The Hidden Side of Webcomics

Interesting article at Robot 6 about webcomics that come to an end. The basic economy of webcomics – they’re freely available, and almost always free to read – means that the barrier to entry for a creator is low, but the return on investment can also be low. So many webcomics end after a few strips, and many more end – deliberately or through neglect – some time later:

“Over 15,000 webcomics now exist online,” Wikipedia tells us, but probably 14,000 of those stopped updating after six episodes. This is the dark side of The Promise of Webcomics: It is true that anyone can start a webcomic, and that without the usual barriers to publication, such as editors and budgets, the web has become a seething cauldron of creativity. However, things like slush piles and contracts and editors are there for a reason: Not just to keep the crap out, but also to make sure the creator finishes the damn comic. The internet imposes no such restrictions. Consequently, many webcomics start with a burst of enthusiasm and fizzle when the creator runs out of ideas or has to study for finals.

The parallels to blogging are obvious. I’ve been blogging for over 12 years now, and my direct return on that investment is measured in Amazon.com referrals. The indirect returns, on the other hand – in the form of friends and acquaintances and the things that friends and acquaintances can bring you – have been much greater. Not to mention that I enjoy blogging, which is the direct impetus keeping me going. (I could arguably make some money by putting ads on my blog. I doubt it would be enough money to make a difference in my life – I’m just not a popular enough blogger – and it might not even be enough to justify the effort to put up the ads in the first place.)

I’m enthusiastic enough about the webcomics I read that I have a fairly meticulous system for keeping up with them through RSS feeds and bookmarks. I also enjoy finding a great new webcomic with an extensive archive, and I will buy the print collections of the webcomics I most enjoy. But apparently I’m unusual in that respect, and for many readers a large backstory is a barrier to entry.

But then, this is a problem that mainstream superhero comic books have been dealing with for years: How to satisfy their meat-and-potatoes fans who are into the continuity, while still bringing in new readers. Television series have the same problem. The economics of those media are different, but the problem is similar.

Myself, I’d suggest to someone who finds a new webcomic they enjoy with a large archive not to be put off by it. Enjoy the recent strips for what they are, but also consider going back to read through the archive, even if over a period of weeks or months. You might find it well worth the time invested. And I’d suggest to the creators of those strips that they keep their “About This Comic”/”New Readers” pages up-to-date so new readers can jump in and feel oriented right away; it’s unfortunately quite common to come across strips whose orientation pages seem years old. (As a reader, I’d also rather see an orientation page than a list of cast members; I’d rather learn about the cast by reading the strip.)

For new webcomic creators who find their enthusiasm waning after a few strips, consider that someone who seems like an “overnight success” usually has put in years of work to get to that point, it just seems to other people like that success came overnight. But I bet that much like blogging, you need to be doing a webcomic because it’s what you want to do. Because I don’t think very many people make a living drawing webcomics.

(Another interesting read is State of the Webcomics Union by Jeph Jacques of Questionable Content.)

This Week’s Haul

And… we’re back! A bumpy ride for the server the site’s hosted on has slowed down getting much done around here, but it doesn’t stop me from buying new comics, no sir!

  • Astro City: Astra #2 of 2, by Kurt Busiek, Brent Anderson & Alex Ross (DC/Wildstorm)
  • Blackest Night #4 of 8, by Geoff Johns, Ivan Reis & Oclair Albert (DC)
  • Green Lantern #47, by Geoff Johns, Doug Mahnke & Christian Alamy (DC)
  • Justice Society of America #32, by Bill Willingham, Matthew Sturges & Jesus Merino (DC)
  • Madame Xanadu #16, by Matt Wagner, Amy Reeder Hadley & Richard Friend (DC/Vertigo)
  • Guardians of the Galaxy #19, by Dan Abnett, Andy Lanning & Wesley Craig (Marvel)
  • The Incredible Hercules #137, by Fred Van Lente, Greg Pak & Rodney Buchemi (Marvel)
  • Nova #30, by Dan Abnett, Andy Lanning, Kevin Sharpe & Nelson Pereira (Marvel)
  • FreakAngels vol 3 TPB, by Warren Ellis & Paul Duffield (Avatar)
  • Ignition City #5 of 5, by Warren Ellis & Gianluca Pagliarani (Avatar)
  • Abe Sapien: The Haunted Boy, by Mike Mignola, John Arcudi & Patric Reynolds (Dark Horse)
  • Dynamo 5 #25, by Jay Faerber, Mahmud A. Asrar & others (Image)
Astro City: Astra #2 One way to look at superhero comics history in the so-called Marvel Age of Comics is that Stan Lee and his bullpen humanized heroes by giving them down-to-Earth problems in the 1960s (Spider-Man being the prime example), and creators of the late 70s and early 80s took the next step by – essentially – turning team comics into ongoing soap operas involving the relationships among the crimefighters (the new X-Men and the New Teen Titans). One could see that the next logical step in that progression might be for heroes to have lives and problems which are directly reflective of those of real people, whether they’re your everyday Joe or a worldwide celebrity. But instead comics went in a different direction, moving towards stories based primarily in shock value (violence, sex, gore, and zombies) and incestuous continuity for the hard-core fan. Rather than bringing the content of comics closer to the mainstream, this served to get comics noticed by the mainstream, and then marginalized as commercial art form more than ever before, as sales over the last 15 years have been at historic lows.

Disregarding any oversimplifications I’ve made, the two part Astro City special featuring Astra is arguably a glimpse of how comics could have gone. Astra is a worldwide celebrity with the problems of being a worldwide celebrity – problems you rarely see, say, the Fantastic Four having to deal with – such as trying to figure out what to do with her life after college, under intense media scrutiny which doesn’t always regard her in a heroic light. The genius of Kurt Busiek‘s series is that he considers the natural implications of what a world full of superheroes means, without making it a grim and depressing world as one sees in Watchmen or its legions of descendants. As Astra gives her boyfriend a tour of a slice of her life, we see both the wonders she’s experienced and the downsides of being a famous superhero. Busiek is the best in the business at presenting such nuances with a minimum of authorial judgment, resulting in a rich world full of crunchy notions for the reader to think about. There’s really nothing else like it in comics.

That said, the Astra story was a little disappointing in that Busiek took what I thought was a disappointingly cheap shot in the development of Astra’s relationship with her boyfriend. I saw it coming pages away, and thought, “Geez, I hope that’s not the way this story is going”, but it was. Even making what I thought was this poor choice, Busiek still handles it elegantly, but it still made the story less than I’d hoped.

Nonetheless, any week with a new Astro City is a good week!

Guardians of the Galaxy #19 Guardians of the Galaxy wraps up its various ongoing storylines this month – but unfortunately it’s not good. Star-Lord’s team returns from the future to learn that Adam Warlock managed to prevent the rift opened at the end of War of Kings from dooming that future, but the price he paid is of being transformed into his own evil future self, the Magus, whom the Guardians must now defeat to save the future again. They do so, but at a very high price: About half of the team is dead by the end of the story.

Boy, where to begin? Guardians as a series has been wrecked by crossovers with Marvel events, especially War of Kings. The characters have never been able to develop as a result, the team having been fragmented for months. The initial promise of Vance Astro arriving from the future and the murky threat of the mysterious Universal Church of Truth have been completely swamped by these later, largely unrelated, developments. The story’s developed so haphazardly that there’s really been no dramatic payoff to any of those elements, and killing off half the cast is a poor reward for fans following the series to this point. (And bringing them back would be even cheaper.)

The artwork in the series has gone steadily downhill, too, with Wesley Craig’s work here being its nadir: Simple, angular linework, extreme facial grimaces, minimal backgrounds, it’s very cartoony in appearance and just doesn’t work for me in the Marvel space milieu.

Its fellow title Nova has held up much better through the various crossovers, moving both its main character and its background forward a little bit each year. Guardians seems to have fallen completely apart, having lost its focus and not replaced it with anything. It’s one high-stakes action sequence after another, and that gets tiresome after a while unless there’s something more coherent holding it all together. But just typing the synopsis of the recent issues made me shake my head at how disjointed it all is. It may be time to bail on this series.

(Incidentally, although Kang the Conqueror appears prominently on the cover and does impact the storyline, he does so as a deus-ex-machina and isn’t even the adversary in the book. Talk about misleading!)

Ignition City #5 Warren EllisIgnition City wraps up this week. Cynical and violent, it’s been sort of interesting in pulling together analogs of old SF heroes into one rather depressing milieu. The story works out a little better than most of what I’ve read from Ellis’ series for Avatar, as I don’t really want to read what Ellis comes up with when a publisher lets him unleash the grotesqueries of his mind, but it’s still a so-so read. The world Ellis has concocted is interesting – after the golden age of spaceflight in the 1930s comes to an end, the remaining spacemen are stranded on the island of Ignition City in the 1950s – but we really only scratch the surface of it. The most interesting bit is a Buck Rogers character who’s depressed because of his glimpse of the bleak 25th century. Mary Raven’s quest to avenger her father doesn’t really measure up to the implied backstories of the other characters.

Gianluca Pagliarani’s artwork is okay, although his characters don’t always have a consistent look and their expressions tend toward the vacant; his renderings of the gritty setting are solid, though.

Overall, not one of Ellis’ stronger works, and I doubt I’ll be on board for any sequels.

Dynamo 5 #25 Jay Faerber is I suppose the reigning king of superhero soap opera comics, first with Noble Causes about a famous team of superheroes and the people they slept with, and now with Dynamo 5, about a team of young heroes who each have one power inherited from their father, Captain Dynamo, who fathered each of them with a different woman, and none with his actual wife, who’s now the team’s mentor. I bailed on Noble Causes early in its run due to an erratic publishing schedule, even more erratic artwork, and a story I couldn’t quite follow. I only gave Dynamo 5 a chance recently, and it’s a much better series, with a consistent artist, Mahmud A. Asrar, who’s entirely capable of drawing a fun, dynamic superhero series, with a bit of a Bryan Hitch look to his style but more of a fluid Alan Davis approach to his layouts.

This issue is apparently Asrar’s last, and the series is going on hiatus while Faeber brings a new artist up to speed. But the first 25 issues are a lot of fun, with characters from different backgrounds with powers that don’t always match their personalities, and the usual frictions among the members. This issue culminates the recent storyline in which the team were stripped of their powers, but in a twist reminiscent of Power Pack, they regain them but each member has a different power than they’d had before. So this is a natural breaking point between Asrar’s run and whatever comes next. It might also be a good jumping-on point for a new reader, save for the aforementioned hiatus, which may well see the series cease to be a regular series and go to some different format. Which would be a shame since that’s one of the things that put me off of Noble Causes.

Drawing comics art is hard work, no doubt about it, especially given the high standards artists working at a modern major company are held to by the company and the readers. (Just look at some of the criticisms I level at artists of comics I read.) So I respect both Faerber and Asrar for trying to figure out how to position Dynamo 5 to continue publication in the future. But on the other hand, options like a “series of mini-series” are very hard to pull off, and I think Robert Kirkman’s Invincible has demonstrated how important it is to have a regular artist who can work a regular monthly schedule and produce quality work as well; there’s really no substitute for it. Heck, the musical artist chairs afflicting some series at DC and Marvel have really hurt those series, too (I’m looking at you, Guardians of the Galaxy). Honestly I think finding such an artist ought to be Faerber’s highest priority for Dynamo 5.

All that aside, if you’re looking for some quality science fiction soap opera, check out the paperback collections of Dynamo 5. And then we can see what direction the series takes from here.

This Week’s Haul

Bloom County: The Complete Library volume 1: 1980-1982 Berke Breathed’s Bloom County was one of the most popular comic strips of the 1980s (the previous “most popular” strip being Garfield, and the next being Calvin & Hobbes). What always perplexed me about its popularity is that, well, for most of its run it wasn’t very good. And most of the best stuff is collected in this volume, the first of five from IDW collecting the whole series.

At the beginning, Bloom County was essentially a satire of small town America, as well as a satire of the rest of America as seen by people in that small town. Rather than commenting on American politics, as Doonesbury did, Bloom County focused on the quirks of pop culture (our inexplicable fascination with the British royal family, for example) and elements of local culture which had gained more visibility in the age of mass communication. But ultimately it shared qualities with many of the best comic strips: It was about its characters, especially smart-alec Milo Bloom, who was a young boy with a weird man apparently struggling to get out, and Michael Binkley, his insecure friend. The early cast also featured Steve Dallas, Cutter John, Bobbie Harlow, Binkley’s penguin Opus, Milo’s grandfather the Major, the perpetually-drunk Senator Bedfellow (maybe the best character name in the history of humor strips), Binkley’s father, and town busybody Otis Oracle. The strip was frequently off-the-wall, with a manic energy unlike most other strips in history. Breathed’s art both conveyed that energy and was more sophisticated than your traditional humor strips of the day (contrast it with the simplistic, repetitive art of Garfield, for instance).

For me, though, the series’ downfall arrived early, in the form of Bill the Cat, a self-conscious parody of Garfield which seemed to utterly miss the point that taking something that wasn’t very funny to start with (yet was inexplicably popular) and making it a little disgusting besides was, well, not very funny, yet still disgusting. Bill showed up in June 1982, and was immediately not-funny. Breathed would eventually use Bill to explore the excesses of popular culture, and he continued to be shocking unfunny, a character purchased after his sell-by date. Over time, Breathed phased out Bobbie Harlow (the character most responsible for character-based humor in the early strips), as well as Oracle, Bedfellow and the Major (three of his best tools for satirizing the narrow-minded right wing), leaving the cast with a group of eccentric characters largely devoid of warmth or meaning. Occasionally Milo would show signs of his early life, but the strip revolved around Opus and Bill, which just wasn’t as much fun. (The less said about the sequels to the strip, Outland and Opus, the better; both were largely unreadable and completely unfunny.)

Despite all this I’ve been looking forward to this volume since it was announced, as it collects many strips which – as far as I know – haven’t been printed since their first newspaper run, and are from the period of the strip I enjoyed the most, those earliest years: Steve Dallas and Cutter John competing for Bobbie Harlow’s affections, Binkley’s insecurities, Milo as both the voice of reason and the journalistic hack hunting for Senator Bedfellow’s head, and the weird individuals inhabiting the rural community of Bloom County.

I doubt I’ll pick up more than one volume after this one, but really, this one is all you need. It holds up pretty well 30 years later, its dated subject matter feeling more quaint than irrelevant, and it’s funny stuff. And as usual for IDW, it’s an attractive hardcover book, with an introduction and occasional strip comments by Breathed. A wonky chronicle of an unusual era, for both America and for comic strips.

This Week’s Haul

What does a mediocre week at the comics shop look like? A lot like this.

Fables is an A-list title whose story isn’t really exciting me, and The Marvels Project feels like a well-done re-hash of any number of Marvel history navel-gazing series from the last 20 years. All the rest are solid meat-n-potatoes titles which I enjoy but I don’t necessarily look forward to. The best series here is probably Booster Gold, whose ongoing storyline is quite interesting, but it fights against Dan Jurgens’ awkward storytelling and dialogue.

So why do I buy all these books? Well, honestly they are all entertaining “enough” to keep reading. Green Lantern Corps and Secret Six are relatively new additions to my list so I’m still trying them out, but neither is yet rocking my world. (GLC‘s early issues, which I read in collection, were quite good, but the series has lost its focus because of all the damned crossover events.) The Unwritten has a lot of potential, but is only starting to explore it, and I fully expect it’ll be a year or two before I decide whether it’s worth it. And I am honestly running out of steam on the Hellboy/B.P.R.D. line, and am really hanging on at this point because apparently it will be reaching a climax within the next year.

Still, even mediocre comics are better than no comics!

  • Booster Gold #25, by Dan Jurgens & Norm Rapmund (DC)
  • Fables #89, by Bill Willingham, Mark Buckingham & Steve Leialoha (DC/Vertigo)
  • Green Lantern Corps #41, by Peter J. Tomasi, Patrick Gleason, Rebecca Buchman, Keith Champagne & Tom Nguyen (DC)
  • JSA vs. Kobra #5 of 6, by Eric S. Trautmann, Don Kramer, Neil Edwards & Michael Babinski (DC)
  • Secret Six #14, by Hail Simone, Nicola Scott, Carlos Rodriguez, Doug Hazlewood & Mark McKenna (DC)
  • The Unwritten #6, by Mike Carey & Peter Gross (DC/Vertigo)
  • The Incredible Hercules #136, by Greg Pak, Fred Van Lente, Reilly Brown & Nelson DeCastro (Marvel)
  • The Marvels Project #3 of 8, by Ed Brubaker & Steve Epting (Marvel)
  • B.P.R.D.: 1947 #4 of 5, by Mike Mignola, Joshua Dysart, Gabriel Bá & Fábio Moon (Dark Horse)
  • Hellboy: The Wild Hunt #7 of 8, by Mike Mignola & Duncan Fegredo (Dark Horse)
Secret Six #14 Secret Six wraps up its latest story arc, “Depths”, in which the team was hired as muscle for a maximum-security prison and slave trading operation by a shady character named Mr. Smyth. The prison has imprisoned Artemis (the former substitute Wonder Woman) and a group of Amazons who attacked the US a few years back, and is operating with the blessing of governments who want to get such dangerous individuals out of their hair. There are some other nasty secrets around, too, as the team learns when Wonder Woman shows up to rescue her sisters and is defeated by the Six, leading to a schism among the team as to whether they should fulfill their contract or not sell their souls quite so cheaply.

Gail Simone’s script is pretty intense: The Six are all mercenaries with their own sense of morality, but who often find the people who hire them or fight them are a little too nasty for even their hardened sensibilities. As the Six one-by-one turn against the man who hired them, you get a sense of how callous each member is – or how much a sense of obligation outweighs a sense of morality for each one. As he was in John Ostrander’s Suicide Squad, Deadshot is usually the most entertaining character, as he seems utterly amoral most of the time, but every so often (perhaps too inevitably) he says “fuck it” and changes sides. He’s given a run for his money in this series by Ragdoll, who seems equally amoral but less intense.

Simone does a good job navigating the plot and unstable characterizations, but it feels like something’s missing from the series. Unlike Suicide Squad, these characters are unlikeable to a man; a few are perhaps borderline admirable in their convictions, but it’s difficult to see them as “heroes in their own minds”, and honestly if they all got killed off it would be hard to shed a tear for any of them. Maybe it’s the fact that the series works so hard to keep all six in the gray area between good and evil, the lack of a sense that any of them are moving in one direction or another, makes it less satisfying than it might otherwise be.

Incredible Hercules #136 This month’s Hercules is pretty funny – a welcome change for a series which often tries to be funny, but isn’t really all that funny. For instance, the set-up to get to this issue was pretty uncomfortable at times. But the payoff is hilariously silly: Hercules pretending to be Thor fights Thor pretending to be Hercules in a big fight scene filled with great facial expressions (penciller Reilly Brown does a bang-up job on the art) and very silly sound effects (helpfully scanned by Greg Burgas for his own review – go take a look).

This issue is a high point in a series which has been dragging lately (by contrast, Chris Sims thinks it’s “the single best comic on the stands today”, although it’s unclear whether he means the series or just this issue): It started out a couple of years ago as a quirky “two buddies against the world” series, but it’s become progressively more lighthearted and this difficult to take its dramatic side seriously. Currently it’s alternating issues between Herc and his sidekick Amadeus Cho (the seventh smarted person in the world, also a teenage boy), which doesn’t work so well when you’re only reading an issue a month. The series feels directionless, and this issue an aberration in being so entertaining.

This Week’s Haul

  • Batman and Robin #5, by Grant Morrison, Philip Tan & Jonathan Glapion (DC)
  • Planetary #27 of 27, by Warren Ellis & John Cassaday (DC/Wildstorm)
  • Criminal: The Sinners #1, by Ed Brubaker & Sean Phillips (Marvel/Icon)
  • Astonishing X-men #31, by Warren Ellis, Phil Jimenez & Andy Lanning (Marvel)
  • Absolution #2 of 6, by Christos Gage & Roberto Viacava (Avatar)
  • Irredeemable #7, by Mark Waid & Peter Krause (Boom)
  • Witchfinder: In The Service of Angels #4 of 5, by Mike Mignola & Ben Stenbeck (Dark Horse)
  • The Boys #35, by Garth Ennis & Darick Robertson (Dynamite)
  • Star Trek: Romulans: Schism #2 of 5, by John Byrne (IDW)
Planetary #27 Once upon a time there was a little comic book series called Planetary. It was part of the Wildstorm universe, nominally (it crossed over with The Authority, for example), but really it was a series that stood on its own: A group of adventurers bankrolled by a large corporation whose head stayed in the shadows explored the secret history of the world.

Okay, I’ll fess up: Ten years ago Planetary was my favorite comic book being published. Well, maybe I liked Astro City as much (and I like Astro City an awful lot), but for a while Planetary was the one I looked forward to the most. In addition to weaving a clever tapestry of a world with an exotic and mysterious background, it was a pastiche of various pop culture settings. The preview was a dark take on the Hulk, and the first issue featured Doc Savage and six other characters of the pulp era, having tried and failed to save the world through superscience in the 1930s, and who were then lost for 50 years. The second issue put a new spin on 50s Japanese monster films, and the third was a spooky Hong Kong action film. And so on. They were smartly written by Warren Ellis, and lavishly illustrated by John Cassaday, both names which were new to me at the time (I’d seen an X-Men mini-series Cassaday had illustrated before, and I hadn’t read Ellis’ Transmetropolitan yet).

The series started out monthly, then went bimonthly. At some point I learned that it was planned to run for 24 issues. The 24th issue came out, then the 25th, then the 26th, which seemed to be the climax of the series, except that it left one dangling thread. Now, several years later, the 27th and final issue is out, resolving that last thread.

The issue itself is a bit of a disappointment, but then, I’ve been waiting for it for almost 3 years, and it is really just the denouement to the larger story, so really it would have been hard to live up to expectations, just because of circumstances. Placed in context with the rest of the series, it’s fine. The issue itself revolves around theories of time travel and time manipulation, as one of the supporting characters was able to warp local time around himself, prior to his disappearance. The team builds a time machine hoping to save him, which leads to some fairly heavy discussion of the nature of time travel (in particular the recently-popular notion that it’s impossible to travel to the past earlier than the invention of the first time machine, and what that implies about the invention of that first machine). It’s a pretty crunchy story with a heartwarming ending.

While Warren Ellis has some reservations about the series, mainly due to some bad things that happened during its run, I think it’s actually one of the two archetypal Ellis stories; it and Transmetropolitan, although superficially quite different, have almost exactly the same themes, and in a broad sense the same approach: They’re both about grumpy old guys who are supremely pissed off at all the wrongs in the world and do whatever they can to try to right them, but under their crusty demeanors they’re both dreamers. While one should always be cautious of reading a work of fiction as representing the views of an author, from everything I’ve read by Ellis, how these attitudes and themes keep reoccurring, I think Spider Jerusalem and Elijah Snow both contain an awful lot of Warren Ellis in them.

At its core, Planetary has been about wonders both known and unknown, and railing against people and forces that would keep those wonders reserved for the elite when they could do so much good – or at least ought to be enjoyed – by everyone. I’m sure a great deal could be written about the fact that one group of privileged superpowered characters – the heroes – are fighting against another such group to bring these wonders to the world, and why should either group have the right to make those decisions for everyone? (There’s a hint of such disagreement being raised at the start of this issue.) To some extent I think Ellis is putting such a point of view out there so it can be debated, but the story itself is espousing that point of view because, well, it’s his story.

You could also view Planetary as Ellis’ argument for why a world full of superheroes wouldn’t have been fundamentally changed: Because someone’s been conspiring to keep the really good stuff from getting out. In this sense, Planetary is the comic book equivalent of Vernor Vinge’s novel The Peace War.

In any event, Planetary has been a great series, lavishly illustrated by Cassaday, beautifully envisioned, and with great re-read value. If you haven’t read it before, start with the first collection. There are 3 collections available, and hopefully a fourth will collect the last 9 issues of the series.

By the way, this final issue has a trifold cover featuring characters from throughout the series. Here’s the whole thing (click to enlarge – it’s big):

Planetary #27 full cover

This Week’s Haul

Actually 2 weeks’ worth of stuff, since I was on vacation for a week:

  • Astro City: Astra #1 of 2, by Kurt Busiek, Brent Anderson & Alex Ross (DC/Wildstorm)
  • Green Lantern #46, by Geoff Johns, Doug Mahnke & Christian Alamy (DC)
  • Justice Society of America #31, by Bill Willingham, Matthew Sturges & Jesus Merino (DC)
  • Madame Xanadu #15, by Matt Wagner & Michael Wm. Kaluta (DC/Vertigo)
  • Power Girl #5, by Jimmy Palmotti, Justin Gray & Amanda Conner (DC)
  • Sleeper: Season Two TPB, by Ed Brubaker & Sean Phillips (DC/Wildstorm)
  • Wednesday Comics#12 of 12, by many hands (DC)
  • Immortal Weapons #3 of 5, by Rick Spears & Tim Green II, and Duane Swierczynski & Hatuey Diaz (Marvel)
  • Guardians of the Galaxy #18, by Dan Abnett, Andy Lanning & Wesley Craig (Marvel)
  • The Incredible Hercules #135, by Greg Pak, Fred Van Lente & Rodney Buchemi (Marvel)
  • Nova #29, by Dan Abnett, Andy Lanning, Kevin Sharpe & Nelson Pereira (Marvel)
  • Echo #15, by Terry Moore (Abstract)
  • The Pound #1, by Richard Moore (Antarctic)
  • The Unknown: The Devil Made Flesh #1 of 4, by Mark Waid & Minck Oosterveer (Boom)
  • Invincible #66, by Robert Kirkman & Cory Walker (Image)
Astro City: Astra #1 If you haven’t read Astro City before, or the long delays in publishing The Dark Age have put you off it (or if you just didn’t like it, which I could believe), then this 2-part special Astra is a good point to jump on. Astra is the daughter in a Fantastic Four-type team of superheroes, having previously appeared as a young girl in a good 2-parter a decade ago. Well, now she’s all grown up and is graduating from college, trying to figure out what she wants to do next. You’d think this would be easy for a world-famous superheroine and theoretical in-line-for-the-throne of two exotic kingdoms, but it’s more complicated than that for Astra. This story is very much in keeping with Kurt Busiek’s explorations of the personal nature of living in a world with superheroes.

As Mike Sterling notes, the cover of this issue isn’t a great advertisement for people seeking out the comic; it’s a cute idea, but for a series now trying to reestablish itself on a regular schedule, they should have gone with something more traditional.

Sleeper: Season Two I quite liked the first volume of Sleeper, so I snapped up the second volume as soon as it came out. The first was about a superpowered character, Holden Carver, who was put into deep cover by his spy organization into an international crime organization, but when his boss went into a coma he was left on his own and had to grapple with the fact that he probably wasn’t going to come in from the cold but he wasn’t one of the bad guys either, even though he started to befriend several of them. At the end of that volume, two things had happened: He had pretty much given up on ever coming back to the side of the good guys and had risen in the ranks of the crime group, and his former boss came out of his coma.

So while the first volume followed Carver’s descent into darkness as he adjusted to being on the side of the devils, the second volume dangles hope of redemption in front of him, even as he realizes that the guys he used to work for weren’t exactly angels themselves, and that the only way out is to somehow get away from both of them – a good trick since the leaders of both groups are highly talented planners and manipulators who are using him as a double agent to get at each other.

Although the novelty of the idea has worn off by this volume, Ed Brubaker still spins an intense yarn as Carver plays both ends against the middle in an intensely dangerous game, trying to out-think the thinkers, and bringing the series to its conclusion. As I said in the first volume, it required a big finish, and it gets one, although Carver’s ultimate fate ends up being a little disappointing (Zack Overkill’s ending in Incognito was much more satisfying). But Brubaker’s hard-edged plotting means he really has few options available unless he decides to change some of the rules at the last minute, which isn’t the sort of thing he does; Brubaker always does his best to play fair with his readers. Sean Phillips’ art is terrific, as always, not too flashy (and the super-beings in the story don’t have flashy powers), and very, very dark, as befits the story. If you like Michael Gaydos’ artwork (e.g., on Marvel’s Alias), well, Phillips’ is all that and a lot more.

Sleeper might be Brubaker’s best work, but not by much; Criminal and Incognito were both very good, too. In any event, if you like dark superhero stories and criminal noir yarns, then you should definitely check out Sleeper. It took a while, but Brubaker’s definitely won me over as a fan.

(Hmm, I wonder if this means I should check out Brubaker’s mainstream work for Marvel? I read X-Men: Rise and Fall of the Shi’ar Empire and thought it was okay, but his Captain America series has been very well received and I haven’t done more than thumb through that.)

Wednesday Comics #12 With the final issue of Wednesday Comics, I’ll run down the series, in order from what I think was best to worst:

  1. Flash: Clearly the top of the class of the series, Karl Kerschl played around with story structure, sometimes a little too much, and the ending felt abrupt and a little confusing. However, his artwork was solid-to-excellent, and his handling of the characters of Barry and Iris evoked the Flash’s adventures of the 60s and 70s without feeling dated. I’ve never seen Kershl’s work before, but I’ll keep an eye out for it in the future.
  2. Strange Adventures: I’ve had mixed feelings about Paul Pope’s work in the past, and the first half of the story here felt pretty pedestrian, a straightforward “back to basics” yarn for Adam Strange (who originally was just a step away from being a rip-off of John Carter of Mars). Pope won me over with the second half, with the twist he threw in (Strange is an aged archaeologist on Earth, a young hero on Rann) and how he worked it into the story. He brought it in for a graceful landing, and made me think I’d be happy to read an Adam Strange (or Doctor Fate) series by Pope. Well done.
  3. Supergirl: Jimmy Palmiotti’s story was light and amusing, and had no pretensions of being more than that. Conner seems to be the ideal artist for Palmiotti’s flights of fancy, as we’ve seen in Terra and Power Girl. The last page has a cute twist to it. It’s a big step down from the two stories above, but I still enjoyed it.
  4. Kamandi: I’m not a fan of Jack Kirby’s DC creations, as I’ve said many times before, and Dave Gibbons’ story is trivial and generic. What raises this series above the others is Ryan Sook’s amazing artwork. I’ve seen him develop for a few years now, since his work on Mike Mignola’s Jenny Finn, and this is hands-down the best work he’s ever done. If he’s up for a monthly book, someone ought to pair him with a top-flight writer and put him on a top property, because he’s really that good.
  5. Deadman: An uneven story by a couple of guys I’m not familiar with. It seemed to evoke the Dini/Timm animated cartoons in its look, and it was a pretty straightforward Deadman story overall; it would have fit in well with his shorts in Adventure Comics circa 1980. Pretty good, not great.
  6. The Demon & Catwoman: This story meandered all over the place, and felt like a rehash of any number of Demon stories I’ve already read. Brian Stelfreeze’s art was interesting, since I’ve don’t think I’ve seen him do line art before, just painted work. I’d be happy to see more of it. A few nice moments sprinkled through the otherwise pedestrian script, though.
  7. Green Lantern: A yawner of a script by the usually-reliable Kurt Busiek, although Joe Quinones’ New Frontier-esque art was good. Like the previous story, it had a few good moments sprinkled in, but this was a run-of-the-mill series.
  8. Metal Men: Also run-of-the-mill, which was probably more than most people expected from Dan Didio, whose fiction writing I don’t think I’ve ever seen before. Jose Luis Garcia Lopez is always good for some boffo artwork, though.
  9. Sgt. Rock: Utterly routine story by Adam Kubert, with art that looked like it was phoned in by Joe Kubert. Too bad.
  10. Metamorpho: Neil Gaiman and Mike Allred mostly play around with story structure, very self-consciously. The basic story wasn’t very much, and the structural experiments weren’t very interesting to me, so I don’t count this as a big success. A nice try, though.
  11. Hawkman: Mostly-lovely artwork by Kyle Baker completely sunk by his wretched story and awkward script, complete with an abrupt ending. Probably the biggest disappointment in the series.
  12. Teen Titans: A “nice try” of the story with a twist that came too late to save it, and artwork in a style that doesn’t appeal to me, with an unsympathetic coloring job. The last page doesn’t even feel like an ending, and it ends on a cliché.
  13. Batman: Nice Mazzucchelli-esque art, but Azzarello’s script meandered around the edges of the story, going for a noir feel without any of the impact I expect from noir-ish stories. And ultimately I just didn’t care about the story being told, as the characters were too superficial.
  14. Superman: John Arcudi’s story, about aliens making Superman doubt his identity, just felt completely wrong for the character, so wrong that even revealing what was going on didn’t make me believe in it. Lee Bermejo’s art didn’t work for me at all, with a coloring job that made the pictures look ridiculous. This one just missed on every level, and it didn’t even feel like a Superman story. An Atomic Skull story would have been a step up.
  15. Wonder Woman: Ben Caldwell seems pretty talented (this is my first exposure to his work), but his approach to this story didn’t work for me at all: Way too many panels, very little detail, too many words, and layouts that rendered the whole thing basically unreadable. He seemed to be actively working against the format. I think I gave up after the second page.

So what about the package as a whole? Well, it was very uneven, and it was disappointing that only 3 of the 15 stories were more than mediocre, and there were so many that were just blah, indeed that fully a third of them were downright bad (okay, Sturgeon’s Law applies, but still, disappointing). The art in the series was generally good, but the writing really fell down, time after time, either trying and failing to be meaningful (Superman), being too lightweight (Green Lantern, Metal Men, Sgt. Rock), or trying to be clever about working with the format but failing (Batman, Hawkman). The best strips told stories with their own unique twists or structure, which worked within the page-a-week format but weren’t self-conscious about it.

If DC tries an experiment like this again, I doubt I’d pick it up unless it looks like they’re putting a new twist on it, or the stories appear to be significantly better. Overall I don’t think Wednesday Comics was a successful experiment, and I think it will be quickly forgotten. So far DC hasn’t come close to the artistic success of 52 in their later weekly series.

The Unknown: The Devil Made Flesh #1 Last month, I was disappointed in the ending to the first series of Mark Waid’s The Unknown, as the story ended in an unsatisfying manner. But this first issue of the new series has me excited for what Waid is doing.

In the first series, James Doyle is hired as an assistant and bodyguard to Catherine Allingham, the world’s greatest detective – who has six months to live. Naturally she’s become fascinated by things involving life extension, death, and the soul, perhaps obsessed. In this issue, Doyle is on his own, being hired as a security guard for a park where Allingham will also be present – but Doyle has no memory of meeting her. Moreover, it’s a year later. And Allingham is hiring a new assistant. Doyle starts to regain his memory, and realizes that many things are not right, and he starts investigating why.

This is quite a hook for the series, and explains why the first series was merely set-up; in its way, it’s as big a revelation as the big surprise in Invincible ten issues in, only here it’s the set-up for the story going forward. On top of that, this issue ends on a big cliffhanger.

Waid’s got me. I’m hooked.

This Week’s Haul

  • Batman and Robin #4, by Grant Morrison, Philip Tan & Jonathan Glapion (DC)
  • Blackest Night #3 of 8, by Geoff Johns, Ivan Reis & Oclair Albert (DC)
  • The Brave and the Bold #27, by J. Michael Straczynski & Jesus Saiz (DC)
  • Ex Machina #45, by Brian K. Vaughan & Tony Harris (DC/Wildstorm)
  • JSA vs. Kobra #4 of 6, by Eric S. Trautmann, Don Kramer & Michael Babinski (DC)
  • Hercules: Prince of Power HC, by Bob Layton (Marvel)
  • Wednesday Comics #11, by many hands (DC)
  • Unthinkable #5 of 5, by Mark Sable & Julian Totino Tedesco (Boom)
  • Star Trek: Romulans: Schism #1 of 5, by John Byrne (IDW)
  • Atomic Robo: Shadow From Beyond Time #5 of 5, by Brian Clevinger & Scott Wegener (Red 5)
The Brave and the Bold #27 J. Michael Straczynski starts his long-awaited run on The Brave and the Bold this month. The comics blogosphere’s reaction to this assignment was basically, “Wait, DC signs one of the biggest names in comics and assigns him to a book whose sales were in a slump the last time big name creators were on it, and has been slogging along through limbo ever since?” B&B was thoroughly Mark Waid’s book, and honestly it should have been cancelled when he left it (although some of the interim stories have been decent). But why put Straczynski on it? Did he request it, to be able to have his own sandbox to play in? Who knows?

The story itself is merely okay. It features Batman and the extremely obscure character from the original Dial H For Hero, and it’s a thin story with a rather simplistic moral about doing something with one’s life.

I’ve written several times before about my criticisms of Straczynski’s comics work, as much as I loved Babylon 5, and this issue is towards the lower end of his comics work. If all he’s going to do in B&B is write a few unconnected stories, then I don’t think it’s going to be worth it. Meanwhile, we’ll see how well he keeps up with the schedule, inasmuch as Thor was consistently shipping late and The Twelve – perhaps his best comics work – seems to be on hiatus. And, more importantly, whether he has a plan for what to do with a series with such a scatterbrained premise.

Wednesday Comics #11 It’s a little hard to believe that Wednesday Comics is coming to an end after one more issue, given that some of the stories feel like they’re not even close to being done after this issue. Superman, even though it’s been a terrible story, feels like it’s about to turn into the second half of the story after the cliffhanger here. Supergirl has been much better, but with her facing down aliens as her super-pets arrive on the scene seems like it’s setting up for several more pages, too. And then there’s Hawkman, which has a climactic moment this page, but then Kyle Baker’s over-the-top writing in this story has featured a climactic moment every other page. But I don’t see how Baker’s going to pull together Hawkman, Aquaman, an alien invasion, and DInosaur Island together into a satisfying finish in one more page. Of course, the writing’s been on the wall for weeks that Hawkman would be a terrible story.

In other episodes, Strange Adventures has a neat touch in dealing with its villain this issue. And although I haven’t read Wonder Woman in weeks, this week’s page finally makes good use of the large-page format with a nice 2/3-page spread. Too bad I’ve long since stopped caring.

Next week we’ll see how things finish up, and I’ll revisit all of the stories in their totalities.

Hercules Prince of Power HC Among the most fun comics I can recall reading were Bob Layton’s two Hercules mini-series from back in the 80s. Hercules, the Greek demigod of myth, had returned to Earth and adventured with The Avengers for quite a few years; although a good guy, he also had a tendency to get drunk and pick fights, and – being a god – was able to shrug off the consequences of his actions much of the time, sometimes leaving a trail of carnage and/or sadness behind him. In short, having Hercules on Earth didn’t seem quite fair to everyone else.

Layton tackled this challenge in novel fashion: Hundreds of years in the future, Hercules angers his father Zeus – again – and Zeus exiles him, but this time he exiles him to outer space, where there are plenty of beings who are Hercules’ equal, or more. This helps Hercules gain perspective on his place in the universe, but Layton also uses it for a series of absolutely hilarious adventures. Accompanied by a Recorder, a robot charged with observing everything he does, Hercules wades through a series of entertaining adventures, before finding himself suddenly aging, and learning that things have recently gone quite poorly for the gods of Olympus, forcing him to return home before he dies of old age to find out what’s going on.

Although at times a moving drama, Layton never relinquishes his light touch on the material, and Hercules generally comes across as a nicer guy – and a more mature one – than the one currently appearing in The Incredible Hercules (although that series is not bad). And now that Marvel’s collected this in a handsome hardcover volume, I highly recommend checking it out. It’s a good time.

(It looks like Layton’s other Hercules-related stuff, including the sequel to these stories, will be collected in a second volume later this year.)

Unthinkable #5 Unthinkable was one of three series from Boom! Studios that piqued my interest this year, but I didn’t enjoy it nearly as much as either Irredeemable or The Unknown. The premise was that author Alan Ripley joined a government think tank after September 11 to try to come up with other unlikely scenarios that terrorists might use to attack America or other countries. Which sounds fine until the think tank is disbanded and some of their scenarios come to pass.

It’s a nifty high concept, but a tough one to pull off, since it plays its premise largely straight, which means having to thread a needle to make it seem plausible in the face of, well, doing the impossible. Writer Mark Sable gives it a good try, but I don’t think he pulls it off; the ultimate story behind the unthinkable events feels a little too simplistic, really in much the same way the climax to Watchmen didn’t quite hold up. I guess when you’re being compared to Watchmen – even flaws in Watchmen – you’re doing something right, but still the story didn’t really work for me. A worthy try, though.

Artist Julian Totino Tedesco isn’t really my kind of artist; his sketchy linework over highly realistic layouts remind me of Jackson Guice, but darker. I think he could have used an inker with a strong sense of line coherence, a Tom Palmer sort, to pull the pencils together. But that’s just me.

Star Trek: Romulans: Schism #1 I’m not sure what to make of John Byrne’s Star Trek series for IDW. Assignment: Earth followed the adventures of Gary Seven and Roberta Franklin in the early 1970s, and then Crew followed the career of Number One prior to becoming Captain Pike’s first officer on the Enterprise. Now Romulans: Schism appears to involve the shaky Klingon/Romulan alliance circa the end of the classic Star Trek TV series (or maybe a couple of years after that, although not much later since Star Trek: The Motion Picture takes place at most 5 years after the end of the series, and the designs here are mostly classic Trek). Number One appears to be back, a little grayer, and the Commodore commanding a Constitution-class ship.

What’s confusing to me is that Byrne usually has a method to his madness, a larger story that the smaller ones fit into, but it’s awfully hard to see how these three series fit together. Assignment: Earth was a set of mildly entertaining short stories, but the characters and plots weren’t really all that exciting. Crew was considerably more entertaining, but seemed to end just as it was about to get really good. Now we’ve jumped forward to focus on the two main villainous races in classic Trek. So where’s it all going? Or is Byrne just content to tell a few independent short stories, and enjoy playing in the Trek universe on his terms? Maybe it’s not going anywhere.

On the bright side, Byrne captures the visuals of classic Trek perfectly; the thing looks beautiful. And Crew was a very well-told set of stories, while Romulans: Schism is off to a good, if rather ominous, start, with a solid cliffhanger at the end of this first issue. Despite being perplexed by Byrne’s ultimate goal – if there is one – this is some of the best Trek material I’ve read in decades, and that makes it worth the price on its own.

(Hmm, on further review, it looks like this might be a sequel to an earlier two-part Byrne story, The Hollow Crown, which I hadn’t heard of before. So apparently I’m missing at least one piece of the puzzle.)

Atomic Robo: Shadow From Beyond Time #5 I’ve been conflicted about Atomic Robo since it began. I appreciate the premise – Nikola Tesla creates a sentient robot who lives into the present day and fights big monsters – and also Brian Clevinger’s wacky sense of humor in setting up the situations and writing the dialogue. Of course, the parallels between Robo and Hellboy are obvious; Robo’s personality is a little more extroverted, but they’re both strong monster-fighters with flippant tongues. The problem is that while Mike Mignola’s stories for Hellboy can be a little erratic, each individual story holds together pretty well, and when the story trails off at the end, it’s usually evident that that’s what Mignola was going for. The first Robo mini-series was a collection of vaguely-linked short stories, and the second one purported to be a single story but scattered to the four winds at the end.

All that said, Shadow From Beyond Time is a solid step forward for Robo. It starts with Robo, Charles Fort, and H.P. Lovecraft in the 1920s fighting a Lovecraftian creature. The problem is that this creature comes from outside time, so Robo fights it over and over in the following years until it all comes to an end in this issue when he figures out a way to deal with it, and even loops back to the beginning to bring some closure to the first chapter of the story. It’s easily the best-told story in the series so far, and it makes me optimistic that things will keep getting better.

Which is good, because as amusing as Robo can be as a character, it’s difficult to get invested in a series which is largely told in retrospect, and whose setting (Robo’s team and organization at Tesladyne) is left, at best, fuzzy. Madcap adventure can only take you so far.

This Week’s Haul

Hey, it’s my 150th comic book haul entry!

  • Booster Gold #24, by Dan Jurgens & Norm Rapmund (DC)
  • Green Lantern Corps #40, by Peter J. Tomasi, Patrick Gleason, Rebecca Buchman, Tom Nguyen & Prentis Rollins (DC)
  • Secret Six #13, by Gail Simone, Nicola Scott & Doug Hazlewood (DC)
  • The Unwritten #5, by Mike Carey & Peter Gross (DC/Vertigo)
  • Wednesday Comics #10 of 12, by many hands (DC)
  • The Incredible Hercules #134, by Greg Pak, Fred Van Lente, Reilly Brown & Nelson DeCastro (Marvel)
  • The Marvels Project #2 of 8, by Ed Brubaker & Steve Epting (Marvel)
  • B.P.R.D.: 1947 #3 of 5, by Mike Mignola, Joshua Dysart & Gabriel Bá (Dark Horse)
  • Hellboy: The Wild Hunt #6 of 8, by Mike Mignola & Duncan Fegredo (Dark Horse)
  • The Life and Times of Savior 28 #5 of 5, by J.M. DeMatteis & Mike Cavallaro (IDW)
The Unwritten #5 An interesting twist to The Unwritten this month: Rather than starting a new story (the first one having ended on something of a double cliffhanger) with Tom Taylor, instead we’re presented the shadow history of Rudyard Kipling, who seems to have sold a bit of his soul for his successful fiction and poetry, but eventually turned against the people he bargained with, and they brought him low for it.

If this sounds like a dark twist on the bargain Shakespeare made with Morpheus in Neil Gaiman’s Sandman, well, other folks have noticed this too, only in this case the bargain seems to be with a secret cabal – who may or may not be human – who are using fiction and writers thereof for their own purposes. So there’s more to this secret history than Kipling’s story, he’s just how we’re getting our first direct exposure to it. Tom Taylor’s father clearly knew something of them as well, so I expect we – and Tom – will be learning more about them in the months to come.

Peter Gross does some excellent work with his period art for this issue, less cartoony than his usual style, which is a good thing.

Wednesday Comics #10 My old bud Jason Sacks (whom I know from my APAhacking days) wrote a thoughtful piece about the different creators in Wednesday Comics, with particular attention to Paul Pope on Strange Adventures. There’s a lot he says that I don’t agree with (the statement “We can’t expect an auteur approach from Busiek” I think shows a fundamental misunderstanding of Busiek’s career; and as I’ve said before I find Ben Caldwell’s Wonder Woman strip to be truly terrible, making the least out of the series’ format), but it’s still an article well worth reading.

(By the by, the “Unhand me, you pink furless thing!” panel Jason lauds in Pope’s page this week looks like a direct homage to the famous Charlton Heston line in Planet of the Apes. And inasmuch as Pope has taken Adam Strange back to his roots as a twist on the John Carter of Mars premise, I think Pope’s showing his influences rather clearly rather than being a straightforward auteur as Jason sees him.)

Deadman reaches its climax this week, but it’s something of a routine thing (“That’s it?”). On the other hand, Green Lantern and Metamorpho are both aiming for their climaxes next week, and they do so in different ways, with a darkest-before-the-dawn moment in Metamorpho, while GL defines the dawn through sheer bravado. And Karl Kerschl draws a gorgeous Flash page this week (which Jason reprints in his aforelinked article), though the story has fragmented a bit and I hope he can pull it together into a big finish.

And as for Pope’s Strange Adventures, well, it also reaches its climax this week, and it’s a rather clever one. I almost lament that Pope wasn’t given a larger canvas (in number of pages, not page size) to play out the ideas he’s presented here, as it’s perhaps the most interesting take on Adam Strange in decades. With two pages left to go for the denouement, I’m curious as to what other gems Pope can present in this milieu.

The Life and Times of Savior 28 #5 I nearly stopped buying The Life and Times of Savior 28 after last issue, but #4 was just interesting enough to make me buy another issue. I guess that’s a good thing, as it turns out it was a 5-issue mini-series, which I didn’t realize; I’d thought it was going to be a longer-form, ongoing series, and that this was still essentially the prologue.

I’ve never been a big fan of J.M. DeMatteis’ writing, as it tends toward the portentious while being simultaneously quite shallow. Savior 28 meets both of these criteria, being a retrospective of a Superman-like figure who strode unevenly through the 20th century before being killed by his former protege, just when he was trying his best to unify the world peacefully. Savior 28 was a sometime-drunk, once had a nervous breakdown, never quite left the ideals he fought for in World War II behind, and thus seemed utterly obsolete and ineffective – despite his great powers – in the 21st century. All of this is presented without any subtlety at all, right down to his uplifting speech to the United Nations being cynically dismissed by the world at large. Realistic? Perhaps, but it’s as unmoving a portrayal of superheroes brought low by real-world concerns as any I can recall, made all the less effective by the larger-than-life, Kirbyesque art of Mike Cavallaro, which seems appropriate to this story only in that it’s as unsubtle as the writing.

While I can see what DeMatteis was going for here, I think it ended up as a simple hodge-podge of ideas, with heavy-handed presentation right down to the series’ grace note on its last two pages. This territory has been worked much better in series like Astro City (with the Silver Agent storyline), Kingdom Come, or even the largely-forgotten Doctor Tomorrow from Acclaim Comics. If this had been merely the set-up for a longer form story, then there could have been some promise here, but as it turned out Savior 28 was a pretty simple, and not very fun or insightful, series.

Greg Burgas liked it, though, as did Rich Johnston.

The Spider and the Mouse

My own feelings about Disney buying Marvel Comics is that it’s generating a lot of hoopla, but without much reason to believe it’s going to be a big change in comics publishing.

My indifference is based on the fact that I don’t really care about anything Marvel-related other than their comic book publishing arm, and publishing is clearly not why Disney bought them. Most of the value in comic books these days is in the merchandising of the intellectual property, that is, turning the characters into movies, toys, collectibles, and theme park fodder. And while those can be fun, my days of hoping for the perfect X-Men movie adaptation have faded into distant memory. I didn’t bother seeing the second or third Spider-Man films, or the second Fantastic Four film, and I’m still kicking myself for wasting two hours watching the third X-Men film. I might buy a particularly novel toy of collectible once every few years (I gave my dad a Doctor Fate action figure a few years ago). And at theme parks I’m more interested in the rides than in the characters.

I care about the comic books. Which is, I realize, a niche industry and not where the money is. But it’s what I care about.

So what does Disney’s purchase mean for the comic book arm? Well, we don’t really know, and won’t until the deal is concluded and we know where in the Disney empire Marvel lands. And even then we don’t know until we find out whether Disney leaves it more or less alone, or takes a hands-on approach to publishing.

It’s not like Marvel hasn’t been corporate-owned before. And heck, DC has been corporate-owned for decades (they’re owned by Time-Warner). So I don’t think that means anything one way or the other. The difference is that it’s unlikely that Marvel will ever be owned by anyone other than Disney – unless Disney so mismanages the properties that it spins Marvel out again – and that Disney is its own unique corporation. But mere corporate ownership doesn’t really mean anything.

One could argue that there’s reason for optimism that Disney could pump money into Marvel publishing and encourage them to develop new properties, character and stories. On the other hand, I understand Disney has a reputation of being rather parsimonious, so it doesn’t seem like that’s a good bet. Rumor has it that DC is already starting to suggest that Disney’s ownership could change Marvel for the worse, as far as comics creators are concerned. But if Marvel, for example, started lowering salaries, that would be bad news for the industry as a whole, since that would lower pressure on other companies to offer good wages, and make it harder for talent to make a living (or even a part-time living) in the business. And that’s bad for us fans.

Then again, some people point to the Pixar acquisition as Disney having respect for top talent, as several Pixar folks are in charge of major arms of the Disney empire. But will Disney see Marvel’s comics arm as containing “top talent”? How has Disney ownership affected the rank-and-file at Pixar?

So really we just don’t know yet how things will shake out. Disney could be a huge boon to Marvel publishing, or it could be a curse of varying proportions, or it could just leave well enough alone. But even then, Marvel hasn’t been “The House of Ideas” for a couple of decades now; with a few individual exceptions (largely during the “Heroes Return” period of the late 90s), it’s been cranking out increasingly tired reduxes of old stories, with ever-more-ridiculous event crossovers; a far cry from the days of Stan and Jack, or even the days of Jim Shooter.

Until the deal is concluded, Marvel will continue on its current trajectory, for better or for worse. Then we’ll see how Disney really wants to run the publishing arm. My best guess is that they’ll let it continue on as it has, while exploring how it can grow its markets, or move into new markets such as supermarket check-out stands. But overall it’s going to be a small cog in the Disney empire, as comic books are only a small piece of publishing in the United States.

Incidentally, there have been several amusing mash-ups of Disney and Marvel characters over the last week. You can see some here, here, and here.

This Week’s Haul

Hot on the heels of Disney buying Marvel Comics, it’s time for another round of reviews.

  • Wednesday Comics #9 of 12, by many hands (DC)
  • Immortal Weapons #2 of 5, by Cullen Bunn, Dan Brereton, Tom Palmer, Stefano Gaudiano & Mark Pennington, and Duane Swierczynski & Travel Foreman (Marvel)
  • Incognito #6 of 6, by Ed Brubaker & Sean Phillips (Marvel/Icon)
  • Irredeemable #6, by Mark Waid & Peter Krause (Boom)
  • Sir Edward Grey: Witchfinder: In The Service of Angels #3 of 5, by Mike Mignola & Ben Stenbeck (Dark Horse)
  • The Boys #34, by Garth Ennis & Carlos Ezquerra (Dynamite)
Wednesday Comics #9 Another week, another Wednesday Comics. Green Lantern, Metamorpho and Strange Adventures all have significant developments, although the Green Lantern one seems too sudden, and I’m having a hard time keeping track of the parties in Strange Adventures (and why do the aliens all look like Baboons?).

I’m still a little baffled by where Flash is going, although this issue has a nifty stylistic gimmick involving comic strips, which I enjoyed.

Three more issues…

Immortal Weapons #2 Immortal Weapons is a 5-issue mini-series bridging the gap while Iron Fist is on hiatus (though whether it actually comes back is still uncertain), each issue spotlighting one of Fist’s fellow superhuman warriors from the mystical cities in the sky. Fist’s own series flagged a little toward the end, but it was generally quite good; Immortal Weapons is just as good, and maybe a little better. The first issue provided the biography of Fat Cobra, whose history didn’t quite match his recollection of it. This second issue focuses on Bride of Nine Spiders, a considerably creepier figure than the gregarious Cobra, and it’s told as a horror story involving one of the Bride’s eight-legged companions, and the fate of several people interested in it. Dan Brereton nails the spooky feel of the story, which would feel perfectly at home in some of the horror stories of the 1970s. Good stuff.

There’s an Iron Fist backup story running through the series, which is a pretty routine piece about the family of one of Fist’s students getting embroiled in a drug-related conflict. I guess it’s marking time for the main character before wherever his series goes next, but the series would be better-served with longer main stories, I think. Nonetheless, if you’ve any interest in Iron Fist at all, I’d suggest giving this series a try.

Incognito #6 Brubaker & Phillips’ Incognito wraps up this week. It started as a pulpy adventure yarn in which Zack Overkill, a former supervillain, was in witness protection after testifying against his boss. The story progressed as Zack learned he could get his powers back, and was conflicted about whether to use his powers for good or for bad. Predictably, eventually everyone interested finds out about him, and he ends up between a rock and a hard place.

But the series seemed a little pedestrian and manipulative – until this issue, when everything is revealed: Who Zack is and what his background is, and it’s, well, not what I was expecting, and made his story much more compelling, enough so that I hope this isn’t the end of Zack’s story, since I’d be happy to read more of it. Oddly, although the text piece Brubaker writes for each issue is titled “The Secret Ingredient is Pulp”, I’d say the secret ingredient is really… secrets. The hard-boiled suspense approach felt slightly out-of-place in Zack’s world, but once the stakes got raised and the surprising and fantastic facts behind Zack’s life were revealed, everything gelled into a much weightier story.

Brubaker and Phillips are going back to their crime series Criminal next, and I’ve caught up on what they’ve done before while Incognito was coming out. (You can do so yourself by reading the trade paperbacks: one, two, three and four.) Overall Criminal is a bit better than Incognito, although I’d say the latter series has a higher ceiling (and arguably they’ve both been lapped by Sleeper). If part of the goal of Incognito was to recruit new readers for Criminal, well their devious plan succeeded, because I’ll be picking up the new series when it shows up.

(Oh yeah, and naturally you’ll be able to read the collection of Incognito when it comes out.)