writing: It’s just not good. There’s no sense of where the story is going (any of the stories), or even if it’s indeed going anywhere.. This is just the opposite of 52 which set up mysteries and adventures, and steadily resolved them. Not every plot thread worked, but as a whole it was entertaining. Countdown is just a messy assortment of stuff. The problem isn’t that the creators aren’t big names, it’s that there’s no direction, and no focus. I suspect this is either due to authorial mastermind Paul Dini not having come up with a good enough framework for the series, or else due to poor editorial direction.

Nova #7 Although I enjoy Nova, issue #7 ends up being rather a big nothing: Nova throws off the yoke of the Phalanx in somewhat-predictable fashion, escapes… and apparently isn’t going to have any substantial impact on the Annihilation Conquest story. So it ends up being rather pointless. Plus the cover is bland (although nicely rendered). It’s the first big misfire for either this series or the Annihiliation Conquest event, which is a pity since they’ve both been quite good before this point.

(It’s slightly disturbing that Chen is already being spelled by a fill-in artist for parts of the issues, though it helps that I hardly notice when the pages alternate between Chen and Denham while I’m actually reading the comic. Chen is a terrific artist – I first picked up Nova mainly because he’s on it – so I guess this means Denham’s pretty good, too. I hope Chen isn’t planning on leaving the book, though.)

Powers: Cosmic vol 10 TPB On a brighter note, Powers is the magnum opus of Brian Michael Bendis and Michael Avon Oeming. I’ve not been able to warm to either of their works other than this one, but Powers is really good: The ongoing story of two cops who work cases related to superheroes and supervillains, it ran for three years with Image Comics and then moved to Marvel’s Icon imprint. The first series revealed that Christian Walker used to be a hero, until he lost his powers, and then a superhero-created disaster resulted in powers being outlawed in the U.S. This new series ups the stakes as both Christian and his partner Deena Pilgrim get forced into increasingly risky scenarios, partly through choice and partly through circumstance. This latest volume, Cosmic, opens with the death of an unknown – but immensely powerful – hero, and the consequences that his death has for Christian.

Bendis’ hallmark as a writer is that he writes copious dialogue. His characters tend to be smartasses, often foul-mouthed and philosophical at the same time. In my opinion, his style doesn’t work at all when he writes for mainstream Marvel comic books, but it works fine in his own world, with its gritty and grimy settings and populace. Oeming’s relatively simple linework seems cartoony at first glance, but it actually works quite well with Bendis’ scripts, conveying the weight of the situations while still leaving room for the gleaming, four-color-style linework for the heroes; in other words, balancing the dark realism with the superpowered sense of awe. Weaving between the two extremes is what makes the book work – that and Bendis’ unflinching ability to keep raising the stakes for his protagonists while still keeping them grounded in their day-to-day jobs.

(My biggest regret about the second series is that Deena’s sunny, smartass personality has been fading under the weight of her burdens. On the other hand, it seems that Deena and Christian are on opposite trajectories in their respective stories, so no doubt this is all deliberate.)

Powers can be brutal and bloody at times, so it’s not for the squeamish. It is, however, well worth following for anyone who appreciates deconstructive approaches to the superhero genre.

(Although this is a good volume, if you haven’t read it before then you’re better off starting at the beginning, or at least the start of the second series.)

The Clockwork Girl #1 I reviewed the preview issue of The Clockwork Girl a few months ago, and the first full issue is pretty much what I expected, feeling very much like the opening act of a Disney film (which, y’know, isn’t always a bad thing). It features a young mechanical girl being unveiled to the public by her mad-scientist father, and her attracting the eye of a young wolf-boy created by a different scientist. The art is dynamic and polished. The cover is very neat, too, with an “Alice-in-Wonderland-but-not-really” feel to it. There’s every reason to think that this could be a good, all-ages read. Worth seeking out.