Doctor Strange: Into the Dark Dimension

Doctor Strange: Into the Dark Dimension HC, by Roger Stern, Peter B. Gillis, Paul Smith, Bret Blevins, Mark Badger, Terry Austin & Steve Leialoha, Marvel, 2011

Roger Stern was one of the best writers in comics in the 1980s (he’s still good today, as his Captain America mini-series supplementing Ed Brubaker’s regular series show), and his 4-year run on Doctor Strange was his very best work (it was published bimonthly from 1981-1985 – remember when comics companies used to do that?). So it’s terrific to see Marvel reprint the end of his run in this handsome hardcover volume.

A brief recap: Doctor Stephen Strange was a brilliant but egotistical surgeon before a car accident wrecked his nerves, so he could never operate again. Wandering the Earth in search of purpose, he met The Ancient One, an eastern mystic who eventually took Strange as his apprentice. In the ensuing years, he grew to become Earth’s Sorcerer Supreme, and master of the mystic arts, operating out of New York’s Greenwich Village to defend the world against mystical threats.

While many previous creative teams (Lee & Ditko, Englehart & Brunner, etc.) had written fine Strange stories, Stern topped them all, by mixing the cosmic with the personal. Strange became a richly characterized human being, as he lost his apprentice and lover, Clea, when he became romantically entwined with another woman, and he gained friends and allies on his adventures as well as in his household (his manservant, Wong, and his accountant, Sara, developed a romantic attachment). He had some pretty great artists, too, starting with Marshall Rogers, then Steve Leialoha, and then Paul Smith, the main artist in this volume.

This story opens with a story in which Strange helps Dane Whitman, The Black Knight, throw off his family’s curse, but the story quickly shifts when Strange realizes that Umar, the ruler of the Dark Dimension, has decided that he is masterminding the rebellion against her rule. He’s not, Clea is in fact behind it all, but her persistent attacks on him force him to take the fight to her. It’s a terrific story in which we see Clea develop more fully as a character, and with a satisfying victory-from-the-jaws-of-defeat ending. The story showcases Strange’s humanity and empathy, a man who wields immense power, but who does so with conscience and wisdom. Other writers have often heavy-handedly returned to Strange as a man who achieves catharsis and enlightenment through his experiences, but Stern goes beyond that to show him as a fully mature, rounded individual, a man who still has personal and external challenges to face, but who is as much a role model as any of the mainstream superheroes who live in the spotlight that he avoids.

Stern is ably assisted by Paul Smith’s art. Smith had developed considerably from his earlier work on X-Men, but was not quite as fantastic as he would be later on The Golden Age. His stuff is nonetheless terrific. Bret Blevins does a pretty good job of aping his style in a single-issue story (itself quite good) prior to the main arc. All of their work looks terrific in this reprint, and the coloring is bright and vivid, complementing their styles perfectly.

Stern unfortunately left after the next-to-last issue collected here, and Peter B. Gillis – the series’ next regular writer – wrote the code to the Dark Dimension story, illustrated by Mark Badger. Badger’s sketchy (if not downright muddy) layouts and pencils have never appealed to me, and Gillis always seemed a very dark writer whose characterizations seemed a bit too simplistic, his stories a bit too convoluted. It’s a disappointing ending to the volume (plus it tied in to the lousy Secret Wars II series Marvel was printing at the time), and I’ve always wondered why Stern departed so abruptly.

That aside, the overall package is wonderful. I highly recommend giving it a try, and if you like it, go back and try out the rest of Stern’s run (mostly quite affordable in your back issue bins), starting with Doctor Strange vol 2, #48, and running through #67 (the last issue before this volume). There are many great issues in there, and I guarantee you’ll love it.

Thoughts on the DC Comics Reboot

The big news in the comic book industry this week was DC Comics’ announcement that it will be rebooting its universe and relaunching most of its titles with new #1 issues (52 new first issues, making me wonder – snarkily – if there will be one for each universe in its current multiverse). Presumably this relaunch is being explained in story terms due to the current event series Flashpoint, in which the DC Universe as we know it has been altered into a twisted version of itself, and that the untwisting will cause everything to be different.

As a longtime reader of DC Comics, I don’t have a strong reaction to this. My first thought is, “This is what they should have done in 1986 after Crisis on Infinite Earths!” In 1986 I was reading almost every title that DC printed (I was also 17 years old), and would have been very excited if they’d done something like this. (I’ve heard that they considered it but that editorial got cold feet and couldn’t pull the trigger.) 25 years later, this feels like little more than a gimmick, one tacked on to what was originally pushed as a Flash-centric event series. Now it feels like Flashpoint was just a means to reboot the continuity, which feels like it cheapens the story.

(I wonder if DC was emboldened to make this move by the success of 2009’s Star Trek film, which did the same thing for that franchise.)

It also makes the next few months worth of DC Universe titles feel irrelevant, too. J. Michael Straczynski – who has recently been pilloried for leaving the Superman and Wonder Woman titles in mid-story – had words in a similar vein on his Facebook fan page:

So I felt confident that it was coming soon (which is one reason why I felt there wouldn’t be a problem in the long run leaving the monthly books, since most of the things done in Superman and Wonder Woman would be erased by the reboot anyway, so ultimately it didn’t matter whether I stayed or left). I just couldn’t say anything at the time because I wanted to respect Dan’s privacy and his desire to do what he thought was right when he thought it was right to do it.

Superman and Wonder Woman are wrapping up major story arcs, the three Green Lantern titles are in the middle of a major crossover story, “War of the Green Lanterns”, the Batman status quo has been upset by Grant Morrison’s Batman Inc. set-up, and various developments have occurred due to Brightest Day. Now, all of these stories may have been good reads in their own right, but for people who care about the ongoing story developments, that means that everything that happened in them will now be swept away?

That’s another way in which events like this support my maxim that “a good jumping-on point for new readers is a good jumping-off point for old readers.” I’ve been losing interest in the Green Lantern titles since the plot has been getting ever-more grandiose and the character elements are vanishing, so this makes the reboot an excellent time for me to drop those books.

As far as whether I’ll buy any of the new first issues, what I usually do is follow the creators: I’ll buy the books by writers I like (and artists I really like, although even the presence of George Pérez wasn’t enough to persuade me to buy the Flashpoint tie-in mini-series Secret Seven this week), and probably pass on the rest unless the premise of one sounds unusually interesting. But I’m not going to pick up, say, a new Hawkman or Aquaman series just because. Of the first ten series announced, I might pick up Firestorm (Gail Simone, Yildiray Cinar), but that’s about it (I’ll stay far away from Flash, as I cannot stand Francis Manapul’s art these days).

I’ll also likely pass on the previously-announced Justice League title by Geoff Johns and Jim Lee, as I’m not really a fan of Lee’s art, and I find Johns’ writing to be increasingly pedestrian these days. (Johns and Lee on Justice League is about twenty steps down from Kurt Busiek and George Pérez on Avengers a decade ago.) Honestly the only books Johns has written that really stand out in my mind are his first Flash run (with Scott Kolins and Howard Porter), and his Booster Gold run.

So my reaction to all of this on the creative side is basically one of “whatever”. When they announce that Ed Brubaker or Kurt Busiek or Mark Waid or a writer I similarly admire is writing one of the new titles, then I’ll be excited. Otherwise it’s just more superhero comics, reboot or no reboot.

If they’re really going to relaunch the industry’s long-standing titles – Action Comics and Detective Comics – with new first issues, that’s a little sad (Action just hit #900, and it’d be neat to see it hit #1000 in about 8 years without ever going through a numbering change), but I have no doubt that many books will revert to their historical numbering for their next major milestone issues (et tu FF, née Fantastic Four?).

Buried in the announcements – but called out by a few bloggers – was the parallel announcement that DC would be releasing new comics digitally on the same day of the print release. (For some reason they’re calling this “digital day-and-date”, which must be some term I’ve just not heard before, but it sure sounds stupid. “Day and date”? What would “day or date” be? What about just “day”? They couldn’t call it “same day” or “simultaneous digital release” or something clearer?) This makes various people happy or mad depending (as far as I can tell) on their take on whether digital comics indicate the impending doom of print comics or not, and whether they think that’s a good thing.

I have little interest in digital comics myself, though I expect that over the next 20 years or so we’ll see the monthly comic industry (mostly) die in favor of digital comics. Whether I’ll go along to the new medium I don’t know – I probably will, although I’ll likely still prefer print comics (after all, I know I’ll be able to read print comics in 40 years; whether any particular digital format will still be supported then, who can say?). It is interesting to see DC so fully embracing digital comics; whether their major competitors other than Marvel can keep up will be a good question, since if this move spells death for any of Dark Horse, Image, IDW, and the like, that’s a good thing for DC. It’s a bad thing for readers, of course. Though there’s plenty of innovation going on in the really small presses, not to mention in the webcomics community, arguably more than we see from any of the major comics companies, so for people like me motivated to seek out good reading material, I’m sure it will always be out there. Just in a different form – and maybe not from your local comics shop.

Ultimately, I think that where printed reading material is concerned, we really are entering a singularity: I don’t think anyone can truly say what the book and comic industries will look like in 20 years. Maybe it’ll be all digital, maybe it’ll be mostly digital with a smattering of print companies and stores mostly for collectors (this is my guess), maybe the digital and print industries will coexist in similar sizes and compete with each other. 20 years is a long way out, and we’re at the very beginning of the transition. But I would not be at all surprised to see 50% or more comic book stores go out of business within 10 years. (Sad, but not surprised.)

Lots of people are predictably cynical about this. I’m trying to be realistic rather than cynical (although I am cynical where DC’s editorial direction is concerned; annual crossover events tend to do that to me). Ryan, the owner of the comic shop I go to, Comics Conspiracy, is pretty excited, though, and is a bit disappointed in some of his fellow retailers:

It's so, so sad to see so many retailers freaking out about the DC news. This is a golden opportunity for us, I'm really disappointed.

People fear change. People especially fear change that threatens to disrupt their livelihood. I bet a few retailers would say that Ryan is a brave man to embrace it.

I agree with Ryan that the reboot is a big opportunity for retailers – but in the short term. I can also understand Brian Hibbs’ reaction, which seems centered around “Holy crap! 52 first issues in one month?” But this is an opportunity to try to bring in some new readers in the back third of 2011. After that, though, I don’t have a lot of confidence in DC to be able to actually take their line anywhere, or let their better creators follow through on their own visions. DC’s been flitting from crossover event to crossover event for a decade now, and the company has seemed to just be meandering around like some kid with ADD in a store full of shiny objects. Will anyone care about the reboot a year from now? Will it have made any difference? How about 2 years from now?

The long-term aspect of this announcement is how digital downloads will change the industry – and the publishers’ dispositions to the direct market – over the next decade. That’s where the big changes are going to come. And whether that will be a golden opportunity for retailers remains to be seen.

Wondercon 25

Last Saturday I took a day to go to Wondercon, the large regional comic book convention that’s been a Bay Area staple for 25 years, and which I’ve always meant to go to but never made it there. The big reason I’ve never made it is that I’m always insanely busy in late March/early April, and by the time I realize when it will be held I already have other plans. But I put it on my calendar this year, and even though I was still insanely busy, I made the time to spend the day up there.

Unfortunately, Saturday is Wondercon’s busiest day; apparently they sold out for the day, probably drawing over 40,000 people, and the convention floor was a zoo, just packed.

And I’m not really a crowd person.

I enjoying looking through the dealers’ booths. I picked up a few comic books from the 70s, and was happy to see that Travis Hanson was there with the latest issue of his comic The Bean. The big booths were impressive: DC is pushing the upcoming Green Lantern film heavily, and they were also promoting the GL animated films and the Young Justice TV series. The small press and artist booths were fun to stroll through, too. I think I’m about 15 years too late to really enjoy the floor, since I don’t really buy many back issues anymore. Most of the ones I want have been collected in paperbacks or hardcovers in that time, so there’s not much I’m looking for.

But ultimately it was all a bit too overwhelming for me. If I’d had more time then I probably would have gone to a few panels (assuming they weren’t packed, too), but I only had the one day. If I go next year Ill try to plan things out better.

I did manage to meet a couple of folks I’ve “known” for years but have never met in person. One was Johanna, whom I’ve followed on LiveJournal for some years, having connected through a mutual acquaintance. The other was Jason, who I’ve known for over 20 years since we were both part of an Amateur Press Alliance together, and who is now the editor-in-chief of the web site Comics Bulletin. I had a good long while chatting with Jason and a friend of his while we were all taking some downtime, but I only had a short while to talk to Johanna while she was on break from the booth she was helping at. But it was good to meet both of them.

I also enjoyed chatting with another congoer when we were eating lunch next to each other at Mel’s Drive-In, talking about the book I was reading, Doctor Who, GalaxyQuest and similar things. A nice semi-random encounter.

Overall it was an okay day. I think I enjoyed APE more when I went last fall, as I found more books I was interested in, and generally found the booths more interesting to peruse. On the other hand, I felt like I got all I could out of APE in one day, whereas if I went to some panels I could probably fill a couple of days of Wondercon. (I might not be social enough to enjoy going to dinner or parties after the con, though.)

Maybe not a ringing endorsement of the con, but I do feel conflicted about it. I wish I felt more comfortable around people I don’t know. But, I yam what I yam.

This Week’s Haul

It’s the last comics haul of 2010! And… it’s the last entry in this series I’m going to do. I’ve been writing this column almost-weekly for over four years, and my enthusiasm for it has flagged over the past year. I’ve decided it’s time to turn my attention to other things and not worry about getting in a column each week. I hope those of you who have followed my ramblings have enjoyed them. I do plan to write about comics from time to time, but probably in a different format.

  • Action Comics #896, by Paul Cornell & Pete Woods (DC)
  • Green Lantern #61, by Geoff Johns, Doug Mahnke & Christian Alamy (DC)
  • Justice Society of America #46, by Marc Guggenheim & Scott Kolins (DC)
  • Astonishing X-Men: Xenogenesis #4 of 5, by Warren Ellis & Kaare Andrews (Marvel)
  • Captain America #613, by Ed Brubaker, Butch Guice, Stefano Gaudiano & Rick Magyar (Marvel)
  • S.H.I.E.L.D. #5, by Jonathan Hickman & Dustin Weaver (Marvel)
  • Echo #27, by Terry Moore (Abstract)
  • Hellboy: The Sleeping and the Dead #1 of 2, by Mike Mignola & Scott Hampton (Dark Horse)
  • The Royal Historian of Oz #3, by Tommy Kovac & Andy Hirsch (SLG)
I’ve been reviewing each issue of Astonishing X-Men: Xenogenesis mainly because Kaare Andrews’ covers have been so awful – comically so, really. But this cover is not bad, even if it is another take on the old “warrior with babe hanging onto his leg” image.

Warren Ellis’ story is gelling into a new reworking of Alan Moore’s great Captain Britain storyline involving Jim Jaspers, a mutant who can bend reality, the Furies, unbeatable killing machines, and Warpies, mutant-like babies with destructive powers. Other than tying into his invention of universe-hopping Ghost Boxes, Ellis hasn’t really done much very new with the pieces; an army of Furies is even more unbeatable than the original one was, and it’s kind of amazing that none of the X-Men have been outright killed as yet. And it’s hard to see exactly how the story’s going to wrap up in just one more issues.

Ellis’ Astonishing X-Men run has been fairly interesting, and it feels like it’s gradually building towards something, but it’s been very frustrating that it’s been so plagued by delays. I don’t know if it’s Ellis’ scripts running behind, or the musical chairs among the artists, or that all of the artists have fallen behind, or if editorial is just asleep at the switch (or doesn’t care), but this run really needed to stay on a decent schedule to work. Long delays are a good recipe for fan apathy, and it’s hard for me to work up much enthusiasm for what Ellis is doing here anymore.

Strangely, this month’s Captain America is “The Trial of Captain America” part three, and yet the cover (at left) says “It begins!” Huh? The cover is accurate, since the actual trial starts in this issue.

Those details aside, it’s another good issue. The Red Skull’s daughter throws a big wrench into the works of the defense, in a typically Brubakeran clever way – she planned ahead. (If you think about it, in comics villains are proactive and heroes are reactive.) I’m not quite sure how Cap’s going to get out of this one, especially since the usual comic book cliché of doing a good deed so that all is forgiven is just not Brubaker’s style. Brubaker’s probably got more tricks up his sleeve, though. (Of course, the most straightforward solution to the problem – that Cap, currently Bucky Barnes, was a foreign agent during the Cold War – is to find a former-Soviet official who can actually testify that Cap was brainwashed into acting as the Winter Soldier. In some ways that seems too simple, yet in others it seems a perfectly reasonable thing to do, in keeping with Brubaker’s writing style.)

All things considered, I think Steve Rogers is more interesting as Cap than Bucky is, but I’m not sure where Bucky really fits in in the modern Marvel universe otherwise. No doubt Steve will take up the mantle again eventually, though.

Jonathan Hickman’s S.H.I.E.L.D. has been getting good word-of-mouth, but I’ve found it pretty tedious. It’s a combination shadow history/conspiracy book: S.H.I.E.L.D. has been around for thousands of years protecting the world against amazing threats (like Galactus). In the 1950s, a young man named Leonid is being inducted, but his father, the Night Machine, tries to stop it. He in turn is stopped by Howard Stark and Nathaniel Richards, and the three disappear. Leonid then learns that he’s in the middle of a power struggle between S.H.I.E.L.D. leaders Sir Isaac Newton and Leonardo Da Vinci, both of whom (along with Nostradamus) seem to be immortal.

Aside from feeling that another “everything you know is wrong” story set in the Marvel Universe seems like overkill, the presence of all these real-life figures, still living centuries after their supposed deaths, seems basically ridiculous. Basically the series hasn’t sold me on any of its core elements, and the story itself has been pretty ponderous.

That said, this issue is better than the ones that have gone before, as we find that Stark, Richards and the Night Machine have been thrown hundreds of thousands of years into the future, where Earth seems to be devoid of humanity. But they come across the remnants of a city (beautifully depicted in a 2-page spread by Dustin Weaver) strongly reminiscent of the age of Rama-Tut (one of the Fantastic Four’s old foes). Of course, it’s not entirely clear how this diversion fits into the main story, but it is the most gosh-wow moment in the series so far. (It has an appearance at the end by someone whom I infer is Snowbird of Alpha Flight. And the revelation that the Night Machine is in fact Nikola Tesla, which is rather less cool a fact.)

The rest of the issue furthers Leonid’s introduction to the Newton/Da Vinci backstory, as well as filling in some of Stark and Richards’ backstory. Decent enough stuff, but still a lot more telling than doing, which is standard for this series. Overall S.H.I.E.L.D. could be really good, but it would have to be really different for that to happen. Unless all of this is the barest introduction to a long arc – which picks up fairly soon – I expect I’ll get bored and drop the series. (And it’s even slower than I’d thought, because it’s being published bimonthly!)

I picked up the first two issues of The Royal Historian of Oz at the SLG booth at APE in the fall. Although I’m hardly an Oz fanatic, I enjoyed the Baum books when I was a kid, and I’ve enjoyed some of the spin-off titles that have been published in the last 20 years. (Indeed, I think they’re a strong argument for letting creations fall into the public domain once their creators die.) I think my favorite was Oz Squad, which started as a dark take on the series (Tik Tok comes to Earth and his morality spring runs down, causing him to become a psychopath, and the “original four” Oz characters have to take him down and bring him back), but toned down the darkness in later issues in an entertaining time travel story.

Royal Historian takes place in a dystopian future in which Jasper Fizzle writes new Oz stories (despite having no talent), and is branded an outlaw by the keepers of Oz lore. But then Jasper finds a way to get to Oz itself, and brings back some of its wonders to put on display. His son, Frank, is the book’s hero, having been embarrassed by his father’s obsession, but then amazed at what Frank brings back from Oz. However Frank is then captured by Ozma and her citizens to be held hostage until Jasper returns the items he’s stolen.

This issue focuses on Frank’s reactions to actually being in Oz, and takes the interesting approach of overwhelming him with characters in very short order – also overwhelming me, the reader, as I don’t remember half the characters who show up here. Jellia Jamb I kind of remember, but Button-Bright? The Glass Cat? At first I found it too much to take in, but then I figured that was kind of the point: Given Oz’s substantial backstory and large cast, a real person being thrown into it might be similarly overwhelmed. Kind of clever, if that’s what writer Tommy Kovac intended. After a mishap in the castle, Frank is sent with the Tin Woodsman to live in the countryside, where he gets a more measured exposure to some of the wonders of Oz.

The story has been a little slow so far, but it’s getting more entertaining now that we’re in Oz and not on the dreary Earth that Kovacs and artist Andy Hirsch have come up with. Hirsch has a cartoony style (somewhat similar to that of Rob Guillory on Chew), but his panels are pretty complex. It’s always interesting to see how different artists take on the Oz characters, and Hirsch makes the Scarecrow look kind of creepy, while the Woodsman is downright inhuman, albeit likable in his way.

I think the biggest drawback to the book is that few characters in it are likable: Jasper is a talentless obsessive, and now a thief. Frank is a bit of a blank slate, largely defined by his frustrating with his father. Most of the Oz characters shown in this issue seem mentally unbalanced at best, and as creepy as the Scarecrow in many ways. The book really needs Frank to become better-defined and his own man. Otherwise it’s hard to find someone to root for, or a cause I can believe they’d get behind. If the creators keep publishing (always a risky proposition for small-press comics) and can work out some of these issues, then this could be a lot of fun. But it’s not there yet.

That’s all for this year! Thanks for reading!

This Week’s Haul

Quite a large week this week – with no collections! And I think every Image comic I buy came out this week. Weird.

  • American Vampire #10, by Scott Snyder & Mateus Sontolouco (DC/Vertigo)
  • DC Universe: Legacies #8 of 10, by Len Wein, Scott Kolins, Dan Jurgens, Jerry Ordway & Frank Quitely (DC)
  • Green Lantern Corps #55, by Tony Bedard, Tyler Kirkham & Batt (DC)
  • Green Lantern: Larfleeze Christmas Special #1, by Geoff Johns & Brett Booth (DC)
  • Legion of Super-Heroes #8, by Paul Levitz, Yildiray Cinar, Daniel HDR, Wayne Faucher & Bob Wiacek (DC)
  • Power Girl #19, by Judd Winick & Sami Basri (DC)
  • Zatanna #8, by Paul Dini & Cliff Chiang (DC)
  • Fantastic Four #586, by Jonathan Hickman, Steve Epting & Rick Magyar (Marvel)
  • Incognito: Bad Influences #2 of 6, by Ed Brubaker & Sean Phillips (Marvel/Icon)
  • Incorruptible #13, by Mark Waid & Marcio Takara (Boom)
  • Chew #16, by John Layman & Rob Guillory (Image)
  • Dynamo 5 Holiday Special 2010 #1, by Jay Faerber & Marcio Takara (Image)
  • Invincible #76, by Robert Kirkman, Ryan Ottley & Cliff Rathburn (Image)
  • Morning Glories #5, by Nick Spencer & Joe Eisma (Image)
  • The Sixth Gun #7, by Cullen Bunn & Brian Hurtt (Oni)
I can’t believe it took me this long to realize that DC Universe: Legacies is structurally the same as the 1999 mini-series Superman and Batman: World’s Finest. In fact, this issue walks the same ground as issue #9 of that series, the replacement Superman and Batman from the mid-1990s (plus the Green Lantern/Parallax development). I’ve always had a soft spot for the World Series series, which had an understated story exploring the development of Superman and Batman’s friendship (which started off strained) and some surprisingly good artwork from artists I was not generally familiar with.

Despite having higher-profile artists, including some of my favorites, Legacies is not as good a series. The framing story of a Metropolis policeman watching the DC Universe develop from the late 1930s to today is pretty generic and progressing slowly, and not as strong as the (still fairly loose) background story in World’s Finest. Plus, another survey of DC’s history doesn’t really seem necessary; I’d been hoping this series would be more than that.

With 2 issues left, there’s time for writer Len Wein to pull a rabbit out of his hat and make this series something surprising. But after 8 issues, it looks like what we see is what we get. It’s okay, but nothing special.

Jonathan Hickman’s Fantastic Four is on the cusp of its first big development, the death of one of the team members. While I’ve felt the series has been rather slow and even dull so far, his manipulation of the build-up to “Three” has been pretty good, putting the heroes into perilous situations where any of the might die: The Thing has reverted to human form for a month, just as some minions of Annihilus attack the Baxter Building, which he, the Human Torch and the kids must defend. Mister Fantastic has gone into space with Galactus to find the corpse of the world-devourer’s future self, and Reed is trying to evacuate the remaining inhabitants of an artificial world before Galactus destroys it. (This is a pretty clever extension of a story laid down by Mark Millar in his run on the book.) And the Invisible Woman is trying to stave off a war between the Sub-Mariner and his kingdom and the more-sinister-than-they-appear (according to Namor) prehistoric Atlanteans who have recently reappeared.

While I’ve been skeptical of Hickman as a master-planner so far (his S.H.I.E.L.D. series has been pretty unconvincing as a millennia-long-global-conspiracy yarn), how he’s assembled the pieces here is actually pretty impressive now that I see it. This is hardly the first time one of the FF has died (or at least been pronounced dead) – it feels almost as old hat as the team breaking up – but it’s how the ramifications of the death are handled which will make or break the event.

And of course Steve Epting’s art is always a joy to see. He’s got everything Brian Hitch brings to the table, but with superior layouts faces that seem more realistic. How this guy isn’t a superstar by now, I don’t know.

Since I last checked in with Dynamo 5 in my blog, there’s been a mini-series (Sins of the Father) and now this holiday special. The characters have recently had their powers switched around among them, a gimmick I’m not really a fan of: It always seems to suggest that the writer either has run out of ideas for the original set-up, or he decided that the original arrangement was the wrong one, and in this case I think the new arrangement is a definitely downgrade to the original. That aside, the story in Sins was pretty solid, leading up to a big cathartic moment for Smasher, the team’s strong-man, who in everyday life is a wimpy kid.

This one-shot involves the team trying to track down an escaped super-villain, who seems to have attacked two teenage girls. Not all it what it seems, of course, but unfortunately the heartwarming holiday payoff isn’t really plausible or satisfying. Moreover, I’m not real big on artist Marcia Takara (who also draws Incorruptible for Boom, where I’m also not a fan of his), as I find his sketchy finishes, simple layouts, and minimal backgrounds really make the book not very attractive.

I’d say to give this one a miss, except that it wraps up with five short epilogues portending future story directions, and they’re pretty good. But then, I expect what we learn here will be recapitulated when the plot points come to fruition. So yeah, the holiday special isn’t required reading unless you’re already on-board the Dynamo 5 train. If you’re not, either wait for the next mini-series, or pick up Sins when it arrives in trade paperback.

This Week’s Haul

  • Green Lantern #60, by Geoff Johns, Doug Mahnke & Keith Champagne (DC)
  • Green Lantern: Emerald Warriors #5, by Peter J. Tomasi, Fernando Pasarin & Cam Smith (DC)
  • Time Masters: Vanishing Point #5 of 6, by Dan Jurgens & Norm Rapmund (DC)
  • The Unwritten #20, by Mike Carey & Peter Gross (DC/Vertigo)
  • Victorian Undead: Sherlock Holmes vs. Dracula #2 of 6, by Ian Edginton & Davide Fabbri (DC/Wildstorm)
  • Captain America: Man Out of Time #2 of 5, by Mark Waid, Jorge Molina & Karl Kesel (Marvel)
  • Powers: The Definitive Hardcover Collection vol 4, by Brian Michael Bendis & Michael Avon Oeming (Marvel/Icon)
  • Mouse Guard: The Black Axe #1 of 6, by David Petersen (Archaia)
  • Next Men #1, by John Byrne (IDW)
  • Atomic Robo and the Deadly Art of Science #2 of 5, by Brian Clevinger & Scott Wegener (Red 5)
The latest hardcover collection of Powers is out, and it’s a big one, collecting the first eighteen issues of the second series. It’s actually a reasonable jumping-on point for the series, but, you know, why “jump on” with a $35 hardcover collection when you can either buy the first such volume, or just buy the currently-ongoing third series in single-issue form?

That aside, the second volume of the series is much more ambitious, and much darker, than the first. Writer Brian Michael Bendis doesn’t spell out such details, but clearly several years have passed since the first issue of the first series. The events of “The Sellouts” have led the United States to outlaw the use of powers, and require people who have them to register them. As you might expect, this means that supervillains go to town (because why should they care of their powers are outlawed), and law enforcement is badly outgunned since all the heroes have retired to comply with the law. The city of Christian Walker and Deena Pilgrim is being divided up by three crime lords.

This volume is intense: Deena gets captured by one of the crime lords, leading to a huge and unwelcome change in her life. Walker discovers that a girl he’s taken under his wing since her parents were killed has powers – very surprising powers. Becoming her mentor, she leads other heroes to reconsider their decision to retire. And the case of a man killed by a flying man leads to a big change in Walker’s life. This volume of Powers is about secrets, people who keep them, people who learn about them, and what people do to keep them hidden or when they’re revealed. It remains true to its noir-detective roots, while expanding the cast and setting and raising the stakes.

The second series is basically one long story, and it’s really excellent. Thumbing through this made me go back and read the conclusion again. I recommend it highly, as taken as a whole it’s probably the best thing Bendis has ever written.

Oh yeah, and Michael Avon Oeming’s art is quite good, too. I admire how he takes the animation-style simplicity he works with and adapts it to a very sophisticated and not-at-all-for-kids story. The incongruity has long since passed, and now it’s just very good artwork in support of a very good story – and that’s a very good thing.

After a 4-issue fill-in series of short stories by other creators, David Petersen’s back with a new Mouse Guard series, The Black Axe. The title character was introduced in the second series as the nigh-legendary champion of mousekind. As this series starts 37 years before the previous series, I think we’re seeing the Black Axe of that series being born, or maybe a broader exploration of his legend. I’m not sure.

Sometimes I get a little frustrated with the pace of the series, as there seem to be so many tantalizing details of mouse culture and history, which only get parceled out a tiny bit at a time. But it’s still a fun series, and Petersen’s artwork is lovely, worth the price of admission by itself.

After a long, long wait, John Byrne has returned to his creator-owned project of the 1990s, Next Men. The first series ran for 31 issues (more or less), and IDW has collected the series in recent years in both black-and-white paperback volumes, and a set of three color hardcover volumes. (Strangely, the first volume is a smaller form factor then the other two; wonder what idiot at IDW came up with that bright idea? But anyway.)

This new series picks up after the rather abrupt end of the first one, and includes an 8-page recap of what’s gone before, so you can just jump on here, although I do recommend the earlier series, as it’s excellent. But to put it briefly: The Next Men are five people engineered by a secret government project to give them super powers. Following various adventures in the modern day – during which one of then left the group to join a religious clan – they’ve apparently been pulled back to prehistoric times, where one of them is having lucid dreams involving different twists on their previous exploits, and two of them have disappeared. And from the last page and the cover of next issue, it looks like this series is going to involve a heavy dose of time travel, into the past, which would be rather the flip side of the first issue which involved time travel from the future.

The first Next Men series took quite a while to develop, whereas Byrne seems to be trying to hook the reader with the cool stuff up front, and that’s probably a good idea. But I expect there will be plenty of twists and turns while Byrne pilots the story to its ultimate conclusion.

The first Next Men series also fell at a time when Byrne was experimenting with his art style quite a bit, and the art in the series changed and evolved in pretty substantial ways during its run (not all of it working for me; in particular some of his characters’ faces and expressions looks kind of weird in the middle of the run). But Byrne’s style has remained largely the same for the last decade or so, so I expect we’ll see more consistency this time around. While I’m among those who preferred his style in the 70s and early 80s to his newer style, he’s still a very good, very imaginative artist, and working at IDW seems to have reenergized him as a comics creator overall (as I’ve said before, his Star Trek work for them has been a lot of fun).

All-in-all, while I personally could have done without the big story recap in the middle, I understand why it’s there, and this first issue is very promising. I’m very much looking forward to more.

(By the way, the John Byrne forum has a FAQ about Next Men and the new series.)

This Week’s Haul

  • Fables #100, by Bill Willingham, Mark Buckingham, Steve Leialoha, Andrew Pepoy, Chrissie Zullo & others (DC/Vertigo)
  • First Wave #5 of 6, by Brian Azzarello, Rags Morales & Rick Bryant (DC)
  • Knight and Squire #3 of 6, by Paul Cornell & Jimmy Broxton (DC)
  • Echo #26, by Terry Moore (Abstract)
  • Lady Mechanika #1, by Joe Benitez (Aspen)
  • The Mystery Society #5 of 5, by Steve Niles & Fiona Staples (IDW)
Fables reaches the big one-zero-zero this month – quite a milestone for a comic that features no superheroes at all. I’ve been on board since the beginning, and while it’s had its ups and downs, it’s been quite a fun ride.

Since the war against The Adversary wrapped up in #75, the book has taken an even darker turn (and considering the book’s first story arc was entitled “Legends in Exile”, that’s saying something): A powerful entity named Mister Dark (whom some compare to Neil Gaiman’s character Morpheus, but I think the similarity is superficial at best) destroyed Fabletown, forcing the surviving fables to flee to The Farm in upstate New York. Mister Dark has been building his own edifice atop the remains of Fabletown, but finally someone has dared to challenge him: Frau Totenkinder, having been reborn as a young woman and calling herself Bellflower, engages him in a duel to the death of one of them in this issue.

The Mister Dark storyline has had some gripping moments, but overall the series has felt somewhat adrift, much like the Fables themselves. The most recent story arc highlighted the backstory of Rose Red, and her getting her act together to be a leader on the Farm again. But since Bellflower is the one who actually brings the fight to Mister Dark, that arc now feels a little superfluous. Fables has always tended to take a circuitous route to the end of its stories, but whether they end up being fun has depended more on the characters involved than anything else; Bigby Wolf, Snow White and Boy Blue carried the first 75 issues, but the recent focus on Rose Red and the witches has been a lot less successful, as none of them have really been sympathetic characters. More to the point, they’re all fairly inwardly-turned characters, so their interactions with the other Fables tend to be not very entertaining.

The conclusion of this issue is disappointing since it’s more of a transition than an end to the Mister Dark story, and I was really ready for his story to be over. The big fight in the issue is quite well done, but I’d been hoping for a different outcome.

The issue contains lots of extras – short stories, even paper doll cut-outs – which feels like an anniversary issue or giant-sized “annual” of years past. Certainly a nice package. I’d just been hoping for more out of the main story.

I don’t think I’ve ever bought anything rom Aspen Comics before – they seem to largely specialize in ladies-in-skimpy-costumes fare with run-of-the-mill stories. But Joe Benitez’ new steampunk series Lady Mechanika interested me. (That cover on the left, by the way, is by J. Scott Campbell, and is awful. The main cover, which you can see here is much better. But the Campbell cover is the only one my retailer still had in stock when I was there.) Certainly steampunk doesn’t have a shortage of improbably-skin-baring Victorian ladieswear, and Lady Mechanika‘s interiors seem right in keeping with the genre as I’ve seen it otherwise.

The story is okay: Lady Mechanika is an almost-legendary vigilante in the English city of Mechanika, a woman who’s left-machine, but whose role in the city’s life seems vague (is she a protector or avenger like Batman, or just someone investigating other unusual creatures like herself?). In this issue she’s looking into a report of another woman who’s turned up in the city with mechanical limbs, who promptly died after her arrival. The story and art are long on atmosphere, but short on plot advancement or characterization. It’s not bad, by any means, but it’s lightweight. I’m not familiar with Joe Benitez’ work, but he’s a pretty good artist, definitely a cut above the typical Image-style artist.

The book has some promise, but it’s also at great risk of being an ordinary steampunk adventure. Time will tell which direction it heads.

Steve Niles’ The Mystery Society wraps up this month. As a new entry in the monster-hunter adventure genre (alongside Hellboy and The Perhapanauts), it holds up quite well, with a strong dose of The Thin Man-inspired marital intrigue between Nick and Anastasia Mystery, with several peculiar characters joining them in their quest to investigate strange occurrences and liberate mysterious objects from around the world. It’s not going to set the world on fire, but it’s fun and funny.

The best part, I think, has been watching artist Fiona Staples develop, expanding her range of expressions and poses. Her biggest drawback as an artist is that her backgrounds tend to be sketchy-to-nonexistent, which makes the book feel like it’s taking place in a multicolored mist at times. Hopefully she’ll flesh out that part of her skill set on her next project.

I don’t know that The Mystery Society has a huge amount of long-term potential, but I’d read another series about these characters. Whether I’d go beyond that depends on whether Niles has some solid character surprises up his sleeve.

This Week’s Haul

Despite having Thanksgiving week off, I never did an entry for that week, so here’s the catch-up:

Last Week:

  • Action Comics #895, by Paul Cornell & Pete Woods (DC)
  • Batman Beyond #6 of 6, by Adam Beechen, Ryan Benjamin & John Stanisci (DC)
  • Justice Society of America #45, by Marc Guggenheim & Scott Kolins (DC)
  • Madame Xanadu #29, by Matt Wagner, Amy Reeder & Richard Friend (DC/Vertigo)
  • Captain America #612, by Ed Brubaker & Butch Guice (Marvel)
  • Fantastic Four #585, by Jonathan Hickman & Steve Epting (Marvel)
  • Chip: Second Crack #2 of 3, by Richard Moore (Antarctic)
  • Incorruptible #12, by Mark Waid & Marcio Takara (Boom)

This Week:

  • Action Comics Annual #12, by Paul Cornell, Marco Rudy & Ed Benes (DC)
  • American Vampire #9, by Scott Snyder, Rafael Albuquerque & Mateus Santolouco (DC/Vertigo)
  • Fables: Witches TPB, by Bill Willingham, Mark Buckingham, Steve Leialoha, David Lapham, Andrew Pepoy, Jim Fern & Craig Hamilton (DC/Vertigo)
  • Secret Six #28, by Gail Simone & Jim Calafiore (DC)
  • Irredeemable #20, by Mark Waid & Peter Krause (Boom)
  • RASL #9, by Jeff Smith (Cartoon Books)
  • The Boys #49, by Garth Ennis & Russ Braun (Dynamite)
The Batman Beyond mini-series has been fairly clever and entertaining, sitting sort of in-between the kids books that DC publishes based on its animated properties, and the more serious mainstream fare. This one attempts to bridge the two continuities – comic book Batman and animated Batman Beyond – and does a pretty good job. I’m not really a fan of Ryan Benjamin’s artwork, which also tries to bridge the styles between the two continuities and I thought just looks kind of weird, the characters not having much emotional range beyond a grimace or a scowl. But it’s okay.

The series has apparently been successful enough to warrant a new ongoing series, but while this was a cute little series I didn’t enjoy it enough to want to jump on-board for a longer-term commitment. One of the problems with Batman Beyond was that it never managed to establish itself as a series with a purpose; the best episodes tended to be ones revolving around Bruce Wayne’s past, and while Terry McGinnis – the Batman of the future – is an enjoyable character, he’s not strong enough to carry the series himself. I just don’t see that an ongoing series will provide a satisfying payoff, especially given that the mini-series was fairly light and by-the-numbers.

In the “light entertainment” department, this is a pretty good series and the ongoing series may be just as good. But for me, I think I get the idea and that’s enough.

Madame Xanadu comes to a close with this issue, with Amy Reeder (formerly Amy Reeder Hadley) coming back for the denouement.

The series has been erratic, starting with Madame Xanadu’s origins in the days of King Arthur (who is revealed as being Nimue, who in DC continuity is the woman responsible – tragically, in this instance – for imprisoning Merlin prior to the fall of Camelot, and also Morgan Le Fey’s sister), and progressing up through the 1960s. So it’s basically been a big retrospective, since the character is well-established (albeit as a mysterious individual without any personality) in present-day continuity.

The series has been an extended story of Xanadu’s maturity, starting as a credulous girl who encounters the Phantom Stranger, meeting him again through the centuries to her frequent regret (it’s also implied that the Stranger is living his life backwards through time, and interesting nugget which isn’t really explored), and also manipulated by her sister, but who gradually gains maturity, wisdom and knowledge to become a powerful sorceress. She’s certainly a more interesting character here than she’s ever been before.

Yet the series never really gelled for me, as it frequently wandered away from its main story arc, and seemed to lack focus. I think Wagner was enjoying playing around in the corners of the DC Universe, in much the way Neil Gaiman did in Sandman, but I don’t think he was nearly as effective in doing so; he doesn’t have the same touch for the fabulous that Gaiman does. I often find Wagner’s writing to be rather distant, more interesting for the complex and subtle mechanics of his plots and less for his characters, who tend to be rather flat (I love both Grendel and Mage, but neither is really memorable for its characters). Madame Xanadu is one of his stronger characters, but he seems to struggle with how to develop her in a satisfying manner, especially since the stories have been so low-key in nature. Seen in hindsight it’s clearer how he was building the character, but the emotional impact was often muted. The most effective issue on that score was a 1950s housewife who finds her body being creepily transformed, but I didn’t think the follow-up (after our heroine dealt with the problem) provided a satisfying resolution for the character; Wagner follows up on her here, but her story, although it has a happy outcome, is seen from a distance and doesn’t feel very rewarding for the reader.

Amy Reeder’s artwork has been the real strength of the series, channeling a bit of Charles Vess in her designs and layouts, and delivering most of the emotional impact the series did have. I sometimes wished she had an inker who would soften her lines, someone like Joe Rubenstein or even Tom Palmer, but certainly she’s quite a find and I hope she gets more work in the future.

Overall, though, Madame Xanadu has been a bit disappointing; I suspect DC hoped it would build a following more in line with Sandman or Starman, but it was never really that kind of book. Really it was just the sort of book that would slip under the radar in today’s market, and it didn’t have any developments or twists that made me want to tell people that they must read this book. 28 issues is a good run for a low-profile book like this, but it feels like Wagner should somehow have gone for the splashier storyline so it could be more high profile. In that way, the series feels like a missed opportunity.

Richard Moore’s plan seems to be to corner the “cute, sexy, and a little scary” comic book market. He did a great job on this in his regular comic Boneyard, which he wrapped up a while back since I guess it wasn’t making much money. Now he’s been doing a number of little side projects for Antarctic Press, one of which is Chip. This comic features a 4-inch gargoyle who is determined to show he can be just as scary as his brethren, with the help of his pixie friend Ash. He’s not very successful, though. Second Crack is his second series, in which Chip and Ash are trying to capture the Jersey Devil.

The thing is, Moore’s gone way too far into the “cute” realm for my tastes, and Chip is a pretty slight book in both plot and characters. His writing style works better when he can develop things over a period of time as in Boneyard, or his more serious wild west fantasy Far West. Moore has a pretty wry sense of humor, but the jokes here seem cheap.

Heck, I somehow missed the first issue of this series, and I don’t feel like I missed very much. Hopefully he’ll have the time to do something more ambitious sometime soon.

I think I’m running out of gas on Gail Simone’s Secret Six. Part of it is that Jim Calafiore has replaced Nicola Scott as the regular artist, and he seems like the go-to guy for second-tier series who need a reliable artist: But while he’s reliable, his figures are too stiff and generic for my tastes. I had the same problem when he was drawing Marvel’s Exiles series.

But part of it is that the series has been floundering around, losing its focus, that being a group of mercenaries with extreme personalities who have trouble getting along. The team broke up and splintered into two factions, both of whom ended up in the underground primeval world of Skartaris, fighting each other and the locals, a story which wraps up in this issue. I wasn’t quite clear what they were supposed to be doing there – I think one group was being manipulated by a rogue element inside the US government, while the other was sent by Amanda Waller, but no one seemed to be keeping their eyes on the prize, whatever it was. It seemed like an excuse to have the protagonists beat up on one another.

The series has been at its best when it puts its characters – who have questionable morals – in situations which challenge both their well-being and what sense of right and wrong they have. But such stories usually require a pretty strong focus, especially with a large-and-growing cast of characters as exists here, particularly when the characters are a group of anti-heroes at best, and the reader won’t always relate to them. Throwing in an exotic land and a confusing mission as this story featured throws off the balance of the story and makes it difficult to figure out what the story is trying to accomplish.

Series about villains are difficult to keep going, especially characters who aren’t ones who naturally tend to work together, and Secret Six is probably the most successful such comic in history (Suicide Squad, remember, was anchored by several clear-cut heroes; Secret Six is more like trying to write a series about The Joker or Lex Luthor). But it feels like it’s spiraling out of control.

This Week’s Haul

In the wake of news that J. Michael Straczynski has bailed out of writing Superman and Wonder Woman due to the success of the Superman: Earth One graphic novel, I’ve decided to drop those books too. I mean, if he can’t commit to finishing the stories he started, why should I commit to finishing reading them? Honestly, though, his Superman was awful, just nonsensical and boring. Wonder Woman was better, but nothing I’m going to miss.

And yes, I skipped Superman: Earth One, too, because, you know, another retelling of Superman’s early days? No thanks.

Oh, and both Batman: The Return and the first issue of Batman Inc. shipped this week, but as I said last week I’ve pretty much gotten the idea where Grant Morrison’s Batman work at DC is concerned (quirky, yet dull and characterization-free), so I decided the end of The Return of Bruce Wayne was the end of it for me, and I passed on both those issues.

  • DC Universe: Legacies #7 of 10, by Len Wein, Scott Kolins, Dan Jurgens, Jerry Ordway & Brian Bolland (DC)
  • The Flash #6, by Geoff Johns & Francis Manapul (DC)
  • Green Lantern #59, by Geoff Johns, Doug Mahnke & Christian Alamy (DC)
  • Green Lantern Corps #54, by Tony Bedard, Tyler Kirkham & Batt (DC)
  • Legion of Super-Heroes #7, by Paul Levitz, Yildiray Cinar, Wayne Faucher & Francis Portela (DC)
  • Power Girl #18, by Judd Winick & Sami Basri (DC)
  • Zatanna #7, by Adam Beechen, Chad Hardin & Wayne Faucher (DC)
  • Mouse Guard: Legends of the Guard #4 of 4, by David Petersen, Craig Rousseau, Karl Kerschl & Mark Smylie (Archaia)
  • Hellboy: Double Feature of Evil, by Mike Mignola & Richard Corben (Dark Horse)
  • Grandville: Mon Amour HC, by Bryan Talbot (Dark Horse)
  • Morning Glories #4, by Nick Spencer & Joe Eisma (Image)
  • Ghost Projekt #5 of 5, by Joe Harris & Steve Rolston (Oni)
  • The Sixth Gun #6, by Cullen Bunn & Brian Hurtt (Oni)
Speaking of series I’m dropping, this is it for me and The Flash. Geoff Johns’ writing has been okay, but the title, “The Dastardly Death of the Rogues”, had very little to do with the actual story (only one “Rogue” died, and he wasn’t even the real deal), and the plot felt rather recycled (time travel, changing history, etc.). And as I’ve said before, I haven’t been at all convinced by Johns’ handling of Barry Allen returning to his old life and job after what must have been 5 or 10 years of time in Central City, with little questioning from his colleagues and friends as to where he’s been. The adventure has been a decent romp, but it didn’t really hang together.

But the thing that’s really driving me away is Francis Manapul’s artwork, which is sketchy, simplistic, makes many of the characters look like teenagers, is short on backgrounds, and features some really bland layouts. His art has been getting rave reviews from some corners, which frankly astonishes me, but diff’rent strokes, I guess. It just hasn’t worked for me at all, and his name on a book will be a big caution sign for me in the future.

Maybe down the road I’ll regret dropping this series so soon, as I did Johns’ previous resurrected hero’s series, Green Lantern. But at least that series had top-notch artwork, even if it got off to a slow start. There’s really nothing that appeals to me about this Flash series.

And speaking of Green Lantern that series is still dealing with Hal Jordan trying to hold together an alliance of the seven colored ring corps as they try to track down the seven avatars of the corps. Since some of the corps are outright villains, this is a tough group to manage, and this issue focuses largely on Flash trying to talk some sense into GL that perhaps he should be turning to his earthbound friends – no slouches themselves in the power department – rather than the murderous Red Lanterns or the avaricious Larfleeze, the Orange Lantern.

The problem with this story is that Flash is absolutely right, and the set-up smells strongly of Johns being just too in love with the idea of a rainbow lantern corps that he’s making GL behave out of character in order to keep the idea going. While an alliance between the Green (will) and Blue (hope) corps, and maybe even the Star Sapphires (love) makes some sense, working with Larfleeze or the Red Lanterns is borderline-insane. And frankly the fact that bad things happen at the end of this issue are the natural consequences of GL not listening to reason. It makes the story difficult to believe in.

I think the premise is supposed to be that the Blackest Night changed the status quo among all the ring corps, but it doesn’t really hold up: Absent a clear-and-present danger (and the avatars don’t really present one), it’s hard to believe that these corps would work together and ignore their natural impulses. And at some point the series is going to have to deal with the presence of several thousand rings of each color flying around the galaxy, because otherwise it’s going to lead to everything being destroyed. Johns has raised the power level too high without really considering where that’s going to lead, and having it lead somewhere else makes the story less and less plausible.

Let’s move on to some good stuff: Grandville: Mon Amour is (you guessed it) the sequel to Bryan Talbot’s anthropomorphic alternate-history scientific-romance thriller (whew!) that I read earlier this year. The setting is Britain and France in the present day, but a world where France conquered Europe under Napoleon, and Britain has only recently won its independence. Detective-Inspector LeBrock is one of Scotland Yard’s best investigators, and was recently involved in an escapade which resulted in the death of the French Emperor, as well as the death of a woman he loved. But he’s pulled out of his misery by the escape of “Mad Dog” Mastock, a former revolutionary who later became a deadly serial killer, whom LeBrock apprehended several years ago. Mastock escapes from prison on the day of his execution, and LeBrock is forced to resign from the Yard in order to pursue him. As before, LeBrock and his partner Detective Ratzi follow Mastock back to Grandville (which I believe is Paris) to find out what he’s up to and to bring him down. As in the first book, the case will change the course of nations.

Oh yeah, and all the characters are human-sized animals: LeBrock is a badger, Ratzi’s a rat, and there are dogs, cats, rams, pigs, and various other creatures. Plus a few humans, who are a lower-class oddity in this world. Other than very muted undertones of racial differences, Talbot doesn’t really do much with the different species in the book, but it does make the work visually different. But I found it perfectly easy to ignore the anthropomorphic renderings and just enjoy the story for what it is.

And it is a very good story, as Talbot – as he always does – has meticulously worked out the setting and characters of his story, and sumptuously renders every panel. It’s really a beautiful work (as was the first volume). The story is a page-turner, too, with a smashing climax (although there’s an extra layer of discoveries to be made at the end which I felt was a little too much, but it’s not a big deal). While I haven’t read everything Talbot has done, I’ve read a lot of it, and his writing and art have gotten consistently better with time. I hope he’s planning to continue doing Grandville volumes, because the first two have been great. If any of the elements I’ve described in the story appeal to you, I suggest you check it out.

(You can see a preview of the volume here. Note especially that the interior art is much lusher than the relatively flat cover to the left.)

Two Oni comics stories wrap up this week. Ghost Projekt has been an excellent 5-issue miniseries about Will Haley, an American weapons inspector working in Russia, who teams up with with Anya Romanova, a Russian agent, to learn the secret of the Cold War Project Dosvidanya, whose former members have been turning up dead. It was a nifty combination of the post-Cold War Russian setting and a fantasy/horror plot. The payoff is pretty good, although there’s a development at the end involving Anya which I didn’t understand – I think I’ve forgotten a plot detail somewhere. I also appreciated that the story has a climax, and then several pages of denouement trying up loose ends – too many stories these days forget how important that part is.

Steve Rolston‘s art is simple but extremely effective; his style feels like it comes from doing comic strips, but he does a great job drawing the darker stuff, too. It gives the story a cheerful veneer without compromising the seriousness of the story – it’s an approach you wouldn’t see much from one of the major publishers.

I hope there will be a sequel series, because this was a lot of fun.

The other series that’s been a lot of fun is The Sixth Gun, which could easily have been a 6-issue miniseries, but apparently it’s continuing beyond this issue. Hooray! I’ve gushed about the series before, which involves supernatural guns in the Wild West, an insane Confederate General trying to bring about the apocalypse, and the handful of men (and the woman who inherits the General’s gun) trying to stop them. This issue has the big showdown with the General and his men, and it’s a good one, with some pretty awesome moments during the big battle. I don’t think it’s a surprise (since the series continues on) that the good guys prevail, although certainly there’s room for the General to return.

I’m curious to see where Bunn & Hurtt take the series next, after this climax. I could see them jumping the story forward in time, or they might continue the current narrative – if the latter, I hope they start to focus a little more on the characters since they should have more time to let them grow a bit.

This Week’s Haul

This week marks I think the third collection of Matt Wagner’s Mage: The Hero Discovered I’ve bought. It’s not quite as nice as the 2005 collection, except that that edition contained a printing error (missing text in one of the chapters), which was certainly annoying. So I decided to pick up this one. Now… which one do I keep?

Meanwhile, I’m finally all caught up on both Green Lantern Corps and Captain America with the collections out this week.

  • American Vampire #8, by Scott Snyder & Rafael Albuquerque (DC/Vertigo)
  • Batman: The Return of Bruce Wayne #6 of 6, by Grant Morrison, Lee Garbett, Pere Pérez, Alejandro Sicat & Walden Wong (DC)
  • Green Lantern Corps: Emerald Eclipse TPB, by Peter J. Tomasi, Patrick Gleason, Rebecca Buchman, Christian Alamy, Prentis Rollins & Tom Nguyen (DC)
  • Green Lantern: Emerald Warriors #4, by Peter J. Tomasi, Fernando Pasarin & Cam Smith (DC)
  • Knight and Squire #2 of 6, by Paul Cornell & Jimmy Broxton (DC)
  • T.H.U.N.D.E.R. Agents #1, by Nick Spencer, Cafu & Bit (DC)
  • The Unwritten #19, by Mike Carey & Peter Gross (DC/Vertigo)
  • Victorian Undead: Sherlock Holmes vs. Dracula #1 of 6, by Ian Edginton, Davide Fabbri & Tom Mandrake (DC/Wildstorm)
  • Captain America: Two Americas TPB, by Ed Brubaker, Luke Ross, Butch Guice & Rick Magyar (Marvel)
  • Captain America: Forever Allies #4 of 4, by Roger Stern, Nick Dragotta, Marco Santucci, Patrick Piazzalunga, Brad Simpson, Chris Sotomayor & Andrew Crossley (Marvel)
  • Chew #15, by John Layman & Rob Guillory (Image)
  • Halcyon #1, by Marc Guggenheim, Tara Butters & Ryan Bodenheim (Image)
  • Mage: The Hero Discovered HC, by Matt Wagner (Image)
  • Atomic Robo and the Deadly Art of Science #1 of 5, by Brian Clevinger & Scott Wegener (Red 5)
Batman: The Return of Bruce Wayne wraps up a week after Batman actually returned in Batman and Robin. As with most of Grant Morrison’s Batman stuff, it’s so-so. It’s not helped by the uninspired Image-style artwork of Lee Garrett.

This whole story has been hamstrung by the overly-convoluted plot, in which Darkseid sent Batman into the distant past, slowly working his way to the present, and pursued by a “hyper-adapter infestation”. First, why would Darkseid pursue such a plan, and why would he use Batman, who he’s got to think is one of the people most likely to defeat his plan? Why not just unleash the creature immediately, and by surprise? Well, one reason is the second problem, which is that the creature doesn’t seem so tough, since Superman, Wonder Woman and Green Lantern wrap the thing up, stuff it into a time sphere, and send it off to oblivion. Weak stuff, especially since it’s not clear the thing could have gone toe-to-toe with any of that trio anyway.

Morrison was once a writer who – despite his flaws – produced some ground-breaking stuff for DC. While I wasn’t a fan of every bit of it, Animal Man, Doom Patrol, The Invisibles and JLA were all key comics for fans of their day who wanted more than routine superhero fare. But JLA seemed to have made more of a mark on Morrison’s writing style than the other way around, as Morrison’s work over the last few years has been only a little more than routine superhero fare – slightly unorthodox in its style, but when he went farther than that it produced the basically-unreadable Final Crisis.

So all of this raises the question: What is Grant Morrison really accomplishing at DC comics, for the readers? Honestly Geoff Johns’ Green Lantern work has felt more inspired and coherent than Morrison’s Batman and related titles. Maybe Morrison is a huge Batman fan and is having the time of his life writing the character, but I don’t think it really shows in the final product, which has been uneven at best.

At this point I think I’ve long since gotten the idea of what Morrison is doing here, and it’s not doing much for me, so as I said last week I think this is it for me with Morrison’s mainstream DC titles. Maybe I’ll check in again when he seems to be doing something different again.

The second issue of Knight and Squire is so much better than the first that I wonder why Paul Cornell decided to lead with the first issue at all. This one is a much better introduction to the characters: We already know they’re a Batman and Robin type of duo, but we see them operating in their hometown and how they relate to the locals (it’s cute and clever, really), and then they face off against a group of evil Morris dancers (no, really). It’s not a profound story, but it’s fun and funny and the right amount of ridiculous. I hope the rest of the series is more like this issue.
I’ve always been unaccountably fascinated by the T.H.U.N.D.E.R. Agents, a team of superhero-secret agents from a small publisher in the 1960s. The original series was not much to read compared to the typical Marvel Comic of the era, but they did have first-class artists (Wally Wood, Gil Kane, Steve Ditko, etc.). What hooked me was the short-lived series from Deluxe Comics in the mid-80s, which not only had true top-notch art talent (George Pérez, Dave Cockrum, Jerry Ordway, and unfortunately Keith Giffen at his artistic nadir), but also outstanding writing, highlighted by the characterization of Lightning, whose speed suit causes him to age rapidly, and after just a few years of use he’s now an old man. Unfortunately that series came to a premature end because Deluxe though the Agents were in the public domain, when in fact they were not. The owner (the late John Carbonaro) licensed the character to a couple other companies, but none of them really took off. Now, after the success of DC’s Archives collections of the series, DC is publishing a new series, which apparently has no continuity relationship to the earlier series.

This series is taking the Lightning angle and running with it: Using any of the Agents gear causes its wearer to rapidly burn out, much like the premise of Marvel’s 1980s series Strikeforce: Morituri. (I wonder if writer Nick Spencer realizes the resemblance?) The first issue is pretty good, and suggests that it’s going to be more of an espionage play-and-counterplay story with overtones of superheroics than the other way around, which could be interesting. The art by the single-named artists Cafu and Bit is quite good, strongly resembling that of Paul Gulacy, albeit with less use of shadow.

I doubt it will ever replace the 80s series in my heart, but it’s got promise.

It’s pretty hard to write a “end of the age of superheroes” story, especially one deploying the usual Justice League/Avengers paradigm as the team of protagonists. Bill Willingham’s Pantheon (which I liked) took a “if the heroes win” approach, while Rick Remender’s The End League (which I didn’t) took an “if the villains win” approach. Now Image is publishing Halcyon, in which Marc Guggenheim and Tara Butters seem to be taking an “all the villains stop being villains” angle (with the possibility that it’s actually a devious villainous plot). The series are immediately nervous that they’ll be rendered redundant (because, after all, what fun is it to be a superhero without supervillains to beat on?), but maybe I’m reading too much into it: This first issue is really just the set-up, with some foreshadowing, and it’s pretty well done. Certainly good enough for me to stick around for a while to see where it’s going.

The art by Ryan Bodenheim is pretty erratic. His style seems inspired by that of early Doug Mahnke, maybe with a little Frank Quitely. His layouts are pretty good, but not very dynamic. The darker characters are rendered better than the purer hero types. And his anatomy, especially of the women, seems a little off to me. On the other hand, he seems to have talent and everyone has to start somewhere (he’s drawn a few other things over the last decade, but this is my first exposure to him), so maybe he’ll develop.