This Week’s Haul

Haven’t felt like posting lately, so here’s three weeks of comics to catch up on.

Best bets from the last few weeks: Steve Rogers: Super-Soldier #2, The Sixth Gun #3 and Ghost Projekt #4. Oni is publishing some good stuff, huh?

Three Weeks Ago:

  • Green Lantern: Emerald Warriors #1, by Peter J. Tomasi, Fernando Pasaron & Cam Smith (DC)
  • Superman #702, by J. Michael Straczynski, Eddy Barrows & J.P. Mayer (DC)
  • The Unwritten #16, by Mike Carey & Peter Gross (DC/Vertigo)
  • Zatanna #4, by Paul Dini, Chad Hardin & Wayne Faucher (DC)
  • Steve Rogers: Super-Soldier #2 of 5, by Ed Brubaker & Dale Eaglesham (Marvel)
  • A Skeleton Story #1, by Alessandro Rak & Andrea Scoppetta (GG Studio)
  • The Sixsmiths #1, by J. Marc Schmidt & Jason Franks (SLG)

Two Weeks Ago:

  • Batman Beyond #3 of 6, by Adam Beechen, Ryan Benjamin & John Stanisci (DC)
  • Brightest Day #8, by Geoff Johns, Peter J. Tomasi, Patrick Gleason, Ivan Reis, Ardian Syaf, Vicente Cifuentes, Rebecca Buchman & Mark Irwin (DC)
  • DC Universe: Legacies #4 of 10, by Len Wein, Jose-Luis Garcia Lopez, Dave Gibbons, Scott Kolins & Joe Kubert (DC)
  • Ex Machina #50, by Brian K. Vaughan & Tony Harris (DC/Wildstorm)
  • Fables #97, by Bill Willingham, Mark Buckingham, Steve Leialoha & Dan Green (DC/Vertigo)
  • Green Lantern Corps #51, by Tony Bedard, Ardian Syaf & Vicente Cifuentes (DC)
  • Justice Society of America #42, by James Robinson, Mark Bagley & Norm Rapmund (DC)
  • Power Girl #15, by Judd Winick & Sami Basri (DC)
  • Chew #13, by John Layman & Rob Guillory (Image)
  • The Sixth Gun #3, by Cullen Bunn & Brian Hurtt (Oni)

Last Week:

  • Justice League of America #48, by James Robinson, Mark Bagley & Rob Hunter (DC)
  • Legion of Super-Heroes #4, by Paul Levitz, Yildiray Cinar, Francis Portela & Wayne Faucher (DC)
  • Madame Xanadu #26, by Matt Wagner & Chrissie Zullo (DC/Vertigo)
  • Time Masters: Vanishing Point #2 of 6, by Dan Jurgens & Norm Rapmund (DC)
  • Wonder Woman #602, by J. Michael Straczynski, Don Kramer & Eduardo Pansica (DC)
  • Astonishing X-Men #35, by Warren Ellis, Phil Jimenez & Andy Lanning (Marvel)
  • Captain America #609, by Ed Brubaker, Jackson Guice & Rick Magyar (Marvel)
  • Fantastic Four #582, by Jonathan Hickman, Nail Edwards & Scott Hanna (Marvel)
  • Echo #24, by Terry Moore (Abstract Studio)
  • Dynamo 5: Sins of the Father #3 of 5, by Jay Faerber & Júlio Brilha (Image)
  • Invincible #74, by Robert Kirkman, Ryan Ottley & Cliff Rathburn (Image)
  • Ghost Projekt #4 of 5, by Joe Harris & Steve Rolston & Dean Trippe (Oni)
Brian Vaughn & Tony Harris’ Ex Machina came to an end this month. It’s been one of those rarities, a long-running series published less than monthly (bimonthly, in this case), I believe because Harris isn’t quite able to keep up with a regular monthly schedule. (James Robinson wrote many of the “Times Past” episodes of Starman to give Harris time to catch up or get ahead, I understand.)

The premise of the series is that Mitchell Hundred is the only man in the world with superpowers: A strange encounter in New York harbor gave him the ability to communicate with and command machines. He embarked on a brief and controversial career as a superhero, the “Great Machine”, until he saved one of the World Trade Towers from being destroyed on September 11. Retiring from adventuring, he is elected Mayor of New York City, where he has a controversial term as a populist leader who holds strong positions, always annoying the left or the right. Meanwhile, his two friends from his heroing days have different opinions about his new position (one becomes his bodyguard, the other thinks it’s a waste of his talents), and Mitch gradually learns about the origins of his powers.

The series often felt at times like a mouthpiece for Vaughan’s political views. Actually I have no idea if they’re actually Vaughan’s own views or not, but they were by far the least interesting part of the series, repetitively presenting Mitch as the voice of reason while various people were freaking out around him about his positions. It got pretty dull pretty quickly.

I always saw the political milieu as a mundane backdrop to the more interesting story, that being: Why did Mitch get his powers, and what did it mean? But Vaughan clearly didn’t see the series in the same way, as he spent most of the series dealing with the very mundane details of Mitch’s life and friendships, none of which are really deep enough or complex enough to be very compelling, and only one of which (with his bodyguard Bradbury) has a really rewarding payoff. So the more fantastic elements get shoved aside for most of the series, but completely take over the stage when they do come up. For example, the man who’s able to command animals. And then the explanations and drama over the last four issues. We do eventually learn the source of Mitch’s powers, but ultimately it’s kind of disappointing.

I think my fundamental disappointment in Ex Machina is that it feels like it was a lot of text and noise, but not very much happened. Despite Mitch (and a handful of others) with fantastic powers, they don’t really change the world (or even New York City) very much. Indeed, Mitch’s tenure as Mayor doesn’t really change him very much, besides putting some of his friends and family in harm’s way. It doesn’t feel like he really grew or changed as a character or person.

Vaughan’s other major work in comics is Y The Last Man, which is, by far, the superior series of the two. The characters are more engaging and more fully-realized, and despite characters with strong positions it rarely felt like the writer was preaching to us. The fantastic elements are omnipresent (since the premise is that every man on the planet save one has died), but serve to drive and inform the story, while still allowing plenty of space for drama and character development. Things happen, people go places, and change the world (and their lives) through their actions. And while there are some rough edges around the ending, it was on the whole moving and satisfying. Really, the polar opposite of Ex Machina in nearly every way.

To be sure, Ex Machina had one major asset, that being Tony Harris’ always-outstanding artwork, which has grown and evolved, retaining his touch for realistic figures with a stylized veneer, while slowly shedding the awkward facial expressions and compositions. Harris is one of the better artists in comics today, and I look forward to seeing what he does next.

But overall I have to say it’s been a disappointing series. It feels like it’s been playing out the string for the last couple of years, and I can’t really recommend to anyone to go back and read through it, because I don’t think you’ll find it rewarding. Pick up Y The Last Man instead, because it’s going to stay on my bookshelf, while this one’s probably going up on eBay.

(As usual, Greg Burgas and I felt quite differently about this series.)

This Week’s Haul

  • Brightest Day #7, by Geoff Johns, Peter J. Tomasi, Ivan Reis, Patrick Gleason, Ardian Syaf, Scott Clark, Joe Prado, Vicente Cifuentes, David Beaty & Mark Irwin (DC)
  • Secret Six #24, by Gail Simone & Jim Califore (DC)
  • Tom Strong and the Robots of Doom #3 of 6, by Peter Hogan, Chris Sprouse & Karl Story (DC/Wildstorm)
  • Captain America #608, by Ed Brubaker, Butch Guice, Rick Magyar & Mark Pennington (Marvel)
  • Captain America: Forever Allies #1 of 4, by Roger Stern, Nick Oragotta, Marco Santucci & Patrick Piazzalunga (Marvel)
  • Casanova #2, by Matt Fraction & Gabriel Bá (Marvel/Icon)
  • Hercules: Twilight of a God #3 of 4, by Bob Layton & Ron Lim (Marvel)
  • S.H.I.E.L.D. #3, by Jonathan Hickman & Dustin Weaver (Marvel)
  • Irredeemable #16, by Mark Waid & Peter Krause (Boom)
  • Hellboy: The Storm #2 of 3, by Mike Mignola & Duncan Fegredo (Dark Horse)
  • The Boys #45, by Garth Ennis & Russ Braun (Dynamite)
Roger Stern was a workhorse author at Marvel Comics back in the 1980s, and he wrote a lot of excellent stuff (I especially remember his West Coast Avengers mini-series with fondness – it was recently collected in hardcover), but by the end of the 1990s he’d largely disappeared. He teamed up with John Byrne on the nifty mini-series Marvel: The Lost Generation a decade ago (worth seeking out), and now he’s back writing a new Captain America mini-series, Forever Allies, which I picked up partly because I’m enjoying Ed Brubaker’s Cap series so much and this spins out of it, but mainly because Stern’s one of those comics writers whose stuff I’ll always check out because he’s a good solid writer.

The premise here involves Cap – who is currently Bucky Barnes, having skipped over most of the last 65 years thanks to suspended animation – attending the funeral of one of his friends in the Young Allies team during World War II, and reminiscing about their days together. But at the funeral he spots a woman who resembles a mind-controlling antagonist from that era, Lady Lotus, herself having aged not a day. Investigating, he learns that she’s listed as being in prison – only she’s actually escaped. And so the hunt is on – as is Lotus’ master plan, hinted at on the final page.

As I said, Stern’s a fine storyteller, and he handles the shifts between the 1940s and 2010 quite well, aided by some nice classic-style artwork by Nick Dragotta (in a style that feels like Jack Kirby crossed with Darwyn Cooke) and modern-style art by Marco Santucci (sort-of resembling the main Cap series art by Butch Guice and others, but not quite up to their level). I’m not familiar with either of these guys, but they’re both quite good in this context.

It looks like this one should be fun, and I hope it opens the doors to more Stern stories in the future.

In the category of “comics I don’t really get”, there’s Casanova, which is clearly trying to be particularly bizarre and offbeat and which might gel with time, but there’s also Jonathan Hickman’s S.H.I.E.L.D., which I was skeptical of from the first issue. The nominal main story involves a man named Leonid in the 1950s being inducted into the order of S.H.I.E.L.D., the secret organization which protects mankind from extraterrestrial (in all senses of the word) threats. This story is moving at a glacial pace, as it’s been consistently preempted by flashbacks to the organization’s history, which includes Isaac Newton, Leonardo da Vinci, Galileo, and various other historic figures (one of whom is still alive in the 20th century and has taken Leonid under his wing).

Honestly these flashbacks seem like just sequence after sequence of historical wankery, touting the merits of science and discovery, showing some of the group’s accomolishments (like the defeat of Galactus in the 16th century), and not-quite-clever integrations of Marvel figures into the story (the use of the Deviants here is rather gratuitous). It’s all rather dreary, never focuses on any of its scenes long enough to truly evoke a sense of wonder, and doesn’t seem to be going anywhere. So I don’t really get what the appeal is.

A good contrast is the series Annihilation from a few years back; while also rather downbeat, it explored its themes and situations at length and is one of the most sense-of-wonder evoking stories that Marvel’s published in recent years. It was also strongly character-driven, something that S.H.I.E.L.D. decidedly is not.

The bright spot in this series is Dustin Weaver’s artwork, reminiscent of that of Barry Windsor-Smith, but the finishes a bit more polished (Smith’s inks always looked uncomfortably rough to me). He gets both the period looks and the effects down, although his characters’ faces are sometimes hard to recognize when the people are different ages.

Overall, though, S.H.I.E.L.D. seems at best disappointing and at worst unnecessary. Maybe it will all come together in the next couple of months, but I’m not sure I have patience to wait longer than that.

Peter Krause is back on Irredeemable, and boy has he been missed! The interim artists have been okay, but Krause really set the look for the series and it’s not the same without him. It feels like Mark Waid took the opportunity to kick the story into a new gear with this issue, too, with revelations about several characters and a surprising proposal on the final page.

Carrying the “Superman-gone-bad” premise for an ongoing series is tough to do, and the story feels like it’s gotten sidetracked over the last few months, but hopefully this is a sign that the next arc will be more satisfying.

(I wonder if Waid has an ending in mind, and how long he expects it will take to get there?)

This Week’s Haul

I haven’t been much for updating lately, so this is actually last week’s comics. Time’s short, so I’ll just look at one book and send you on your way…

  • Action Comics #891, by Paul Cornell, Pete Woods, Cafu, & Bit (DC)
  • American Vampire #5, by Scott Snyder, Stephen King & Rafael Albuquerque (DC/Vertigo)
  • Batman: The Return of Bruce Wayne #4 of 6, by Grant Morrison, George Jeanty & Walden Wong (DC)
  • First Wave #3 of 6, by Brian Azzarello, Rags Morales, Rick Bryant & Bob Almond (DC)
  • The Flash #4, by Geoff Johns & Francis Manapul (DC)
  • Green Lantern #56, by Geoff Johns, Doug Mahnke & Christian Alamy (DC)
  • Green Lantern Corps #50, by Tony Bedard, Ardian Syaf & Vicente Cifuentes (DC)
  • Justice League of America #47, by James Robinson, Mark Bagley & Rob Hunter (DC)
  • Madame Xanadu #25, by Matt Wagner & Laurenn McCubbin (DC/Vertigo)
  • Wonder Woman #601, by J. Michael Straczynski, Don Kramer & Michael Babinski (DC)
  • Fantastic Four #581, by Jonathan Hickman, Neil Edwards & Paul Neary (Marvel)
  • Incorruptible #8, by Mark Waid & Horacio Domingues (Boom)
  • RASL #8, by Jeff Smith (Cartoon Books)
  • Star Trek: Leonard McCoy, Frontier Doctor #4 of 5, by John Byrne (IDW)
J. Michael Straczynski’s first full issue of Wonder Woman is, well, not bad. It’s almost entirely retrospective, explaining how the Amazons’ island refuge was exposed when the goddess Aphrodite rescinded her blessing, and the island was invaded and conquered. Small groups of Amazons escaped, though Queen Hippolyta did not, and Diana was raised in the outside world, and charged with vengeance, but also with finding and rescuing her sisters from the people pursuing them (and her). She sets off in the second half to do just that, as a group are pinned down in Turkey.

The most interesting development is that Straczynski is in fact setting this up as a “history has been changed” story, where Wonder Woman can no longer fly, and it’s implied that the leader of the men who destroyed the Amazons helped change history. Whether this will end up being a permanent change, or if things will return to normal but Diana will choose to retain her current outfit, remains to be seen.

The issue unfortunately also features yet more of Straczynski’s quirks as a writer that annoy me. He’s set this up as a quest story (save the Amazons, save the world?), which doesn’t seem terribly imaginative. He also gives the oracle who relates the Amazon’s history to Diana some of her own annoying quirks, such as asking Diana if she’s “got any gum?” (a line he used in his best comics work to date, Midnight Nation, previously), and then self-consciously has the oracle observe that she’s tied to staying near a certain bridge, and that that’s a metaphor, an explanation which feels terribly forced. One must take the good with the bad, I suppose.

Don Kramer’s art is pretty nifty, though: Polished and dynamic, helped considerably by Alex Sinclair’s colors in tone and texture.

Overall, it’s an encouraging book, but not without its faults. But it’s a much better start than Straczynski’s first issue of Superman.

This Week’s Haul

  • Batman Beyond #2 of 6, by Adam Beechen, Ryan Benjamin & John Stanisci (DC)
  • Brightest Day #6, by Geoff Johns, Peter J. Tomasi, Ivan Reis, Patrick Gleason, Scott Clark, Joe Prado, Vicente Cifuentes, David Beaty, Mark Irwin & Christian Alamy (DC)
  • DC Universe: Legacies #3 of 10, by Len Wein, Scott Kolins, Jose Luis Garcia-Lopez & Dave Gibbons (DC)
  • Justice Society of America #41, by James Robinson, Mark Bagley & Norm Rapmund (DC)
  • Legion of Super-Heroes #3, by Paul Levitz, Yildiray Cinar, Francis Portela & Wayne Faucher (DC)
  • Power Girl #14, by Judd Winick & Sami Basri (DC)
  • Time Masters: Vanishing Point #1 of 6, by Dan Jurgens & Norm Rapmund (DC)
  • Zatanna #3, by Pail Dini & Stephane Roux (DC)
  • Dynamo 5: Sins of the Father #2 of 5, by Jay Faerber & Júlio Brilha (Image)
Well, now I know the answer to my question last time about how DC Universe: Legacies was going to bridge the gap between the golden age heroes retiring in the early 1950s, and the fact that the modern heroes – given that they’re between 25 and 45 years of age today in 2010 – couldn’t have become active until about 1990 (or later): This isn’t taking place in the regular DC Universe (despite the title), because Superman and the rest of the Justice League come on the scene in the 1950s and 60s, complete with fashions appropriate for the era (courtesy of the always-great Jose Luis Garcia-Lopez on pencils, although Dave Gibbons – himself a terrific artist – is perhaps not the most sympathetic inker for him).

The story is continuing to focus on our everyman hero, Paul, who’s now an adult and has joined the police force, inspired by his mystery-men heroes, and it’s a pretty good one, although still a step down from the same sorts of material that Kurt Busiek has done in this area. (Frankly it’s impossible not to compare stories of this sort to Kusiek’s Marvels and Astro City because Busiek has done the most and the best work in this territory. I’m sure I’ll do it again.) How Len Wein will cover heroes in the modern age, or the aging of these silver age heroes, remains to be seen. Is he ambitious enough to make it all hang together into a sensible whole, or is he just going to ignore little details like character ages (even as the main character does age)?

Now I remember one of the things that drove me nuts about Paul Levitz’ 1980s Legion of Super-Heroes series: He just can’t stick to a single main story in each issue much of the time. In these first three issues we’ve had:

  1. Earth-Man, the speciesist leader of the former regime, is forced into the Legion as a compromise between the new government and his supporters.
  2. He’s given a Green Lantern ring by a mysterious remnant of the Guardians of the Universe, and finds (in this issue) that that power comes with a price – responsibility for nonhuman sentients.
  3. The moon Titan is destroyed, and the mind controlling Saturn Queen takes over several Legionnaires running disaster relief in its wake.
  4. Lightning Lad and Saturn Girl’s twin sons disappear and they chase after them in a time bubble.

The problem is that each of these threads has been given more-or-less equal time in each of the first three issues, which means that none of those issues has been truly memorable; they’ve been a hodge-podge of fragments of stories (mixed in with some single-page asides of yet more plot threads, such as some Durlan shapeshifters arriving on Earth on a mysterious mission in this issue). I guess lots of Legion fans like this soap-operatic approach to serial comics, but I can’t stand it. It’s one reason I’ve tended to think of Levitz as a second-tier writer. Compare him to one of his contemporaries, Marv Wolfman: Wolfman’s New Teen Titans also dealt with multiple plot threads, but for the first four years of the title most issues had a primary story, with maybe a few pages devoted to some forward-looking plot threads. Not everything worked, but individual issues clearly had particular stories. Levitz’ Legion writing meanders all over the place, occasionally converges on a big story, but often with very little build-up, as if he said to himself, “Hey! It’s time for an epic story!” and wrote one up. While it does take skill to keep these balls in the air, I think at a fundamental level it’s sloppy writing.

On the bright side, I’m pretty happy with how Yildiray Cinar’s art is shaping up, as he’s getting more comfortable with the characters, and the expressions look more genuine. The new costumes are generally pretty good, although taking yet more fabric away from Shadow Lass’ outfit and adding awkward cleavage to Sensor Girl’s are rather awkward changes. I also still hate Element Lad’s pink outfit – can we have the nifty green-and-blue one he wore in the late 70s back, please?

So here’s my problem with Judd Winick’s Power Girl after two issues: He’s already resorted to the hoary old chestnut of having her company taken over by creditors, and having her deal with a rampaging menace while her other self has to deal with those issues in her personal life. It’s been done over and over (heck, seeing it done to the golden age Green Lantern in All-Star Comics was a memorable moment in my childhood comics in the 70s, since it led into one of the series’ best stories), and it’s just plain tired and old at this point. I know my main criticism of the Gray and Palmiotti’s run on the title is that it was too lightweight and frivolous and that I wanted to see more of PG in her secret identity, but this isn’t at all what I had in mind. I was thinking more that we’d see her being a successful businesswoman and make some genuinely interesting discoveries running a high-tech firm. But she hasn’t even had the company long enough for tearing it down to have any emotional impact on the read.

If this is a sign of things to come, then I bet predictions of Winick’s run coming to a quick end will come to pass.

It must be great to be Dan Jurgens: He’s been working in comics books for 25 years, and he’s gotten to write and draw plenty of the big guns (Superman, for example), while also being able to play with his own creations, such as Booster Gold. Time Masters: Vanishing Point is essentially Jurgens’ continuation of his recent Booster Gold series, but he gets to play with some of the big guns – Superman and Green Lantern – while essentially writing a shadow series to Grant Morrison’s Batman: Return of Bruce Wayne series. Booster, Rip Hunter, Superman and GL are all stuck in the 15th century looking for the time-lost Batman, while some time-traveling villains try to capture one of Rip’s lab (being foiled by Booster’s allies).

I don’t expect Jurgens will be given license to have much impact on what happens to Batman here, but I do expect it will be a fun little series focusing on its principal characters, especially Rip and Booster. Jurgens has his flaws as both a writer and an artist, but his stuff is almost always inventive and fun, and this one’s off to a good start.

This Week’s Haul

  • Adventure Comics #526, by Paul Levitz, Kevin Sharpe & Marlo Alquiza, and Jeff Lemire, Mahmud A. Asrar & John Dell (DC)
  • Astro City Special: Silver Agent #1 of 2, by Kurt Busiek, Brent Anderson & Alex Ross (DC/Wildstorm)
  • The Brave and the Bold #35, by J. Michael Straczynski & Jesus Saiz (DC)
  • Superman #701, by J. Michael Straczynski, Eddy Barrow & J.P. Mayer (DC)
  • The Unwritten #15, by Mike Carey & Peter Gross (DC/Vertigo)
  • Echo #23, by Terry Moore (Abstract)
  • Age of Reptiles: The Journey #4 of 4, by Ricardo Delgado (Dark Horse)
  • The Mystery Society #2, by Steve Niles & Fiona Staples (IDW)
  • Chew #12, by John Layman & Rob Guillory (Image)
  • The Sixth Gun #1 & #2, by Cullen Bunn & Brian Hurtt (Oni)
Okay, I get the idea (after all of 2 issues): Adventure Comics is going to have little stories about the Legion of Super-Heroes past (well, relative to the regular Legion comic). This is too trivial for me to care about, especially since the Paul Levitz Legion has never been all that to me. (The Jim Shooter Legion it ain’t.) This issue especially annoys me because I’m dreadfully tired of Brainiac 5 being portrayed as essentially a cranky old Vulcan. I also loathe the faux-Russian speech mannerisms of the Legion’s late benefactor R.J. Brande here. Bad stuff.

This issue also had an Atom back-up that lost me after about 2 pages.

This series isn’t worth bothering with, so I’ll be sticking to the main series from here on out.

On the other hand, the new Astro City is a 2-parter focusing on the Silver Agent. The Agent was introduced early in the series via a statue of the man with the words “To Our Eternal Shame” on the plaque. We saw more of him in The Dark Age as his fate marked the end of the silver age in Astro City and the beginning of that dark age. But that wasn’t the end of the character.

In a nutshell, you could describe the premise of the character thus: What is Captain America were framed for murder, and was executed (with the public’s approval) before the truth came out? But what if just before the execution, he was rescued by the Legion of Super-Heroes, who pulled him forward to the future to help them in a war of their own? And what if he then had to weigh the decision to live the rest of his life in the future, or to return to meet the fate history had laid out for him?

That’s this issue (along with his origin). And it’s really good. The Dark Age felt like it meandered around too much, and this issue feels like it’s getting back the focus the series has otherwise always had. Next issue, well, I’m hoping Busiek and Anderson knock it out of the park, because it’s what we’ve been waiting for for a long, long time.

(And how awesome is the logo on the cover? It looks like it came right off a Marvel comic from the 1960s!)

Getting back to the chaff, J. Michael Straczynski’s The Brave and the Bold has been generally pretty bad, although seeing Jesus Saiz develop as an artist has been nice. But this issue is awful, as the Legion of Substitute Heroes and the Inferior Five “team up” to try to save the world – from the same menace the Legion of Super-Heroes and the Doom Patrol saved it from last issue, explaining a few mysteries from last issue. It’s supposed to be funny, but it’s anything but. It’s actually rather embarrassing. I’m not really sure why people think the Subs are best used as comical figures, since every attempt to write a funny story with them has been just awful. They were used much better in Geoff Johns’ “Superman and the Legion of Super-Heroes” story a couple of years back. Sure, they’re second-stringers, but in a sense that just means they have to try harder. Making fun of them is, well, no fun at al. As for the Inferior Five, well, if ever there was a joke whose time has long since passed, they’re it.

I don’t think I can stand any more of this series, so I’m hitting the eject button.

In a way it’s too bad, because the first year of this series, by Mark Waid and George Pérez, was excellent (especially the first 6 issues), but it really went downhill quickly after that. Nothing really memorable other than the Green Lantern/Spectre issues, which were enjoyable enough.

And speaking of J. Michael Straczynski, Superman #701 is the real first chapter of his series “Grounded”. Superman doesn’t entirely stay on the ground, but he walks across the country to interact with people on their level. It’s basically full of Straczynski clichés: The slightly-too-sentimental rescues, the humor that fails badly, the out-of-place and rather tedious philosophical asides. It’s not quite as bad as all that, but it feels downright trivial, and very much unlike a Superman story. As I said last month, I don’t think Straczynski really gets superhero comics, since none of his really seem to work (other than The Twelve, in which the fact that the characters were superheroes was almost incidental to the story).

The story will need to shift in tone sharply next issue, because this premise as depicted here just doesn’t have legs (so to speak).

John Cassaday’s cover has been getting a lot of favorable reviews, but I think he’s done much better work. The composition is nothing special, and it looks like there’s something wrong with Supes’ head and neck.

A larger disappointment has been the new Age of Reptiles mini-series. The first two series were great stuff, telling actual stories about dinosaurs without anthropomorphizing them too much (just enough to make them a little more sympathetic – or not – to the readers). You could argue that Ricardo Delgado framed everything to make a story out of it.

But The Journey has been more a series of vignettes, without an actual story. Or if there was one, then it was too subtle or too buried for me to pick up on it. So although lavishly illustrated, it hasn’t been a very satisfying read. I got to the end of this issue and scratched my head wondering exactly what the point was. Okay, drawing dinosaurs may be a point in itself, but really this was a big letdown compared to the first two series.


Finally, The Sixth Gun premiered as a Free Comic Book Day giveaway, and the first two issues both came out this week. (The first issue is essentially identical to the FCBD issue.) It’s quite good, being a supernatural horror story set in the old west: An old Confederate general is raised from the grave (if he ever really went there in the first place) and wants his gun back. But his gun is bonded to the daughter of the man who stole it from him, and she’s being spirited away by one of the General’s former posse, whose motivations are still murky.

There’s violence, mayhem, dark magic, ghosts, and all kinds of good stuff, and Brian Hurtt’s art is excellent, expressive and nuanced despite his fundamentally simple style. Overall this is a nice package and a fun read. I’m looking forward to more.

This Week’s Haul

On Wednesday, comics writer Ed Brubaker tweeted:

Seriously, anyone not picking up Casanova and Scarlet this week doesn’t want good comics.

Neither of these books had really been on my radar, but since I’ve developed a great deal of respect for Brubaker’s writing over the past year, his recommendation was enough to make me give them a try. So what did I think? Read on…

  • Batman and Robin #13, by Grant Morrison & Frazer Irving (DC)
  • Brightest Day #5, by Geoff Johns, Peter J. Tomasi, Ivan Reis, Ardian J. Syaf, Joe Prada & Vicente Cifuentes (DC)
  • Secret Six #23, by John Ostrander, R.B. Silva & Alexandre Palamaro (DC)
  • Tom Strong and the Robots of Doom #2 of 6, by Peter Hogan, Chris Sprouse & Karl Story (DC/Wildstorm)
  • Casanova #1, by Matt Fraction, Gabriel Bá & Fábio Moon (Marvel/Icon)
  • Fantastic Four Annual #32, by Joe Ahearne, Bryan Hitch & Andrew Currie (Marvel)
  • Hercules: Twilight of a God #2 of 4, by Bob Layton & Ron Lim (Marvel)
  • Scarlet #1, by Brian Michael Bendis & Alex Maleev (Marvel/Icon)
  • Steve Rogers: Super-Soldier #1, by Ed Brubaker & Dale Eaglesham (Marvel)
  • Irredeemable #15, by Mark Waid & Diego Barreto (Boom)
  • The Boys #44, by Garth Ennis & Russ Braun (Dynamite)
  • Hellboy: The Storm #1 of 3, by Mike Mignola & Duncan Fegredo (Dark Horse)
The main thing I have to say about this week’s Batman and Robin is: Yaaaggggh! I can’t stand Frazer Irving’s artwork here! I like it even less here than in his issue of The Return of Bruce Wayne. The fake-looking expressions, the stiff coloring job (apparently also by Irving), the images of Dick Grayson and The Joker that barely look like them (how can you draw a Joker that barely looks like The Joker? Irving somehow manages it), the barely-rendered background. Greg Burgas loves his art, but then, this is far from the first time that I’ve been at the opposite end from him.

Like Francis Manapul’s art on The Flash, Irving’s art may soon be a signal to me not to buy a comic.

The story’s okay; Morrison brings back Professor Pyg from the first story, which suggests that he’s going to wrap up Dick’s tenure as Batman very soon. He also throws in a teaser about Bruce’s father coming back, having not really been killed, which is nearly impossible to credit, as the guy would have to be around 80 by now (not to mention that it would substantially undercut Batman’s backstory), so obviously there’s something else going on.

Casanova ran as a comic from Image a few years ago, and it seems this series is a reprint of the earlier issues. The premise – as best I can figure it out – is that Casanova Quinn is the son of Cornelius Quinn, the Nick Fury-esque leader of the global spy agency E.M.P.I.R.E. Casanova’s sister, Zephyr, is E.M.P.I.R.E.’s top agent. Casanova, meanwhile, is a thief. The story opens with him on a mission, when Cornelius’ right-hand man, Buck McShane (who resembles Fury’s right-hand man Dum Dum Dugan), shows up to take Casanova down. The reason is that Zephyr has died. This leas to a confrontation between Casanova and his father, followed by an adventure in which Casanova takes down a crime lord in a mental duel, then gets recruited by Newman Zeno, the leader of the global crime organization W.A.S.T.E., ends up in a parallel timeline, and tries to pull off his original heist again.

The story reads a lot like another series Gabriel Bá drew, The Umbrella Academy. It’s the sort of story I file under “madcap nonsensical adventure”. More precisely, the story seems to revel in its being just too darned clever, but doesn’t pay a whole lot of attention to actually making sense. Like Academy, Casanova starts off being intriguing and amusing, but Academy rather quickly devolved into a muddled mess, its storylines pointless and its characters uninteresting (and certainly not sympathetic). So the question is: Will Casanova manage to pull together, gain some focus, and work through some themes and characterizations in depth? Or will it, too, become a muddled mess? That it ostensibly emphasizes a single protagonist gives me hope that it will be the former. But the execution of the first issue makes me worry it will be the latter, and that I’ll stop caring pretty soon.

Brian Michael Bendis’ mainstream comics writing drives me almost as crazy as does J. Michael Straczynski’s. Bendis’ Marvel work, especially his Avengers titles, are little more than a massive dose of navel-gazing continuity clutter, and his affectations in writing dialogue – emphasizing uncertainty and starts and stops while speaking – feel especially out-of-place in Marvel comics, especially titles like The Avengers. On the other hand, Bendis does have one genuine great series to his name, Powers, which is creator-owned, like his new title, Scarlet.

The premise appears to be that the the main character sees the problems and corruption in society and decides to do something about it, sparking a revolution. This issue begins with her and her friends – as young adults – having an unfortunate encounter with a corrupt cop, and the cop kills her boyfriend and injures her. So that’s the spark that sets her off, and from the text page it sounds like the story will get bigger and bigger as it progresses. Scarlet isn’t some superpowered maniac, she’s just a normel person (albeit with some ridiculously big firearms).

The first issue is a little annoying in that Scarlet spends most of it talking directly to the reader, and saying we’re going to help her change everything, an affectation that just seems cheesy – a simple first-person testimonial-style narrative would have worked better. But Bendis’ narratives are often full of affectations, so that just comes with the territory I guess. Otherwise the set-up isn’t bad. I’m not particularly blown away, and Scarlet isn’t a very interesting character, yet, but there’s some potential here. Unlike Casanova, which is all over the place, Scarlet stays in one place but doesn’t get very far. But hopefully that will change after another 2 or 3 issues.

Alex Maleev’s art reminds me a lot of Tony Harris’, with its ultra-realistic poses and breakdowns, but stylized linework and finishes. The murky coloring job (also by Maleev?) doesn’t bring out the best in the lines, though, rather burying them under fairly bland tones. His figures and expressions are actually less peculiar than Harris’ tend to be (Harris’ faces sometimes feature some rather silly grimaces, while Maleev’s faces look much more genuine), it’s just disappointing that the whole doesn’t live up to the promise of its component parts.

So there’s certainly some potential here. I’m hoping Bendis isn’t going to drag out the build-up of the storyline across a year or two, and rather goes for the jugular sooner rather than later. I’m not sure the book will hold my attention if it stays at this level for more than a few issues, unless the characters develop suddenly and dramatically (and, uh, unless we end up with more than one major character). I’ll give it a few issues and see how it shapes up.

Ironically, Ed Brubaker’s comic out this week is better than either of the ones he touted in his tweet. It’s starting to amaze me how much Brubaker is able to plumb the depths of Captain America’s past, yet not seem like he’s going to the well too often. Steve Rogers: Super-Soldier has a stupid title, but the story itself is quite good. Steve Rogers, of course, was the original Captain America, but when he returned from death (or wherever it was he was, I haven’t read Captain America Reborn yet) he let Bucky Barnes keep the title (and the shield). Now Steve’s the leader of the Avengers and “America’s top law-enforcement agent”, which I guess means he’s on a par with the leader of S.H.I.E.L.D. without all the paperwork. Of course, we can’t blame Brubaker for the convoluted backstory (well, mostly not), but you can boil it down to “superhuman government agent who’s just not Captain America anymore”.

But the source of this story is that the grandson of the man who gave Steve his powers has apparently replicated the formula and is putting it on the market to the highest bidder, and Steve breaks into the hotel where the auction is supposed to take place to stop it. But not only have things already started to get out of control, but it turns out something rather different is going on – something Steve will have to figure out in the coming issues. It’s a pretty good set-up, and fits in perfectly with Brubaker’s other Cap stories.

I keep thinking Dale Eaglesham’s art ought to be better than it is. His linework varies from nuanced (especially in his use of shadows) to strangely simplistic. His compositions are fine, but occasionally his figures seem stiff and overly posed. This was my impression when I first saw his work in Justice Society of America 3 years ago, but oddly I don’t think he’s advanced a lot on that time. His work here seems influenced by Jim Steranko, which is a good thing (and probably not a coincidence), but it’s still not entirely successful.

The worst part of the comic, though, is that awful costume Steve’s been saddled with. It’s like Nick Fury’s S.H.I.E.L.D. outfit fought Captain America’s costume, and both lost. But I can get past that.

Being the fill-in artist for Darick Robertson is going to be a tough job for almost anyone, but the guys who have filled those shoes on The Boys haven’t really come close to reaching Robertson’s skills. To my surprise, though, not only for Russ Braun do a creditable job this week, but his style is so close to Robertson’s own that it’s hard to tell the difference, at least at first glance. Braun’s style is a little “shinier” than Robertson’s, and his characters are a bit more idealized, not having that Shawn McManus-esque quirkiness to their figures, but otherwise it’s really close. Quite a pleasant surprise.

The story is kicking into a higher gear, as Butcher is having trouble trusting Wee Hughie, Hughie is still reeling from his encounter with Malchemical last issue, and Hughie’s girlfriend is about to drop the bomb on him. It’s been a long time coming, but it looks like all of Ennis’ set-up is going to start paying off.

This Week’s Haul

In addition to the usual roundup, note that the second of Fantagraphics’ hardcover collections of Prince Valiant came out this week. These are really lovely collections, a big upgrade on their softcover collections of the 90s, and well worth it for anyone who’s a fan of Hal Foster’s lovely artwork.

  • Action Comics #890, by Paul Cornell & Pete Woods (DC)
  • Batman Beyond #1 of 6, by Adam Beechen, Ryan Benjamin & John Stanisci (DC)
  • The Flash #3, by Geoff Johns & Francis Manapul (DC)
  • Green Lantern #55, by Geoff Johns, Doug Mahnke & Christian Alamy (DC)
  • Justice League of America #46, by James Robinson, Mark Bagley, Rob Hunter & Norm Rapmund (DC)
  • Justice Society of America #40, by Bill Willingham, Jesus Merino & Jesse Delperdang (DC)
  • Madame Xanadu #24, by Matt Wagner & Marley Zarcone (DC/Vertigo)
  • Wonder Woman #600, by Gail Simone, George Pérez & Scott Koblish, Amanda Conner, Louise Simonson, Eduardo Pansica & Bob Wiacek, Geoff Johns & Scott Kolins, and J. Michael Straczynski, Don Kramer & Michael Babinski (DC)
  • Astonishing X-Men #34, by Warren Ellis, Phil Jimenez & Andy Lanning (Marvel)
  • Captain America #607, by Ed Brubaker, Mitch Breitweiser & Jackson Guice (Marvel)
  • Prince Valiant vol 2 1939-1940 HC, by Hal Foster (Fantagraphics)
  • Invincible #73, by Robert Kirkman, Ryan Ottley & Cliff Rathburn (Image)
  • Ghost Projekt #3 of 5, by Joe Harris & Steve Rolston (Oni)
  • Atomic Robo and the Curse of the Vampire Dimension #4 of 4, by Brian Clevinger & Scott Wegener (Red 5)
Paul Cornell’s had an interesting career: Doctor Who episodes, science fiction novels, and now comic books, following up on his Captain Britain and MI-13 series for Marvel (which I haven’t read) with the beginning of a run on Action Comics. With J. Michael Straczynski monopolizing Superman in his own title, though, Cornell is focusing on Lex Luthor here in Action.

Writing a story starring a bad guy can be hard, and Lex is about as bad as they come: He’s evolved from a brilliant, hateful, and emotional villain to a brilliant, hateful, code-and-calculating villain, who keeps his emotions bottled up, making his crimes (and moral lapses) all the more creepy. Cornell pulls off all this creepiness quite well, and even has a tricky little subplot involving Lois Lane witnessing Lex’s crimes. Lex’s motivation here is that he tasted the power of a power ring (the orange ring in Blackest Night) and he’s trying to figure out a way to get it back by researching the power of the vanished black rings. Lex always has ambitions a little higher and darker than anyone else in the DC universe.

If there’s a downside to this issue it’s the reveal on the last page, which feels like an awkward shift into a different storyline than where the issue started. But Cornell might just be taking the story in a different direction than it first appeared. But overall his first issue is pretty nifty, so I’m looking forward to see where Cornell’s going with it.

Oh, and Pete Woods’ art is terrific. Similar to that of Gary Frank back before Frank went ulta-realistic (and mostly stopped drawing backgrounds) with a hint of Tony Harris, he has a strong design and composition sense and clean linework. I’m not sure if I’ve seen his stuff before, but I like it a lot.

For some reason DC has decided to revive the Batman Beyond franchise, which was primarily an animated series, and one which ended nearly ten years ago. Is the trademark about to expire or something? Well, after a Superman/Batman annual featuring the character a few weeks ago (written by Paul Levitz, it was pretty routine stuff), now there’s a 6-issue mini-series written by Adam Beechen (whose work I really only know from his – pretty good – Countdown to Adventure series a few years ago) and drawn by Ryan Benjamin and John Stanisci (neither of whom I’m familiar with).

The story is a straight follow-up to the cartoon series, with characters such as Amanda Waller filling roles different from those in comic books. The story involves someone escaping from a high-tech laboratory and apparently killing the original Batman’s enemies. His successor, Terry McGinnis, tries to head him off, when he and Bruce Wayne find out what’s happening, and the issue ends with the revelation of the villain’s identity, indicating that a comic book villain is moving into the animated world. It works pretty well as a first issue, and is certainly enough that I’ll pick up the rest of the series.

Seeing the animated characters drawn in a more realistic, comic book-like style is kind of weird; sometimes Benjamin manages to pull off the expressions that really make the characters who they are on the small screen, but other times they seem like someone else, actors playing the characters. It’s not entirely successful; look at the cover, for example, where McGinnis’ Batman has more muscle and definition than he ever had in the cartoon. I’m not sure what aesthetic they’re really going for here. It’s a good-looking book, but there’s a certain cognitive dissonance to it that makes it difficult for me to fully buy into it being a sequel to the cartoon.

Wonder Woman #600 is another anthology issue with pin-ups, like Superman #700 was last week, which makes it feel rather less special as an anniversary issue. Unsurprisingly the best story in it is the one written by Gail Simone and drawn by the always-amazing George Pérez, even though the premise is yet another “let’s come up with a silly excuse for having every female superhero embark on an adventure together, without any of the men”. What really sells it, though, is that afterwards Diana heads out for the graduation of one of the supporting characters of her series when she was re-imagined by Pérez 20 years ago. Given that this issue is also re-imagining the character in a later story, this is a fine and touching coda to Wonder Woman’s current incarnation. (Pérez also draws a fantastic two-page poster with characters from throughout this run, almost worth the price of admission all by itself.)

Amanda Conner writers and draws a short piece with Wonder Woman and Power Girl, which feels a little under-rendered for her usual work, and which is a cute little personal piece about PG’s home life. Louise Simonson writes a third story guest-starring Superman which is a straight adventure story (the art is by Eduardo Pansica whom I’m not familiar with, but it looks pretty nice; inker Bob Wiacek looks like he had a strong influence on it, though). Then Geoff Johns and Scott Kolins write the lead-in to J. Michael Straczynski’s re-imagining, in which the character is apparently broken down and reappears in her new guise, with a new backstory.

The story is a fairly light lead-in to Straczynski’s run on the character, but is much better than his rather awful debut on Superman last week: Wonder Woman is now apparently a refugee from Paradise Island, along with the surviving Amazons, and it’s not clear who killed most of the Amazons or why, but apparently he’s still hunting her.

The problem with the story is not that it’s bad, but that it doesn’t feel like Wonder Woman. It made sense when Tangent Comics turned characters completely on their head, but this Wonder Woman has so little connection to her past incarnations that I wonder why they even bothered. I like the theory at The Beat that “a lot of this seems to be a reboot aimed at getting a Wonder Woman movie closer to being made – actresses didn’t seem so thrilled about running around in a glorified swimsuit”. Which brings us to the new costume, which has engendered plenty of controversy. I don’t think it’s awful, although going from one largely-nonfunctional costume to another one seems rather silly (those tiny little jackets look pretty silly whenever I see anyone wearing one, and I’ve got to think that that V-shaped belt is going to hurt whenever she bends over).

The costume is really just a visual indication of what I said about Straczynski’s comics writing last week: He goes so far out trying to do something new with the character that he loses (or shows that he never understood) what defined that character in the first place. To be sure, where Wonder Woman is concerned the definition has always been a little sketchy (considering her the third leg of DC’s top “trinity” of characters has always seemed rather silly, since she’s nowhere near as iconic as Superman or Batman; her powers are essentially that of a female Superman, and her character has been pulled in so many directions that it’s difficult to define who she is or what she stands for), but whatever she is, I don’t think this is it.

Still, the story seems decent enough, which could make it a good read where Straczynski’s Superman looks like a disaster out of the gate. And while Don Kramer is no George Pérez in the art department, well, who is? So color my guardedly optimistic.

This month’s Invincible is an interesting one for readers like me who appreciate unorthodox story structures: The main characters are entirely off-stage while the primary storyline (the war against the Viltrumites, the conquering race of supermen that Invincible’s father hails from) goes on. But the story itself – told in a series of vignettes – focuses mainly on Invincible’s father Omni-Man and his brother Oliver, who get to know each other while Invincible recovers from near-fatal injuries. Meanwhile, their allies think they’ve been killed, and the war begins without them. We see glimpses of how the war is going (sometimes well, sometimes poorly), but the focus is on the two men. It’s effective without being cloying, has Robert Kirkman’s trademark (and slightly twisted and grotesque) sense of humor, and feels like a calm before the storm without feeling like a wasted issue.

All-in-all it shows what a versatile writer Kirkman is. It seems like every issue of Invincible is a little journey off the beaten path of standard superhero comics. That’s probably what makes it such a good series.

(By the way, here’s something neat: Ryan Ottley’s cover for the issue in pencils, pencils and inks, and in final colored form.)

This Week’s Haul

A big week this time around, but I don’t have much time to write, so it’ll be short.

I will say that the first issue of Power Girl under the new creative team is about as good as the previous team, although I’m not fond of the coloring approach. The new Dynamo 5 series fits right in with the previous series, and is a good jumping-on point if you’d like to read about a group of heroes who each inherited a different power from their Superman-like father. Oh, and a new Girl Genius volume, which is always enjoyable, even if you’ve been reading the webcomic (as I have).

  • American Vampire #4, by Scott Snyder, Stephen King & Rafael Albuquerque (DC)
  • Batman: The Return of Bruce Wayne #3 of 6, by Grant Morrison, Yanick Paquette & Michel Lacombe (DC)
  • Green Lantern Corps #49, by Tony Bedard, Ardian Syaf & Vicente Cifuentes (DC)
  • Legion of Super-Heroes #2, by Paul Levitz, Yildiray Cinar, Francis Portela & Wayne Faucher (DC)
  • Power Girl #13, by Judd Winick & Sami Basri (DC)
  • Superman #700, by James Robinson & Bernard Chang, Dan Jurgens, and J. Michael Straczynski, Eddy Barrows & J.P. Mayer (DC)
  • Zatanna #2, by Paul Dini, Stephane Roux & Karl Story (DC)
  • Fantastic Four #580, by Jonathan Hickman, Neil Edwards & Andrew Currie (Marvel)
  • Criminal: The Sinners vol 5 TPB, by Ed Brubaker & Sean Phillips (Marvel/Icon)
  • Powers #5, by Brian Michael Bendis & Michael Avon Oeming (Marvel/Icon)
  • Girl Genius: Agatha Heterodyne and the Heirs of the Storm vol 9 HC, by Phil Foglio & Kaja Foglio (Airship)
  • Mouse Guard: Legends of the Guard #2 of 4, by David Petersen, Alex Kain, Terry Moore, Lowell Francis & Gene Ha (Archaia)
  • Incorruptible #7, by Mark Waid, Horacio Domingues & Juan Castro (Boom)
  • Dynamo 5: Sins of the Father #1 of 5, by Jay Faerber & Júlio Brilha (Image)
Wow, I can’t remember the last time a comic destroyed my enthusiasm for a new creator’s run as has Superman #700.

To be sure, this “anniversary” issue contains three stories, and the first two are okay. The first one seems to be the coda to James Robinson’s run on the book, which featured the Kryptonian city of Kandor, Superman leaving Earth to live with the Kryptonians when they settled on another world, and a war among the Kryptonians. I didn’t follow the story, and the notion of Superman leaving Earth like that made little sense to me. The story here features him returning and being reunited with Lois Lane (his wife, as you may recall), and it’s touching enough even though Supes’ reasons for leaving don’t really hold water.

The second story is a cute little Dan Jurgens tale of years past, when Dick Grayson was a teenaged Robin and wasn’t yet allowed to go out on missions by himself. He does, of course, and Superman has to bail him out – in more ways than one. I like tales like this one, done well, as this one is.

The third story is new writer J. Michael Straczynski’s first chapter of his ongoing Superman story, and Straczynski is pretty much being handed the keys to the kingdom: Superman will appear in Superman only, and Action Comics will focus on Lex Luthor. Considering the Man of Steel has commonly appeared in 2, 3, 4 or even more titles monthly for the last 20 years, this is a big deal.

Unfortunately, Straczynski’s comics writing has been pretty shaky (his run on Thor over at Marvel was terrible, and he never completed one of his better comics of recent years, The Twelve, also at Marvel), and this first chapter is pretty bad: Superman holds a press conference regarding his involvement with the Kryptonians, is confronted by a woman whose husband died because Superman was off on another world and had no chance to save him (even if he could), and is apparently wracked with guilt over his actions. After talking with Batman and The Flash, Superman lands… and walks away.

And yes, the title of the storyline is going to be “Grounded”.

And boy, what a stupid, stupid idea.

Many writers have tried to tackle the notion of Superman not being able to help everyone, not even being able to even try. 20 years ago, there was a great story when Superman was off-world (that’s right, this isn’t even the first time this has happened) about the Justice League going through all his Christmas mail at his mailbox, a touching story of holiday cheer yet also reminding us that Superman is still a man. And of course Kurt Busiek’s character Samaritan in Astro City is a Superman character who tries to help everyone, at the cost of living his own life. But the set-up for this story is contrived, and doesn’t resonate emotionally at all. Presumably Superman is “grounding” himself to gain a human perspective on the world, but come on, that’s just not something I can believe he’d do. Superman has bouts of shaken confidence, but he’s always had a strong sense of self, and comfort with his powers. This just doesn’t ring true.

I appreciate that Straczynski tries to explore aspects of characters in ways that haven’t been done before, but as far as established characters go, he seems to consistently misunderstand what it is what embodied and drives that character. When working with his own creations he actually does this quite well, but when playing in someone else’s sandbox, he comes up with unusually contrived set-ups and changes the character’s essence in some unbelievable way.

So this already looks like another disastrous superhero comic by Straczynski. He’s got about two issues to convince me that it’s something other than what it seems, or I’m out of here. And his track record in convincing me otherwise is not good.

This Week’s Haul

Wow, a tiny week this week:

  • Blackest Night #4, by Geoff Johns, Peter J. Tomasi, Ivan Reis, Ardian Syaf, Scott Clark, Oclair Albert, Vicente Cifuentes & David Beaty (DC)
  • DC Universe: Legacies #2 of 10, by Len Wein, Andy Kubert, Joe Kubert, Scott Kolins & J.H. Williams (DC)
  • Fables #96, by Bill Willingham, Mark Buckingham & Andrew Pepoy (DC/Vertigo)
  • The Boys #43, by Garth Ennis & Darick Robertson (Dynamite)
That cover to Brightest Day #4 has nothing at all to do with the contents of the issue. Okay, the two men who are the parts of Firestorm do show up, but the hero himself doesn’t, never mind as the “Black Lantern” version. What in the world is DC thinking? Do they have such little faith in the story that they can’t be bothered to come up with a cover that matches it?

To be sure, there’s very little story here, which is pretty much what happens when you only devote a few pages to each of a dozen or so characters. Hawkman and Hawkgirl are still following their stolen bodies from past lives, and have finally ended up in some alternate dimension. Something’s still up with Firestorm. Hawk has demanded that Deadman use the white power ring to try to bring his brother (the first Dove) back to life. Corpses show up in the Bermuda Triangle, and Mera seems to still be under the spell of the red power ring.

Brightest Day has been a total snooze-fest so far.

The second issue of DC Universe: Legacies reverses the pattern of the first one: The backup story, about the Seven Soldiers of Victory, is a total throwaway, unlike the interesting take on the Spectre and Doctor Fate in the back of the first issue. But the main story here is better than in the first issue, as it follows the main character through to the early 50s and the disbanding of the Justice Society, and the downfall of his friend who decided to go the criminal route. The story overall is not terribly strong, as the inspiration of the heroes on our protagonist is strong but simplistic, and I wonder how writer Len Wein can draw out this influence for the remaining 10 issues. I also wonder how he’ll cover the 50s through the 80s in this volume, as thanks to the march of time that’s a period when most of DC’s big-name heroes weren’t active (Superman, after all, would have only started his career in the mid/late 90s). Marvel had a whole series about this “missing era” in its history (Marvel: The Lost Generation, worth seeking out), but DC has mostly glossed over it. It’ll be hard for Wein to do the same here.

The big questions, though, are: Will this be more than a recapitulation of DC universe history, and what exactly are the “legacies” going to be? Or is the title going to end up not really being relevant to the story?

My enthusiasm for Fables has flagged a bit since the first story wrapped up in issue #75, but I think a lot of that is because the two main characters of that arc (Bigby Wolf and Boy Blue) have stepped off the stage, and no one’s really come in to replace them. There are many interesting plot elements, but the characters aren’t keeping me engaged.

Presently the series is doing a piece about Rose Red, the sister of Snow White, illuminating their childhood and how they ended up as such different people. While Rose Red is anything but a sympathetic character (she’s a schemer and a whiner, frankly), this run is otherwise one of the better stories of the last couple of years, as writer Bill Willingham gets to tell his reinterpretation of classic fairy tales, where he always takes their darker nature to heart. Here he presents Snow White’s famous tale (hinted at in the graphic novel 1001 Nights of Snowfall), and how and way it came to pass. And it’ll clearly be a big part of why Rose Red turned out the way she did. Fun stuff.

I do hope that the story gets back to the larger arc of the Dark Man who destroyed Fabletown, and presents some more heroic figures we can get behind in the fight against him, though.

This Week’s Haul

  • Batman #700, by Grant Morrison, Tony Daniel, Frank Quitely, Scott Kolins, Andy Kubert & David Finch (DC)
  • Tom Strong and the Robots of Doom #1 of 6, by Peter Hogan, Chris Sprouse & Karl Story (DC/Wildstorm/America’s Best Comics)
  • Secret Six #22, by Gail Simone & Jim Calafiore (DC)
  • The Unwritten #14, by Mike Carey & Peter Gross (DC/Vertigo)
  • Captain America #606, by Ed Brubaker & Butch Guice (Marvel)
  • S.H.I.E.L.D. #2, by Jonathan Hickman & Dustin Weaver (Marvel)
  • Astonishing X-Men: Xenogenesis #2 of 5, by Warren Ellis & Kaare Andrews (Marvel)
  • Echo #22, by Terry Moore (Abstract)
  • Chip #2 of 2, by Richard Moore (Antarctic)
  • Star Trek: Leonard McCoy, Frontier Doctor #3 of 5, by John Byrne (IDW)
  • Chew #11, by John Layman & Rob Guillory (Image)
Batman #700 already? Seems like only yesterday that I was buying Batman #400 (okay, it was really 1986). Conveniently, Superman #700 and Wonder Woman #600 are right around the corner (both to be written by J. Michael Straczynski), almost like DC planned this. Hmm.

This particular issue is a slice of Batman’s current status quo, being a time travel locked-room murder mystery taking place in the past (when Bruce Wayne was Batman and Dick Grayson was Robin), the present (when Dick is Batman and Damian Wayne is Robin) and the future (when Damian is Batman). It brings back the quaint 50s plot point of using hypnosis to effect time travel (I know, it makes no sense, but it was still rather fun), and plays up the differences among the three Batmen, especially how Dick is a much more lighthearted figure than either of the Waynes. The story is basically absurd, with the motivation behind the murder not holding water (this is Morrison in his “too-clever-by-half” mode), and there’s a series of epilogues with other future Batmen which is completely irrelevant to the issue, but it’s still a charming issue. Rather in the mode of Earth-1/Earth-2 stories of decades past, contrasting the retired Batman of Earth-2 with the in-his-prime Batman of Earth-1 (one of the best of which being The Brave and the Bold #200).

The art, by several big-name artists, unfortunately is mostly mediocre and uninspired. What flair Frank Quitely showed early in his DC career (such as in JLA: Earth 2), I think he’s pretty much lost it, in favor of over-rendered figures in drab layouts and poses. (Gary Frank’s development as an artist has gone down a similar blind alley.)

Others have observed that this didn’t feel like a very satisfactory anniversary issue. Its flaws as a comic aside, I think it worked about as well as most; not many anniversary issues really live up to their promise (Justice League of America #200 is the exception rather than the rule), we just wish they would.

I mainly wanted to run that Astonishing X-Men cover because it’s so awful.

The story isn’t much: Arriving in Africa, the X-Men show the army that shows up to stop them who’s who, then learn that the mutant babies being born in this poor and oppressed nation are, in fact, not actually mutants (which they already knew) but being created by Ghost Box radiation (which they didn’t). Ghost Boxes being devices they learned about earlier in Ellis’ run which are used to move between parallel worlds, suggesting another attempt at an invasion, an ongoing plot point which is taking seemingly forever to go anywhere (and not just because the series has been running well behind anything resembling a monthly schedule). Finally the army shows up again threatening to kill all the doctors if the X-Men don’t clear out and stop interfering in their business.

On top of that, Emma Frost is becoming so insufferable that I’d rather like someone to rip her lungs out. What exactly does Cyclops see in her?

Kaare Andrews’ art, well, go read what I wrote about it last month, because it’s not really any better this month.

Next issue’s cover is even worse, so I’ll be back then to run it, too.

This was pretty much inevitable: I’ve added Ed Brubaker’s Captain America to my pull list. I’m nearly caught up on the series through the trades, I just haven’t read Reborn or the story before this one yet. But it’s truly an excellent superhero comic, maybe the best being published today.

This issue starts a new arc in which Bucky Barnes – who is the current Captain America since Steve Rogers died a few years ago (he’s back now, but Bucky is still Cap) – is continuing to struggle with depression. Aside from having lived a hellish life since World War II (the details of which were explained earlier in the series), he’s also having a hard time filling Rogers’ shoes, living up to the symbol he represents, and he recently had a nasty run-in with another former Cap. So he’s gotten a little reckless and might have a death wish, which Rogers and the Falcon try to help him with. Meanwhile, Baron Zemo, whose father was the one who nearly killed Cap and Bucky at the end of World War II, has learned that Bucky is still alive, and decides to start gunning for him.

This is actually a pretty good place to jump on to the series, since aside from Bucky’s complicated backstory it’s a good starting point, laying down several threads that Brubaker will follow in the coming months. And it’s a good example of the tone of the series, with strong character bits and intricate plotting, with moments of action that don’t dominate the comic (which makes it rather un-Marvel-like).

Brubaker’s art teams have also been outstanding on the run, Steve Epting having done most of the earlier issues, with Butch Guice and a few others contributing as well (Guice is the artist here). The common thread in the art is that despite the series frequently involving people standing around talking, they make even that interesting through solid compositions, good use of body language, and complex shadows.

If, like me, you haven’t been following Brubaker’s run on Captain America, I urge you to check it out. You won’t be disappointed.

With the latest issue of Leonard McCoy, Frontier Doctor, we see that John Byrne is pulling together plot threads from several of his Star Trek series, and I think every one is represented here: Gary Seven (from Assignment: Earth) appears to help clean up a problem he accidentally created in his series, the Klingons are involved (as they were in the Romulans series), and Number One (from Crew, and now an admiral) arrives to take a hand in matters. I’m not entirely sure whether all of these bits are going anywhere, but it seems like they might be. I can’t quite see the shape of it, though.

This particular issue is more-than-usually improbable, though, as I didn’t buy the reason that McCoy and his team ended up on the planet the way they did, and the developments at the end of the issue that shake up the status quo constitute a rather strange page to turn in the middle of the 5-issue series. Still, Byrne’s Star Trek run has had a number of odd twists and turns, story developments that don’t feel very satisfying; I can’t tell whether he’s just playing around, or whether there’s a method to his madness. But it’s still a great run for an old-time Star Trek geek like me. Warts and all (heck, maybe sometimes because of the warts), it’s one of the most-fun comics out there.