This Week’s Haul

On Wednesday, comics writer Ed Brubaker tweeted:

Seriously, anyone not picking up Casanova and Scarlet this week doesn’t want good comics.

Neither of these books had really been on my radar, but since I’ve developed a great deal of respect for Brubaker’s writing over the past year, his recommendation was enough to make me give them a try. So what did I think? Read on…

  • Batman and Robin #13, by Grant Morrison & Frazer Irving (DC)
  • Brightest Day #5, by Geoff Johns, Peter J. Tomasi, Ivan Reis, Ardian J. Syaf, Joe Prada & Vicente Cifuentes (DC)
  • Secret Six #23, by John Ostrander, R.B. Silva & Alexandre Palamaro (DC)
  • Tom Strong and the Robots of Doom #2 of 6, by Peter Hogan, Chris Sprouse & Karl Story (DC/Wildstorm)
  • Casanova #1, by Matt Fraction, Gabriel Bá & Fábio Moon (Marvel/Icon)
  • Fantastic Four Annual #32, by Joe Ahearne, Bryan Hitch & Andrew Currie (Marvel)
  • Hercules: Twilight of a God #2 of 4, by Bob Layton & Ron Lim (Marvel)
  • Scarlet #1, by Brian Michael Bendis & Alex Maleev (Marvel/Icon)
  • Steve Rogers: Super-Soldier #1, by Ed Brubaker & Dale Eaglesham (Marvel)
  • Irredeemable #15, by Mark Waid & Diego Barreto (Boom)
  • The Boys #44, by Garth Ennis & Russ Braun (Dynamite)
  • Hellboy: The Storm #1 of 3, by Mike Mignola & Duncan Fegredo (Dark Horse)
The main thing I have to say about this week’s Batman and Robin is: Yaaaggggh! I can’t stand Frazer Irving’s artwork here! I like it even less here than in his issue of The Return of Bruce Wayne. The fake-looking expressions, the stiff coloring job (apparently also by Irving), the images of Dick Grayson and The Joker that barely look like them (how can you draw a Joker that barely looks like The Joker? Irving somehow manages it), the barely-rendered background. Greg Burgas loves his art, but then, this is far from the first time that I’ve been at the opposite end from him.

Like Francis Manapul’s art on The Flash, Irving’s art may soon be a signal to me not to buy a comic.

The story’s okay; Morrison brings back Professor Pyg from the first story, which suggests that he’s going to wrap up Dick’s tenure as Batman very soon. He also throws in a teaser about Bruce’s father coming back, having not really been killed, which is nearly impossible to credit, as the guy would have to be around 80 by now (not to mention that it would substantially undercut Batman’s backstory), so obviously there’s something else going on.

Casanova ran as a comic from Image a few years ago, and it seems this series is a reprint of the earlier issues. The premise – as best I can figure it out – is that Casanova Quinn is the son of Cornelius Quinn, the Nick Fury-esque leader of the global spy agency E.M.P.I.R.E. Casanova’s sister, Zephyr, is E.M.P.I.R.E.’s top agent. Casanova, meanwhile, is a thief. The story opens with him on a mission, when Cornelius’ right-hand man, Buck McShane (who resembles Fury’s right-hand man Dum Dum Dugan), shows up to take Casanova down. The reason is that Zephyr has died. This leas to a confrontation between Casanova and his father, followed by an adventure in which Casanova takes down a crime lord in a mental duel, then gets recruited by Newman Zeno, the leader of the global crime organization W.A.S.T.E., ends up in a parallel timeline, and tries to pull off his original heist again.

The story reads a lot like another series Gabriel Bá drew, The Umbrella Academy. It’s the sort of story I file under “madcap nonsensical adventure”. More precisely, the story seems to revel in its being just too darned clever, but doesn’t pay a whole lot of attention to actually making sense. Like Academy, Casanova starts off being intriguing and amusing, but Academy rather quickly devolved into a muddled mess, its storylines pointless and its characters uninteresting (and certainly not sympathetic). So the question is: Will Casanova manage to pull together, gain some focus, and work through some themes and characterizations in depth? Or will it, too, become a muddled mess? That it ostensibly emphasizes a single protagonist gives me hope that it will be the former. But the execution of the first issue makes me worry it will be the latter, and that I’ll stop caring pretty soon.

Brian Michael Bendis’ mainstream comics writing drives me almost as crazy as does J. Michael Straczynski’s. Bendis’ Marvel work, especially his Avengers titles, are little more than a massive dose of navel-gazing continuity clutter, and his affectations in writing dialogue – emphasizing uncertainty and starts and stops while speaking – feel especially out-of-place in Marvel comics, especially titles like The Avengers. On the other hand, Bendis does have one genuine great series to his name, Powers, which is creator-owned, like his new title, Scarlet.

The premise appears to be that the the main character sees the problems and corruption in society and decides to do something about it, sparking a revolution. This issue begins with her and her friends – as young adults – having an unfortunate encounter with a corrupt cop, and the cop kills her boyfriend and injures her. So that’s the spark that sets her off, and from the text page it sounds like the story will get bigger and bigger as it progresses. Scarlet isn’t some superpowered maniac, she’s just a normel person (albeit with some ridiculously big firearms).

The first issue is a little annoying in that Scarlet spends most of it talking directly to the reader, and saying we’re going to help her change everything, an affectation that just seems cheesy – a simple first-person testimonial-style narrative would have worked better. But Bendis’ narratives are often full of affectations, so that just comes with the territory I guess. Otherwise the set-up isn’t bad. I’m not particularly blown away, and Scarlet isn’t a very interesting character, yet, but there’s some potential here. Unlike Casanova, which is all over the place, Scarlet stays in one place but doesn’t get very far. But hopefully that will change after another 2 or 3 issues.

Alex Maleev’s art reminds me a lot of Tony Harris’, with its ultra-realistic poses and breakdowns, but stylized linework and finishes. The murky coloring job (also by Maleev?) doesn’t bring out the best in the lines, though, rather burying them under fairly bland tones. His figures and expressions are actually less peculiar than Harris’ tend to be (Harris’ faces sometimes feature some rather silly grimaces, while Maleev’s faces look much more genuine), it’s just disappointing that the whole doesn’t live up to the promise of its component parts.

So there’s certainly some potential here. I’m hoping Bendis isn’t going to drag out the build-up of the storyline across a year or two, and rather goes for the jugular sooner rather than later. I’m not sure the book will hold my attention if it stays at this level for more than a few issues, unless the characters develop suddenly and dramatically (and, uh, unless we end up with more than one major character). I’ll give it a few issues and see how it shapes up.

Ironically, Ed Brubaker’s comic out this week is better than either of the ones he touted in his tweet. It’s starting to amaze me how much Brubaker is able to plumb the depths of Captain America’s past, yet not seem like he’s going to the well too often. Steve Rogers: Super-Soldier has a stupid title, but the story itself is quite good. Steve Rogers, of course, was the original Captain America, but when he returned from death (or wherever it was he was, I haven’t read Captain America Reborn yet) he let Bucky Barnes keep the title (and the shield). Now Steve’s the leader of the Avengers and “America’s top law-enforcement agent”, which I guess means he’s on a par with the leader of S.H.I.E.L.D. without all the paperwork. Of course, we can’t blame Brubaker for the convoluted backstory (well, mostly not), but you can boil it down to “superhuman government agent who’s just not Captain America anymore”.

But the source of this story is that the grandson of the man who gave Steve his powers has apparently replicated the formula and is putting it on the market to the highest bidder, and Steve breaks into the hotel where the auction is supposed to take place to stop it. But not only have things already started to get out of control, but it turns out something rather different is going on – something Steve will have to figure out in the coming issues. It’s a pretty good set-up, and fits in perfectly with Brubaker’s other Cap stories.

I keep thinking Dale Eaglesham’s art ought to be better than it is. His linework varies from nuanced (especially in his use of shadows) to strangely simplistic. His compositions are fine, but occasionally his figures seem stiff and overly posed. This was my impression when I first saw his work in Justice Society of America 3 years ago, but oddly I don’t think he’s advanced a lot on that time. His work here seems influenced by Jim Steranko, which is a good thing (and probably not a coincidence), but it’s still not entirely successful.

The worst part of the comic, though, is that awful costume Steve’s been saddled with. It’s like Nick Fury’s S.H.I.E.L.D. outfit fought Captain America’s costume, and both lost. But I can get past that.

Being the fill-in artist for Darick Robertson is going to be a tough job for almost anyone, but the guys who have filled those shoes on The Boys haven’t really come close to reaching Robertson’s skills. To my surprise, though, not only for Russ Braun do a creditable job this week, but his style is so close to Robertson’s own that it’s hard to tell the difference, at least at first glance. Braun’s style is a little “shinier” than Robertson’s, and his characters are a bit more idealized, not having that Shawn McManus-esque quirkiness to their figures, but otherwise it’s really close. Quite a pleasant surprise.

The story is kicking into a higher gear, as Butcher is having trouble trusting Wee Hughie, Hughie is still reeling from his encounter with Malchemical last issue, and Hughie’s girlfriend is about to drop the bomb on him. It’s been a long time coming, but it looks like all of Ennis’ set-up is going to start paying off.

This Week’s Haul

In addition to the usual roundup, note that the second of Fantagraphics’ hardcover collections of Prince Valiant came out this week. These are really lovely collections, a big upgrade on their softcover collections of the 90s, and well worth it for anyone who’s a fan of Hal Foster’s lovely artwork.

  • Action Comics #890, by Paul Cornell & Pete Woods (DC)
  • Batman Beyond #1 of 6, by Adam Beechen, Ryan Benjamin & John Stanisci (DC)
  • The Flash #3, by Geoff Johns & Francis Manapul (DC)
  • Green Lantern #55, by Geoff Johns, Doug Mahnke & Christian Alamy (DC)
  • Justice League of America #46, by James Robinson, Mark Bagley, Rob Hunter & Norm Rapmund (DC)
  • Justice Society of America #40, by Bill Willingham, Jesus Merino & Jesse Delperdang (DC)
  • Madame Xanadu #24, by Matt Wagner & Marley Zarcone (DC/Vertigo)
  • Wonder Woman #600, by Gail Simone, George Pérez & Scott Koblish, Amanda Conner, Louise Simonson, Eduardo Pansica & Bob Wiacek, Geoff Johns & Scott Kolins, and J. Michael Straczynski, Don Kramer & Michael Babinski (DC)
  • Astonishing X-Men #34, by Warren Ellis, Phil Jimenez & Andy Lanning (Marvel)
  • Captain America #607, by Ed Brubaker, Mitch Breitweiser & Jackson Guice (Marvel)
  • Prince Valiant vol 2 1939-1940 HC, by Hal Foster (Fantagraphics)
  • Invincible #73, by Robert Kirkman, Ryan Ottley & Cliff Rathburn (Image)
  • Ghost Projekt #3 of 5, by Joe Harris & Steve Rolston (Oni)
  • Atomic Robo and the Curse of the Vampire Dimension #4 of 4, by Brian Clevinger & Scott Wegener (Red 5)
Paul Cornell’s had an interesting career: Doctor Who episodes, science fiction novels, and now comic books, following up on his Captain Britain and MI-13 series for Marvel (which I haven’t read) with the beginning of a run on Action Comics. With J. Michael Straczynski monopolizing Superman in his own title, though, Cornell is focusing on Lex Luthor here in Action.

Writing a story starring a bad guy can be hard, and Lex is about as bad as they come: He’s evolved from a brilliant, hateful, and emotional villain to a brilliant, hateful, code-and-calculating villain, who keeps his emotions bottled up, making his crimes (and moral lapses) all the more creepy. Cornell pulls off all this creepiness quite well, and even has a tricky little subplot involving Lois Lane witnessing Lex’s crimes. Lex’s motivation here is that he tasted the power of a power ring (the orange ring in Blackest Night) and he’s trying to figure out a way to get it back by researching the power of the vanished black rings. Lex always has ambitions a little higher and darker than anyone else in the DC universe.

If there’s a downside to this issue it’s the reveal on the last page, which feels like an awkward shift into a different storyline than where the issue started. But Cornell might just be taking the story in a different direction than it first appeared. But overall his first issue is pretty nifty, so I’m looking forward to see where Cornell’s going with it.

Oh, and Pete Woods’ art is terrific. Similar to that of Gary Frank back before Frank went ulta-realistic (and mostly stopped drawing backgrounds) with a hint of Tony Harris, he has a strong design and composition sense and clean linework. I’m not sure if I’ve seen his stuff before, but I like it a lot.

For some reason DC has decided to revive the Batman Beyond franchise, which was primarily an animated series, and one which ended nearly ten years ago. Is the trademark about to expire or something? Well, after a Superman/Batman annual featuring the character a few weeks ago (written by Paul Levitz, it was pretty routine stuff), now there’s a 6-issue mini-series written by Adam Beechen (whose work I really only know from his – pretty good – Countdown to Adventure series a few years ago) and drawn by Ryan Benjamin and John Stanisci (neither of whom I’m familiar with).

The story is a straight follow-up to the cartoon series, with characters such as Amanda Waller filling roles different from those in comic books. The story involves someone escaping from a high-tech laboratory and apparently killing the original Batman’s enemies. His successor, Terry McGinnis, tries to head him off, when he and Bruce Wayne find out what’s happening, and the issue ends with the revelation of the villain’s identity, indicating that a comic book villain is moving into the animated world. It works pretty well as a first issue, and is certainly enough that I’ll pick up the rest of the series.

Seeing the animated characters drawn in a more realistic, comic book-like style is kind of weird; sometimes Benjamin manages to pull off the expressions that really make the characters who they are on the small screen, but other times they seem like someone else, actors playing the characters. It’s not entirely successful; look at the cover, for example, where McGinnis’ Batman has more muscle and definition than he ever had in the cartoon. I’m not sure what aesthetic they’re really going for here. It’s a good-looking book, but there’s a certain cognitive dissonance to it that makes it difficult for me to fully buy into it being a sequel to the cartoon.

Wonder Woman #600 is another anthology issue with pin-ups, like Superman #700 was last week, which makes it feel rather less special as an anniversary issue. Unsurprisingly the best story in it is the one written by Gail Simone and drawn by the always-amazing George Pérez, even though the premise is yet another “let’s come up with a silly excuse for having every female superhero embark on an adventure together, without any of the men”. What really sells it, though, is that afterwards Diana heads out for the graduation of one of the supporting characters of her series when she was re-imagined by Pérez 20 years ago. Given that this issue is also re-imagining the character in a later story, this is a fine and touching coda to Wonder Woman’s current incarnation. (Pérez also draws a fantastic two-page poster with characters from throughout this run, almost worth the price of admission all by itself.)

Amanda Conner writers and draws a short piece with Wonder Woman and Power Girl, which feels a little under-rendered for her usual work, and which is a cute little personal piece about PG’s home life. Louise Simonson writes a third story guest-starring Superman which is a straight adventure story (the art is by Eduardo Pansica whom I’m not familiar with, but it looks pretty nice; inker Bob Wiacek looks like he had a strong influence on it, though). Then Geoff Johns and Scott Kolins write the lead-in to J. Michael Straczynski’s re-imagining, in which the character is apparently broken down and reappears in her new guise, with a new backstory.

The story is a fairly light lead-in to Straczynski’s run on the character, but is much better than his rather awful debut on Superman last week: Wonder Woman is now apparently a refugee from Paradise Island, along with the surviving Amazons, and it’s not clear who killed most of the Amazons or why, but apparently he’s still hunting her.

The problem with the story is not that it’s bad, but that it doesn’t feel like Wonder Woman. It made sense when Tangent Comics turned characters completely on their head, but this Wonder Woman has so little connection to her past incarnations that I wonder why they even bothered. I like the theory at The Beat that “a lot of this seems to be a reboot aimed at getting a Wonder Woman movie closer to being made – actresses didn’t seem so thrilled about running around in a glorified swimsuit”. Which brings us to the new costume, which has engendered plenty of controversy. I don’t think it’s awful, although going from one largely-nonfunctional costume to another one seems rather silly (those tiny little jackets look pretty silly whenever I see anyone wearing one, and I’ve got to think that that V-shaped belt is going to hurt whenever she bends over).

The costume is really just a visual indication of what I said about Straczynski’s comics writing last week: He goes so far out trying to do something new with the character that he loses (or shows that he never understood) what defined that character in the first place. To be sure, where Wonder Woman is concerned the definition has always been a little sketchy (considering her the third leg of DC’s top “trinity” of characters has always seemed rather silly, since she’s nowhere near as iconic as Superman or Batman; her powers are essentially that of a female Superman, and her character has been pulled in so many directions that it’s difficult to define who she is or what she stands for), but whatever she is, I don’t think this is it.

Still, the story seems decent enough, which could make it a good read where Straczynski’s Superman looks like a disaster out of the gate. And while Don Kramer is no George Pérez in the art department, well, who is? So color my guardedly optimistic.

This month’s Invincible is an interesting one for readers like me who appreciate unorthodox story structures: The main characters are entirely off-stage while the primary storyline (the war against the Viltrumites, the conquering race of supermen that Invincible’s father hails from) goes on. But the story itself – told in a series of vignettes – focuses mainly on Invincible’s father Omni-Man and his brother Oliver, who get to know each other while Invincible recovers from near-fatal injuries. Meanwhile, their allies think they’ve been killed, and the war begins without them. We see glimpses of how the war is going (sometimes well, sometimes poorly), but the focus is on the two men. It’s effective without being cloying, has Robert Kirkman’s trademark (and slightly twisted and grotesque) sense of humor, and feels like a calm before the storm without feeling like a wasted issue.

All-in-all it shows what a versatile writer Kirkman is. It seems like every issue of Invincible is a little journey off the beaten path of standard superhero comics. That’s probably what makes it such a good series.

(By the way, here’s something neat: Ryan Ottley’s cover for the issue in pencils, pencils and inks, and in final colored form.)

This Week’s Haul

A big week this time around, but I don’t have much time to write, so it’ll be short.

I will say that the first issue of Power Girl under the new creative team is about as good as the previous team, although I’m not fond of the coloring approach. The new Dynamo 5 series fits right in with the previous series, and is a good jumping-on point if you’d like to read about a group of heroes who each inherited a different power from their Superman-like father. Oh, and a new Girl Genius volume, which is always enjoyable, even if you’ve been reading the webcomic (as I have).

  • American Vampire #4, by Scott Snyder, Stephen King & Rafael Albuquerque (DC)
  • Batman: The Return of Bruce Wayne #3 of 6, by Grant Morrison, Yanick Paquette & Michel Lacombe (DC)
  • Green Lantern Corps #49, by Tony Bedard, Ardian Syaf & Vicente Cifuentes (DC)
  • Legion of Super-Heroes #2, by Paul Levitz, Yildiray Cinar, Francis Portela & Wayne Faucher (DC)
  • Power Girl #13, by Judd Winick & Sami Basri (DC)
  • Superman #700, by James Robinson & Bernard Chang, Dan Jurgens, and J. Michael Straczynski, Eddy Barrows & J.P. Mayer (DC)
  • Zatanna #2, by Paul Dini, Stephane Roux & Karl Story (DC)
  • Fantastic Four #580, by Jonathan Hickman, Neil Edwards & Andrew Currie (Marvel)
  • Criminal: The Sinners vol 5 TPB, by Ed Brubaker & Sean Phillips (Marvel/Icon)
  • Powers #5, by Brian Michael Bendis & Michael Avon Oeming (Marvel/Icon)
  • Girl Genius: Agatha Heterodyne and the Heirs of the Storm vol 9 HC, by Phil Foglio & Kaja Foglio (Airship)
  • Mouse Guard: Legends of the Guard #2 of 4, by David Petersen, Alex Kain, Terry Moore, Lowell Francis & Gene Ha (Archaia)
  • Incorruptible #7, by Mark Waid, Horacio Domingues & Juan Castro (Boom)
  • Dynamo 5: Sins of the Father #1 of 5, by Jay Faerber & Júlio Brilha (Image)
Wow, I can’t remember the last time a comic destroyed my enthusiasm for a new creator’s run as has Superman #700.

To be sure, this “anniversary” issue contains three stories, and the first two are okay. The first one seems to be the coda to James Robinson’s run on the book, which featured the Kryptonian city of Kandor, Superman leaving Earth to live with the Kryptonians when they settled on another world, and a war among the Kryptonians. I didn’t follow the story, and the notion of Superman leaving Earth like that made little sense to me. The story here features him returning and being reunited with Lois Lane (his wife, as you may recall), and it’s touching enough even though Supes’ reasons for leaving don’t really hold water.

The second story is a cute little Dan Jurgens tale of years past, when Dick Grayson was a teenaged Robin and wasn’t yet allowed to go out on missions by himself. He does, of course, and Superman has to bail him out – in more ways than one. I like tales like this one, done well, as this one is.

The third story is new writer J. Michael Straczynski’s first chapter of his ongoing Superman story, and Straczynski is pretty much being handed the keys to the kingdom: Superman will appear in Superman only, and Action Comics will focus on Lex Luthor. Considering the Man of Steel has commonly appeared in 2, 3, 4 or even more titles monthly for the last 20 years, this is a big deal.

Unfortunately, Straczynski’s comics writing has been pretty shaky (his run on Thor over at Marvel was terrible, and he never completed one of his better comics of recent years, The Twelve, also at Marvel), and this first chapter is pretty bad: Superman holds a press conference regarding his involvement with the Kryptonians, is confronted by a woman whose husband died because Superman was off on another world and had no chance to save him (even if he could), and is apparently wracked with guilt over his actions. After talking with Batman and The Flash, Superman lands… and walks away.

And yes, the title of the storyline is going to be “Grounded”.

And boy, what a stupid, stupid idea.

Many writers have tried to tackle the notion of Superman not being able to help everyone, not even being able to even try. 20 years ago, there was a great story when Superman was off-world (that’s right, this isn’t even the first time this has happened) about the Justice League going through all his Christmas mail at his mailbox, a touching story of holiday cheer yet also reminding us that Superman is still a man. And of course Kurt Busiek’s character Samaritan in Astro City is a Superman character who tries to help everyone, at the cost of living his own life. But the set-up for this story is contrived, and doesn’t resonate emotionally at all. Presumably Superman is “grounding” himself to gain a human perspective on the world, but come on, that’s just not something I can believe he’d do. Superman has bouts of shaken confidence, but he’s always had a strong sense of self, and comfort with his powers. This just doesn’t ring true.

I appreciate that Straczynski tries to explore aspects of characters in ways that haven’t been done before, but as far as established characters go, he seems to consistently misunderstand what it is what embodied and drives that character. When working with his own creations he actually does this quite well, but when playing in someone else’s sandbox, he comes up with unusually contrived set-ups and changes the character’s essence in some unbelievable way.

So this already looks like another disastrous superhero comic by Straczynski. He’s got about two issues to convince me that it’s something other than what it seems, or I’m out of here. And his track record in convincing me otherwise is not good.

This Week’s Haul

Wow, a tiny week this week:

  • Blackest Night #4, by Geoff Johns, Peter J. Tomasi, Ivan Reis, Ardian Syaf, Scott Clark, Oclair Albert, Vicente Cifuentes & David Beaty (DC)
  • DC Universe: Legacies #2 of 10, by Len Wein, Andy Kubert, Joe Kubert, Scott Kolins & J.H. Williams (DC)
  • Fables #96, by Bill Willingham, Mark Buckingham & Andrew Pepoy (DC/Vertigo)
  • The Boys #43, by Garth Ennis & Darick Robertson (Dynamite)
That cover to Brightest Day #4 has nothing at all to do with the contents of the issue. Okay, the two men who are the parts of Firestorm do show up, but the hero himself doesn’t, never mind as the “Black Lantern” version. What in the world is DC thinking? Do they have such little faith in the story that they can’t be bothered to come up with a cover that matches it?

To be sure, there’s very little story here, which is pretty much what happens when you only devote a few pages to each of a dozen or so characters. Hawkman and Hawkgirl are still following their stolen bodies from past lives, and have finally ended up in some alternate dimension. Something’s still up with Firestorm. Hawk has demanded that Deadman use the white power ring to try to bring his brother (the first Dove) back to life. Corpses show up in the Bermuda Triangle, and Mera seems to still be under the spell of the red power ring.

Brightest Day has been a total snooze-fest so far.

The second issue of DC Universe: Legacies reverses the pattern of the first one: The backup story, about the Seven Soldiers of Victory, is a total throwaway, unlike the interesting take on the Spectre and Doctor Fate in the back of the first issue. But the main story here is better than in the first issue, as it follows the main character through to the early 50s and the disbanding of the Justice Society, and the downfall of his friend who decided to go the criminal route. The story overall is not terribly strong, as the inspiration of the heroes on our protagonist is strong but simplistic, and I wonder how writer Len Wein can draw out this influence for the remaining 10 issues. I also wonder how he’ll cover the 50s through the 80s in this volume, as thanks to the march of time that’s a period when most of DC’s big-name heroes weren’t active (Superman, after all, would have only started his career in the mid/late 90s). Marvel had a whole series about this “missing era” in its history (Marvel: The Lost Generation, worth seeking out), but DC has mostly glossed over it. It’ll be hard for Wein to do the same here.

The big questions, though, are: Will this be more than a recapitulation of DC universe history, and what exactly are the “legacies” going to be? Or is the title going to end up not really being relevant to the story?

My enthusiasm for Fables has flagged a bit since the first story wrapped up in issue #75, but I think a lot of that is because the two main characters of that arc (Bigby Wolf and Boy Blue) have stepped off the stage, and no one’s really come in to replace them. There are many interesting plot elements, but the characters aren’t keeping me engaged.

Presently the series is doing a piece about Rose Red, the sister of Snow White, illuminating their childhood and how they ended up as such different people. While Rose Red is anything but a sympathetic character (she’s a schemer and a whiner, frankly), this run is otherwise one of the better stories of the last couple of years, as writer Bill Willingham gets to tell his reinterpretation of classic fairy tales, where he always takes their darker nature to heart. Here he presents Snow White’s famous tale (hinted at in the graphic novel 1001 Nights of Snowfall), and how and way it came to pass. And it’ll clearly be a big part of why Rose Red turned out the way she did. Fun stuff.

I do hope that the story gets back to the larger arc of the Dark Man who destroyed Fabletown, and presents some more heroic figures we can get behind in the fight against him, though.

This Week’s Haul

  • Batman #700, by Grant Morrison, Tony Daniel, Frank Quitely, Scott Kolins, Andy Kubert & David Finch (DC)
  • Tom Strong and the Robots of Doom #1 of 6, by Peter Hogan, Chris Sprouse & Karl Story (DC/Wildstorm/America’s Best Comics)
  • Secret Six #22, by Gail Simone & Jim Calafiore (DC)
  • The Unwritten #14, by Mike Carey & Peter Gross (DC/Vertigo)
  • Captain America #606, by Ed Brubaker & Butch Guice (Marvel)
  • S.H.I.E.L.D. #2, by Jonathan Hickman & Dustin Weaver (Marvel)
  • Astonishing X-Men: Xenogenesis #2 of 5, by Warren Ellis & Kaare Andrews (Marvel)
  • Echo #22, by Terry Moore (Abstract)
  • Chip #2 of 2, by Richard Moore (Antarctic)
  • Star Trek: Leonard McCoy, Frontier Doctor #3 of 5, by John Byrne (IDW)
  • Chew #11, by John Layman & Rob Guillory (Image)
Batman #700 already? Seems like only yesterday that I was buying Batman #400 (okay, it was really 1986). Conveniently, Superman #700 and Wonder Woman #600 are right around the corner (both to be written by J. Michael Straczynski), almost like DC planned this. Hmm.

This particular issue is a slice of Batman’s current status quo, being a time travel locked-room murder mystery taking place in the past (when Bruce Wayne was Batman and Dick Grayson was Robin), the present (when Dick is Batman and Damian Wayne is Robin) and the future (when Damian is Batman). It brings back the quaint 50s plot point of using hypnosis to effect time travel (I know, it makes no sense, but it was still rather fun), and plays up the differences among the three Batmen, especially how Dick is a much more lighthearted figure than either of the Waynes. The story is basically absurd, with the motivation behind the murder not holding water (this is Morrison in his “too-clever-by-half” mode), and there’s a series of epilogues with other future Batmen which is completely irrelevant to the issue, but it’s still a charming issue. Rather in the mode of Earth-1/Earth-2 stories of decades past, contrasting the retired Batman of Earth-2 with the in-his-prime Batman of Earth-1 (one of the best of which being The Brave and the Bold #200).

The art, by several big-name artists, unfortunately is mostly mediocre and uninspired. What flair Frank Quitely showed early in his DC career (such as in JLA: Earth 2), I think he’s pretty much lost it, in favor of over-rendered figures in drab layouts and poses. (Gary Frank’s development as an artist has gone down a similar blind alley.)

Others have observed that this didn’t feel like a very satisfactory anniversary issue. Its flaws as a comic aside, I think it worked about as well as most; not many anniversary issues really live up to their promise (Justice League of America #200 is the exception rather than the rule), we just wish they would.

I mainly wanted to run that Astonishing X-Men cover because it’s so awful.

The story isn’t much: Arriving in Africa, the X-Men show the army that shows up to stop them who’s who, then learn that the mutant babies being born in this poor and oppressed nation are, in fact, not actually mutants (which they already knew) but being created by Ghost Box radiation (which they didn’t). Ghost Boxes being devices they learned about earlier in Ellis’ run which are used to move between parallel worlds, suggesting another attempt at an invasion, an ongoing plot point which is taking seemingly forever to go anywhere (and not just because the series has been running well behind anything resembling a monthly schedule). Finally the army shows up again threatening to kill all the doctors if the X-Men don’t clear out and stop interfering in their business.

On top of that, Emma Frost is becoming so insufferable that I’d rather like someone to rip her lungs out. What exactly does Cyclops see in her?

Kaare Andrews’ art, well, go read what I wrote about it last month, because it’s not really any better this month.

Next issue’s cover is even worse, so I’ll be back then to run it, too.

This was pretty much inevitable: I’ve added Ed Brubaker’s Captain America to my pull list. I’m nearly caught up on the series through the trades, I just haven’t read Reborn or the story before this one yet. But it’s truly an excellent superhero comic, maybe the best being published today.

This issue starts a new arc in which Bucky Barnes – who is the current Captain America since Steve Rogers died a few years ago (he’s back now, but Bucky is still Cap) – is continuing to struggle with depression. Aside from having lived a hellish life since World War II (the details of which were explained earlier in the series), he’s also having a hard time filling Rogers’ shoes, living up to the symbol he represents, and he recently had a nasty run-in with another former Cap. So he’s gotten a little reckless and might have a death wish, which Rogers and the Falcon try to help him with. Meanwhile, Baron Zemo, whose father was the one who nearly killed Cap and Bucky at the end of World War II, has learned that Bucky is still alive, and decides to start gunning for him.

This is actually a pretty good place to jump on to the series, since aside from Bucky’s complicated backstory it’s a good starting point, laying down several threads that Brubaker will follow in the coming months. And it’s a good example of the tone of the series, with strong character bits and intricate plotting, with moments of action that don’t dominate the comic (which makes it rather un-Marvel-like).

Brubaker’s art teams have also been outstanding on the run, Steve Epting having done most of the earlier issues, with Butch Guice and a few others contributing as well (Guice is the artist here). The common thread in the art is that despite the series frequently involving people standing around talking, they make even that interesting through solid compositions, good use of body language, and complex shadows.

If, like me, you haven’t been following Brubaker’s run on Captain America, I urge you to check it out. You won’t be disappointed.

With the latest issue of Leonard McCoy, Frontier Doctor, we see that John Byrne is pulling together plot threads from several of his Star Trek series, and I think every one is represented here: Gary Seven (from Assignment: Earth) appears to help clean up a problem he accidentally created in his series, the Klingons are involved (as they were in the Romulans series), and Number One (from Crew, and now an admiral) arrives to take a hand in matters. I’m not entirely sure whether all of these bits are going anywhere, but it seems like they might be. I can’t quite see the shape of it, though.

This particular issue is more-than-usually improbable, though, as I didn’t buy the reason that McCoy and his team ended up on the planet the way they did, and the developments at the end of the issue that shake up the status quo constitute a rather strange page to turn in the middle of the 5-issue series. Still, Byrne’s Star Trek run has had a number of odd twists and turns, story developments that don’t feel very satisfying; I can’t tell whether he’s just playing around, or whether there’s a method to his madness. But it’s still a great run for an old-time Star Trek geek like me. Warts and all (heck, maybe sometimes because of the warts), it’s one of the most-fun comics out there.

This Week’s Haul

Despite all the books below, the two best reads I picked up this week were from the back catalog: Ed Brubaker’s Captain America: Road to Reborn TPB, which is something of an intermission in the series but is the latest collection available. Have I gushed about Brubaker’s Captain America already? Really excellent stuff, being more adventure in the pulp/suspense tradition using mainstream Marvel characters than straight-super superheroics. Basically unlike anything else Marvel is publishing today.

And then there’s Bryan Talbot’s Grandville HC, which on the one hand is an anthropomorphic graphic novel in that the lead character is a badger who walks and acts like a man and nearly every other character is also an animal, but on the other hand it’s a spy/intrigue story in an alternate world where France conquered the western world in the era of Napoleon, and in which Great Britain only recently won its independence. Talbot (correctly) ignores the peculiar inconsistencies that this could lead to in favor of telling a solid story with fine artwork (albeit slightly less detailed than his usual work). Unless anthropomorphic comics drive you up the wall and you just can’t get past that fact, I highly recommend it. The sequel is due out in a few months.

  • Adventure Comics #12, by Paul Levitz, Kevin Sharpe, Marlo Alquiza & Marc Deering (DC)
  • Brightest Day #3, by Geoff Johns, Peter J. Tomasi, Ivan Reis, Patrick Gleason, Ardian Syaf, Scott Clark, Joe Prado, Vicente Cifuentes, David Bealy & Mark Irwin (DC)
  • Justice Society of America #39, by Bill Willingham Jesus Merino & Jesse Delperdang (DC)
  • Superman/Batman Annual 34, by Paul Levitz, Renato Guedes & Jose Wilson (DC)
  • Hercules: Twilight of a God #1 of 4, by Bob Layton & Ron Lim (Marvel)
  • Mouse Guard: Legends of the Guard #1 of 4, by David Petersen, Jeremy Bastian, Ted Naifeh & Scott Keating (Archaia)
  • Freakangels vol 4 TPB, by Warren Ellis & Paul Duffield (Avatar)
  • Irredeemable #14, by Mark Waid & Diego Barreto (Boom)
  • Invincible #72, by Robert Kirkman, Ryan Ottley & Cliff Rathburn (Image)
Heh, I knew the current JSA storyline would involve time travel to set things straight. The time travel in question involves “only” sending a message back in time, and the suspense is that it’s not clear whether the message will be understood or received at the right time, but surely everything will work out for the best.

The core setting of the story draws from many different elements: The superheroes being imprisoned and having to escape is very similar to the “Super-Stalag of Space” story featuring the Legion of Super-Heroes from Adventure Comics #343-344. The grim future where the heroes have been all but eliminated unless they can find a way to change one event in the past was the premise of Grant Morrison’s best JLA arc, “Rock of Ages”. And of course both of those elements form the seminal X-Men dystopian tale, “Days of Future Past”.

So while this is a decent enough JSA yarn, it’s a far cry from being groundbreaking or original. I suspect there are a couple of issues left, so Willingham may yet surprise us, but it’s been pretty much what I expected otherwise.

I guess the hardcover collections of Bob Layton’s great Hercules mini-series of the 1980s must have been well received, since this week we got the first chapter of a new installment in the run, Hercules: Death of a God. Taking place centuries in the future, as the first two did, Herc has a son who’s become a emperor of a galactic empire, a benevolent monarch educated by his father. Arimathes has several children of his own now, and is not immortal, unlike his father. However, at the beginning of the issue Hercules suffers a traumatic brain injury, one so severe that the empire’s doctors fear that another serious blow could kill him. He takes medication for his condition, but it interacts badly with his drinking. And Herc’s longtime companions are nearing their own ends, as Skyppi the Skrull is quite old, while the Recorder appears to be wearing down. All of this is set against the backdrop of people scheming to their own ends within the empire.

The series has (in my mind) a huge legacy to live up to, Layton’s originals being well-drawn and often-hilarious comics with plenty of heart. This first issue is a little disappointing, as it seems like Herc is limping off into the darkness rather than going out like a lion. Of course, it would be in keeping with the tone of the series for him to face one last big threat rather than going quietly. It would be even more in keeping for him to beat his condition entirely.

Ron Lim does the pencilling under Layton’s inks, whereas Layton drew the whole thing himself in the earlier series. Lim seems to be Marvel’s go-to guy when a top tier artist can’t make their deadlines; he’s reliable, but not very flashy, having a rather generic style. So overall the series doesn’t quite look as good, but it’s okay.

So the first issue is something of a mixed bag, whereas I’d been hoping it would knock my socks off. But, it still might.

This Week’s Haul

A couple of good hardcover collections this week: The new Marvel Masterworks: The Avengers volume collects the Kree-Skrull War story from the early 1970s, with terrific art by Neal Adams, and surrounding stories with fine work by Barry Windsor-Smith and the Buscema brothers. The sprawling, deep-space story is a tad disappointing by today’s standards, but it was state-of-the-art at the time.

And then, West Coast Avengers Assemble is still a rollicking good time, chronicling the formation of the splinter team in the early 1980s, it’s some of Roger Stern’s finest writing, and a fine follow-up to Mark Gruenwald’s Hawkeye story, collected a year or so ago. The team of relative lightweights putting together a plan to take out one of Marvel’s most powerful villains is one of the best examples of brains-over-brawn in superhero comics history. This was probably the last high point of the Avengers until Kurt Busiek’s run 15 years later.

And with that, on to the regular stuff:

  • Batman: The Return of Bruce Wayne #2 of 6, by Grant Morrison & Frazer Irving (DC)
  • Green Lantern #54, by Geoff Johns, Doug Mahnke & Christian Alamy (DC)
  • Green Lantern Corps #48, by Tony Bedard, Ardian Syaf & Vicente Cifuentes (DC)
  • Madame Xanadu #23, by Matt Wagner, Amy Reeder Hadley & Richard Friend (DC/Vertigo)
  • Power Girl #12, by Justin Gray, Jimmy Palmiotti & Amanda Conner (DC)
  • Marvel Masterworks: The Avengers HC vol 137, collecting The Avengers vol 1 #89-100, by Roy Thomas, Neal Adams, Sal Buscema, Barry Windsor-Smith, John Buscema, Tom Palmer & others (Marvel)
  • Avengers: West Coast Avengers Assemble HC, by Roger Stern, Bob Harras, Bob Hall, Al Milgrom, Luke McDonnell, Don Hudson, Brett Breeding, Joe Sinnott & others (Marvel)
  • Fantastic Four #579, by Jonathan Hickman, Neil Edwards & Andrew Currie (Marvel)
  • Incorruptible #6, by Mark Waid, Horacio Domingues & Juan Castro (Boom)
  • The Mystery Society #1, by Steve Niles & Fiona Staples (IDW)
The guys over at Comics Should Be Good (Brian Curran: “Irving’s artwork is stunning on the comic.”; Greg Burgas: “Irving’s art is the best part of the book, as it’s always a treat to see it”.) are praising Frazer Irving’s art on The Return of Bruce Wayne #2 about as highly as anything they’ve reviewed, but I don’t see it. It’s not awful, mind you, and the splash page is pretty nifty:


(click for larger image)

But the layouts and compositions are pretty bland, and Irving’s style is decidedly over-rendered. Plus his faces range from vaguely-human to comically-grimacing. A few panels that made me raise my eyebrows for these reasons:



(again, click for larger images)

If Irving were drawing the whole series it might not look so strange, but following the very different – and far superior – Chris Sprouse work on the first issue, it’s a big come-down. But, diff’rent strokes and all that.

The story’s pretty good, although it felt very similar to some other stories: The basic structure of a witch-hunter not exactly beloved by even his friends much less the local townsfolk (the role the amnesiac Bruce Wayne plays here) feels virtually lifted from Tim Burton’s film Sleepy Hollow. The character of Annie, the nonconformist who lives in the woods and rescues and falls in love with Bruce, feels much like Madame Xanadu in the story in her own series a year or so ago, in which she was living a similar life during the Inquisition in Spain. The stuff involving Superman and the others is the most interesting part of the issue, especially as Morrison’s telling that end of the story in a non-linear fashion. His depiction of Batman as smarter than, well, anyone, gets a little tiresome, though, and taking that to its logical conclusion as is suggested here is kind of ridiculous.

Power Girl has been a series of lighthearted fun, terrific artwork by Amanda Conner, but the stories by Justin Gray and Jimmy Palmiotti have been total fluff. (You know when you bring out Vartox half a year into your run that you’re not really set on accomplishing anything substantial.) And now, issue #12 is the last of the run by these three. Am I sad to see them go? Well, sorta – mainly Conner, who’s as distinctive an artist as is working at DC these days – but the series never felt like it was living up to its potential, or really even trying.

The last issue is rife with cheesecake (is this awkward, or is it “okay” because it’s drawn by a woman?), but otherwise enjoyable: It brings back most of the supporting cast (yes, even Vartox) for their own scenes, but mostly focusing on Terra, who’s basically PG’s BFF, where we meet Terra’s parents (who are about as peculiar as you’d expect people from an underground city with future-science to be). It wraps up back at PG’s company, which we haven’t seen nearly enough of during the run. It’s a feel-good issue, and enjoyable for what it is.

Comparing Power Girl to Geoff Johns & Dan Jurgens’ run on Booster Gold seems apt: Both are second-string characters given a new title with a solid artist (Jurgens can be a little stiff, but he’s by no means bad). But Booster’s series both felt weightier and meaningful without being depressing, and it felt like it progressed over time. Power Girl’s series just felt like a set of random encounters, and that she basically ended up in the same place where she started. Sure, Booster could have been a little more fun, but it still had some wit and charm to it, while Power Girl just didn’t have any depth. I was sad to see Jurgens leave Booster (especially when I saw what Giffen & DeMatteis were going to do with it), but I’m not really sad to see this team leave Power Girl, other than losing Conner’s artwork, because I’m hopeful the new writer will give the series some more substance.

All-in-all, there were far worse ways to be spending your three bucks a month for the past year than on Power Girl, but that’s not really a strong epitaph.

Hahaha! I was a little doubtful of The Mystery Society going in – I’d heard of Steve Niles, but I don’t think I’d read anything by him – thinking it sounded like a knock-off of Hellboy, but I guess it’s all in the execution: This first issue is stylish and funny and in a completely different way from Hellboy.

The premise is that a husband-and-wife team, Nick and Anastasia, form a group to investigate supernatural mysteries. The issue opens with Nick going to jail for something, and volunteering to tell the beginnings of the society. Cut to one of Nick’s first missions, breaking into a high-security government facility to rescue a pair of twins, exchanging banter over the phone with his wife along the way, as she welcomes (a little awkwardly) an applicant to join their team. Nick and Ana have a playful back-and-forth that I think deliberately evokes the old Thin Man movies, barely taking things seriously, yet Nick at least seems to be taking things very seriously indeed under his enthusastic exterior.

Fiona Staples’ artwork is rough around the edges – the backgrounds are a little skimpy, the inking a little sketchy – but her art has an exuberance that matches the story and the characters. It sounds like Niles has some interesting plans for this series, so I hope she sticks around and we see her develop as an artist.

As origin stories go, the first issue of The Mystery Society is a cut above. I’m looking forward to the second issue.

This Week’s Haul

If not for Atomic Robo, it would have been an all-DC week for me!

  • American Vampire #3, by Scott Snyder, Stephen King & Rafael Albuquerque (DC/Vertigo)
  • Brightest Day #2, by Geoff Johns, Peter J. Tomasi, Ivan Reis, Patrick Gleason, Ardian Syaf, Scott Clark, Joe Prado, Vicente Cifuentes, Tom Nguyen, Rebecca Buchman & David Beaty (DC)
  • Ex Machina #49, by Brian K. Vaughan & Tony Harris (DC/Wildstorm)
  • DC Universe: Legacies #1 of 10, bu Len Wein, Andy Kubert, Joe Kubert, Scott Kolins & J.G. Jones (DC)
  • Legion of Super-Heroes #1, by Paul Levitz, Yildiray Cinar & Wayne Faucher (DC)
  • Zatanna #1, by Paul Dini, Stephane Roux & Karl Story (DC)
  • Atomic Robo and the Revenge of the Vampire Dimension #3 of 4, by Brian Clevinger & Scott Wegener (Red 5)
I’m a sucker for stories featuring the original Justice Society members, so despite the goofy logo (which looks like the early-80s Legion of Super-Heroes logo) and the wacky perspective on Doctor Fate on that cover, I picked up DC Universe: Legacies #1 anyway. Writer Len Wein has been writing comics since the late 1960s, but he’s never really been associated with the JSA before, and honestly though he’s done some noteworthy work (he co-created the Swamp Thing and the “new” X-Men, for instance), his actual stories have never rocked my world. So I expected a decent enough story but nothing that I’d rave about.

The first story in this issue met those expectations, being a somewhat contrived story about a pair of boys working for various crooks in the late 30s, one of whom wants to get deeper into the criminal life, while the other one starts to idolize the mystery men popping up around the country and has second thoughts. They have a close encounter with Sandman and The Atom (and Sandman certainly feels very weird here after reading his less athletic adventures in Sandman Mystery Theatre) which feels a little too rah-rah from heroes to kids, to me. And the issue ends with the tone of a cliffhanger as to what the kids will do, although it’s pretty clear how it will turn out.

The second story, though, is much better: It involves a reporter looking into escapades of Doctor Fate and the Spectre around the same time, and being deeply skeptical of mystical heroes doing the impossible, and even uncovers evidence of fraud in their exploits. As a window on how the average man might have thought of genuine superpowered heroes when they first emerged, it’s actually quite clever and to the point.

As a whole the first issue of Legacies doesn’t equal the better “man-in-the-street” superhero comics like those by Kurt Busiek, and I don’t really know why it’s called “Legacies” from this issue (it just seems like an excuse to tell some period stories with the JSA), but overall it’s a solid first issue, with good art by the Kuberts and by J.G. Jones. With a 10 issue run, I’ll probably stick around for the whole thing.

Perhaps the most beloved era of the long-running series Legion of Super-Heroes was Paul Levitz’ run – mostly with Keith Giffen and Greg LaRocque – in the 1980s.

Beloved by many, perhaps, but not by me. With a few exceptions (mainly the earliest Giffen issues and the gorgeous art of Steve Lightle between Giffen and LaRocque), I found the whole thing rather cynical and depressing. Characters were altered for no good reason beyond recognizability (Timber Wolf, for instance, had been a heroic and tragic figure, but became a rather stupid Wolverine clone), were killed to no good effect (offing Karate Kid was one of the stupidest deaths in comics history, with no emotional impact whatsoever), wore some awful costumes (Element Lad’s nifty blue-and-green outfit was replaced by a pink outfit even worse than his original one), and the team gradually spiraled downwards from heroic figures in an exciting future world to one of death, destruction, grisly politics, and pyrrhic victories. (Keith Giffen then punctuated this after Levitz left with his grim “Five Years Later” stories.)

Compared to the Legion stories of the 60s and 70s – some of which were written by Levitz in his first go-round on the title – it was pretty weak and depressing stuff.

Now, after two reboots, the original Legion is back (thanks to Geoff Johns’ story “Superman and the Legion of Super-Heroes”) and in their own series, with Levitz returning for his third run, having recently stepped down from being President and Publisher of DC. A good thing?

One interesting twist is that it appears the events of the series after Levitz’ second run have been retconned to not have happened. Levitz writes a text piece at the end of this first issue where he explains that out understanding of the Legion’s era is constantly changing and some stories told in the past may have been inaccurate, or not have happened. It’s not only unusual, it’s a tacit admission by DC that the reboots of the last 20 years have been failures of approach as well as of substance, that they never captured the essence of what was once one of DC’s most popular titles. But then, DC’s been on a big retro kick lately, so going back to the 80s characters and their 80s writer fits right in.

But is the story any good? Well, sort of. Earth is trying to rejoin the United Planets, and the Legion is trying to reestablish itself on Earth in the wake of the xenophobia fostered by Earth-Man and his gang of psychopaths in the aforementioned Superman story. The issue opens with Earth-Man being drained of his powers, but then we learn that Earthgov is going to require that Earth-Man become a Legionnaire if the Legion is going to stay on Earth. Meanwhile, Saturn Girl visits her homeworld of Titan (yes, the moon of Saturn), where the Time Institute has also established itself, but some of their researchers commit the inevitable crime of viewing the dawn of the universe, which results in the destruction of Titan, despite the Legion’s best effort. Saturn Girl takes one of the last time spheres to find her missing twin sons. And lastly, Earth-Man is confronted with a mysterious entity from Oa and offered membership in the Green Lantern Corps.

There’s a lot of stuff here, and some of it is interesting, while some of it feels gratuitious (the destruction of Titan feels pointlessly sadistic, much as the destruction of Vulcan did in J.J. Abrams’ Star Trek film) or nonsensical (Earth-Man’s recent history includes throwing aliens into concentration camps, which makes Earthgov forcing him on the Legion seem downright sick and completely implausible unless Levitz is going to show Earthgov to be completely corrupt). Not to mention that the Time Institute researchers really should have known better than to view the dawn of time, given the chaos that act has caused in the past. So the story is shaky, with character motivations that are frustrating at best. Not the best start.

The high point of the issue if Yildiray Cinar’s artwork (and, secondarily, his name!). While some of his panels are strangely simplistic in their renderings, others are compelling in their composition and detail, especially the ones involving Brainiac 5. His approach is a little rough, but he shows a lot of promise.

Writing the Legion has always been a tall order due to the size of its cast, its futuristic setting, and its tenuous link to the rest of the DC Universe. Unfortunately Levitz’ approach to the series has always felt to me like it robbed the Legion of their inherent fun and sense of scope, and this first issue doesn’t make me optimistic that the new series will be an improvement. I’m sure I’m in the minority among Legion fans, though, as I think this series does feel very much like Levitz’ last run on the title. Strange that after 20 years it feels like there’s so little difference, but then, Levitz hasn’t done a whole lot of writing (on the Legion or any other title) in that span, so perhaps that’s not very surprising.

It is disappointing, though. I’d much rather have the fun Legion of the 60s and 70s back. But I guess the reboots tried to do that and they weren’t very successful, either. But was that because they weren’t very good, or because they didn’t feel like the real Legion?

I’ve been a lukewarm towards Paul Dini’s comics in the past, but Zatanna – which debuts this week – is quite fun, if a bit brutal, as it involves evil wizards killing a group of mobsters in some particularly brutal ways. But it also sets up Zatanna as a sort of consulting detective to law enforcement where magic is concerned, and something of an enforcer to keep the evil wizards in line. Zee’s been portrayed in the past as a more above-board counterpart to John Constantine, so that role suits her. She feels maybe just a tad too mysterious here compared to her past portrayals, but one could argue that she’s also just grown up some more since her days with the JLA and Constantine. It’s a promising start to the series.

Stephane Roux’s art is excellent, ably supporting Dini’s story. His work is a little reminiscent of Alan Davis’ and even more so of Ryan Sook’s (perhaps not a coincidence, since Sook drew the Zatanna series in Seven Soldiers). I hope he sticks around for a while.

This Week’s Haul

While there were a few good books this week – John Byrne’s Star Trek comics are still maybe the best Trek stories since The Wrath of Khan – this week seemed dominated by disappointing and downright bad comics. So much so that it makes me wonder, “Do I really still love this medium?” Well sure I do, but they can’t all be winners. And sometimes you end up – somewhat to your surprise – with a big bucket of losers.

  • Batman: The Return of Bruce Wayne #1 of 6, by Grant Morrison, Chris Sprouse & Karl Story (DC)
  • Booster Gold #32, by Keith Giffen, J.M. DeMatteis, Chris Batista & Rich Perrotta (DC)
  • Fables #95, by Bill Willingham, Mark Buckingham & Steve Leialoha (DC/Vertigo)
  • First Wave #2 of 6, by Brian Azzarello & Rags Morales (DC)
  • The Flash #2, by Geoff Johns & Francis Manapul (DC)
  • The Unwritten #13, by Mike Carey & Peter Gross (DC/Vertigo)
  • Astonishing X-Men: Xenogenesis #1 of 5, by Warren Ellis & Kaare Andrews (Marvel)
  • The Marvels Project #8 of 8, by Ed Brubaker & Steve Epting (Marvel)
  • B.P.R.D.: King of Fear #5 of 5, by Mike Mignola, John Arcudi & Guy Davis (Dark Horse)
  • Star Trek: Leonard McCoy, Frontier Doctor #2 of 5, by John Byrne (IDW)
I’ve been pretty harsh on Grant Morrison’s comics over the last couple of years – Final Crisis in particular was nearly-pure drek – but The Return of Bruce Wayne, despite its bizarre conceit, is actually pretty good. The idea is that rather than being killed by Darkseid in Final Crisis, Batman was instead thrown into the past and – as we recently learned in Batman and Robin – has been somehow fighting his way back to the present. Now we see what he’s been up to, as in this issue he lands in the era of the cavemen where he falls in with a friendly tribe, and then avenges them after Vandal Savage’s evil tribe all-but-eliminates them. Then he mysteriously disappears into a body of water, just before Superman and others show up to try to save him (as I guess we’ll see in an upcoming Dan Jurgens mini-series), saying that if Batman makes it back to the 21st century on his own then “everyone dies”. And the issue ends with Wayne arriving in what appears to be Puritan England or America (though it’s hard to be sure).

Although vaguely evocative of some 1950s Batman time travel story, this is otherwise about as un-Batman-like a story as you can imagine, other than the fight with Savage, which is the highlight of the issue. It doesn’t really make a whole lot more sense than those old stories (in which Batman and Robin would travel through time or – if I recall correctly – to other worlds through hypnosis), as Wayne and the cavemen vaguely communicating through language makes no sense at all, nor (of course) does Batman disappearing through time, or various other details of the story. (It actually would have been pretty cool has Wayne become immortal by being exposed to the same meteor which made Savage immortal, and just living his way to the present, but that would have presented different problems.) But as a light adventure story it’s enjoyable enough. I think Morrison is once again being too clever by half to make it more deeply satisfying, though.

Much of the credit for the story’s success has to go to the always-outstanding Chris Sprouse on pencils. Sprouse has taken many a flawed story and made it enjoyable through the sheer strength of his artwork (Alan Moore’s Tom Strong, Warren Ellis’ WildC.A.T.s vs. Aliens), and I’d love to see him do more regular work or at least get paired with a first-rate story so he can shine even brighter. Someday, perhaps.

The Return of Bruce Wayne certainly isn’t a home run, but it’s got me intrigued, to see if Morrison can end up overcoming the weaknesses in the premise.

When I heard Keith Giffen was taking over writing Booster Gold, I’d had visions of him writing serious, weighty, dramatic material like he did for the excellent Marvel series Annihilation. I didn’t realize he was bringing J.M. DeMatteis and the execrable attitude of the awful Justice League International along with him. Yes, it’s just one stupid gag after another, wrapped up in a story of death and destruction as Booster goes to the 30th century to rescue an artifact from the planet Daxam just after Darkseid has turned all Daxamites into Superman-level killers near the end of the Great Darkness War.

At least they’re honest in the opening credits:

Have pity on poor Dan Jurgens, because Keith Giffen & J.M. DeMatteis are back — ready to soul his cherished creation, just like they did back in the 80s! […] Dan Didio & Jim Lee should really know better.

Yes, they really should. This is an awful, tasteless story of bathroom humor (literally) while people are being massacred, and there’s nothing remotely funny about it. There’s a particularly macabre moment when Booster realizes that in flying off to deal with one threat, he’s left the people under his protection fatally vulnerable to another one – a moment of pathos which might have been effective if the rest of the issue hadn’t been such a piece of trash.

31 issues of pretty good stories, and these clowns destroyed everything it built up in a single issue. I’m so out of here after reading this.

I wasn’t a fan of the first issue of The Flash and I’m even less impressed with issue #2. While the notion of cops from the future coming back to arrest Flash before he commits a murder, the rest of the issue is not good. Starting with the scene in which Flash builds an entire apartment building in a couple of minutes after reading everything about construction from the library, which, okay, I suppose he could do, but it begs the question of why he doesn’t do this sort of thing all the time, indeed, if he’s that fast, why anyone poses much of a challenge for him in the first place.

Francis Manapul’s artwork seems even more sketchy and cartoony than in the first issue, especially the random civilian characters. I don’t find it attractive in the least.

I think I can only take another month or two of this unless it gets markedly better. I hope the current story wraps up by then.

(And wow, I often disagree with Chris Sims when it comes to comics, but I don’t think I could’ve been further from his opinion on this one.)

Did I mention there were plenty of awful comics this month? Astonishing X-Men: Xenogenesis is the third of Warren Ellis’ X-Men stories. Story-wise, it’s off to a weak start: Babies being born in a section of Africa are showing signs of being mutants right after birth, so the X-Men head off to check it out. That’s pretty much all that happens: The issue is otherwise just an excuse for mildly amusing banter among the heroes. This team of X-Men (Cyclops, Emma Frost the White Wueen, the Beast, Wolverine, Storm, and the young Armor) are interesting because almost all of them are adult, experienced, and have known each other for a long time, so they know each other’s foibles and quirks. Emma’s schtick mostly seems to be that she’s a bitch, but everyone else basically respects one another. Yet despite this, the banter is pretty superficial, and mostly seems to revolve around Emma (whom Cyclops has been sleeping with since Jean Grey died). Ellis’ snark can be pretty funny, but it doesn’t work here.

I’ve seen little of Kaare Andrews’ art before, and what I see here isn’t my cup of tea: Exaggerated figures, ugly faces, minimal backgrounds, and facial expressions that run from scowling to grimacing. His covers for the next two issues have taken some hits in the comics blogging community, but the cover to this one is no great shakes either: Not only is Emma’s pose utterly ridiculous (and grotesque – and there are plenty more shots of her exaggerated breasts inside the book), but none of the figures are interacting in any way, even to get out of each other’s ways; it looks like they were drawn separately and then pasted into a single frame.

If this is indicative of the whole series, I’m not sure I’ll be able to make it through to the end.

I’ve become a big-time convert to Ed Brubaker’s comics lately (I’ve just read a big chunk of his Captain America run this past week, and it’s terrific), but The Marvels Project, which wraps up this month, isn’t one of his best works. The title suggests it’s related to Kurt Busiek & Alex Ross’ seminal series Marvels, but it’s only tangentially related, covering the rise of Marvel superheroes in the early 1940s, up to the formation of the Invaders. There’s a framing sequence in the present day, the memories of one of the minor heroes of the era, which at first suggested there would be some sort of event the character’s memories would uncover, a greater purpose to the story, but it’s really just another secret history of those times.

The story’s well-told, and Steve Epting’s art is excellent, as it always is, but there’s nothing new here. It felt like a basically unnecessary series.

B.P.R.D. has been a long-running independent series, spinning out of Hellboy, where the Bureau for Paranormal Research and Defense tries to defend the world against, well, paranormal threats, particularly the ongoing plague of giant frog-men around the world, dating back to the first Hellboy story. Sameness set in on this series several years ago, and I’d just about given up caring, but there were indications that the series was heading to a definitive conclusion, and eventually a statement that King of Fear would wrap up the frog-men storyline.

So here we are, and it’s certainly not been worth the wait.

Honestly I have a hard time summing up what exactly has happened in the last few series, or even in this one. A couple of races of monsters have teamed up to try to conquer the world, a 19th-century occultist claimed that pyromancer Liz Sherman was crucial to saving the world, and the team ran into the accumulated forces facing them in this series… and then it all came to an end, in some way I can’t quite figure out.

King of Fear opens with Abe Sapien, Liz Sherman and the crew preparing to assault the frogs, while Kate Corrigan heads to Austria to save the spirit of their teammate Johann Kraus, and free the spirit of the adventurer Lobster Johnson. In the second issue, Abe, Liz & company descend into the Earth, while Johann comes back to his ectoplasmic suit. Liz disappears, and in the third issue we see that she’s being given a vision of the future where the demonic forces have won and destroyed humanity, including her friends. Abe and company are captured by the allied forces of monsters, apparently being led by the dark entity from The Black Flame, who claims that in fact Abe is the spearhead of the forces which will take over the world. In the fourth issue, the entity suggests Abe is related to the frog-men, while Liz in her vision unleashes her flame, apparently destroying everything in the underground network where the rest of her team is.

Somehow, though, the heroes survive and are convalescing in the final issue, while the director of the Bureau, and Kate and Johann are being grilled by the United Nations. Its not clear how everyone else survived while all the bad guys were destroyed by Liz. Ultimately the UN re-ups the Bureau’s funding, and the issue ends with hints of future threats they’ll face.

Honestly, when I read the final issue I felt like I’d missed an issue, but I went and pulled out the first four, and I didn’t. Liz apparently just killed all the monsters, left her friends still alive, and disappeared from them. It’s about as far from as satisfying ending to 8 years worth of comics as I can imagine. Frankly, I feel kind of ripped off. But I guess it’s my own fault for ignoring my suspicions these last couple of years that the story really wasn’t going to go anywhere.

B.P.R.D.‘s basic problem has been that the storylines haven’t really carried any weight or really had any resolution or catharsis to them, so they just keep going on and on, and the characters don’t really change or develop (they just come and go). There’s just not much point to it, and it lacks the strong character, never mind the wit and excitement, of Hellboy himself. Neither any single character, nor the characters all together, can really carry B.P.R.D.. There are occasionally some nice moments, but as a whole it’s just kind of pointless and unsatisfying.

I’ve also been reading Sandman Mystery Theatre as it comes out in paperback collections, and like B.P.R.D. it is (mostly) drawn by Guy Davis. While Davis’ art took a while to grow on me (mainly because his characters mostly look a little dumpy and all tend to have large noses), it eventually won me over in SMT, largely because of the detail in his period work, and the fact that most of the Sandman characters are supposed to look like ordinary schmoes. Unfortunately his work hasn’t won me over on B.P.R.D., where his layouts and finishes all seem much more simplistic, his characters more cartoony, with faces that look squashed. It just didn’t work for me, and didn’t help elevate the story above its level.

So this is it for me with B.P.R.D., though I’ll probably stick with Hellboy for a bit longer (though it’s been no great shakes, either). B.P.R.D. always felt like it had potential for something cool to be right around the corner, but it never really delivered (save for the two side-stories 1946 and 1947, which really aren’t part of the regular series). Quite a shame, really.

This Week’s Haul

The longest-running story in Astro City came to its end after 16 issues and almost half a decade of sporadic publishing. I’m going to write a separate entry on The Dark Age since it’s a pretty meaty story, but that’s been obscured by its slow release schedule.

Meanwhile, fans of cartoonist Charles Addams might want to check out the recent publication The Addams Family: An Evilution, which covers Addams’ development of the family in his comic panels years before they appeared on television (never mind the silver screen), but which mostly consists of scores of cartoons of the family, including many which have never appeared before. If you’re a big Addams fan like I am (and if you’re not, then you should be!), then this is a fine addition to any cartoon library.

  • Astro City: The Dark Age book four #4 of 4, by Kurt Busiek, Brent Anderson & Alex Ross (DC/Wildstorm)
  • Batman and Robin #12, by Grant Morrison, Andy Clarke, Dustin Nguyen & Scott Hanna (DC)
  • Brightest Day #1, by Geoff Johns, Peter J. Tomasi, Ivan Reis, Pat Gleason, Ardian Syaf, Scott Clark, Joe Prado, Vicente Cifuentes, Mark Irwin, Oclair Albert & David Beaty (DC)
  • Secret Six #21, by Gail Simone & John Calafiore (DC)
  • Echo #21, by Terry Moore (Abstract)
  • Incorruptible #5, by Mark Waid & Horacio Domingues (Boom)
  • Irredeemable #13, by Mark Waid & Diego Barreto (Boom)
  • Hellboy in Mexico, by Mike Mignola & Richard Corben (Dark Horse)
  • The Boys #42, by Garth Ennis & Darick Robertson (Dynamite)
  • Dreadstar: The Beginning HC, by Jim Starlin (Dynamite)
  • Ghost Projekt #2 of 5, by Joe Harris & Steve Rolston (Oni)
The first issue of Brightest Day is an improvement on the zeroth issue, but not by a lot: Giving each of the characters (and there are a lot of them) just a few pages to advance their individual stories doesn’t make for very interesting reading. Green Lantern and some of the other rainbow lanterns investigate the mysterious white lantern that’s appeared, and no-longer-Deadman continues to monitor the other resurrected heroes.

The two action sequences are the best ones in the book: Aquaman commanding dead sea life, and Hawkman and Hawkgirl trying to recover their unearthed original bodies (although the fact that Hath-Set is the one who recovered them has an air of, “What, this again?” to it). But otherwise this is the first chapter of not one but about 6 different stories, and none of them are very compelling.

It’s really hard to tell an ongoing story with an ensemble cast like this, and that 52 did it well was probably a fluke. Brightest Day is not off to a good start in either its plot or its characterizations. It’s got about 2 more issues before I decide it’s not worth it, because after getting burned by Countdown to Final Crisis, these sorts of books are on a short leash with me.


Both Incorruptible and Irredeemable have guest artists this month, coincidentally. (Or, maybe it’s not a coincidence.) Irredeemable fares better, as Diego Barreto’s art is pretty good (though it’s still a step down since Peter Krause has done such a strong job of establishing the look and feel of the series that his are just huge shoes to fill). Besides which, this issue largely flashes back to the days when the Plutonian went bad, which feels like ground already covered (even though it’s been covered haltingly and piecemeal); Mark Waid’s done such a good job suggesting what happened that actually showing it doesn’t really feel necessary, and this issue doesn’t really advance the story very much.

(That cover, by the way, looks like it could have been from an issue of Miracleman. Which actually makes me realize that the Plutonian started off as a Superman-like figure, but his darker, cape-less costume resembles that of Miracleman. Intentional?)

Incorruptible doesn’t fare any better, as Horacio Domingues’ cartoony style and heavy ink lines felt like they clashed with the heavy subject matter. The story is okay, involving Max Damage recruiting a young woman to stand in for his missing sidekick, Jailbait, to prevent his enemies from learning she’s left him. The notion of the main character needing to be near his sidekick to keep her safe is an interesting twist on the premise (I’m not really clear on what Jailbait’s powers are, if any), but the issue ends up being a series of dark humor moments as the reluctant stand-in is overwhelmed with the realities of Max’s life. It seems almost like a gag-a-day approach to writing a very dark story, and it felt awkward.

These are both very good series, but they both had an off-month.

This week’s “true comics geek” issuing is Dreadstar: The Beginning. This is essentially the prologue to Jim Starlin’s Dreadstar comic, most of it originally printed as a series entitled “Metamorphosis Odyssey” in Marvel Comics’ Epic Illustrated magazine back in the early 1980s.

Epic Illustrated was essentially aimed as a competitor to the artsy European mag Heavy Metal, and the content often felt similar. “Metamorphosis Odyssey” certainly fits right in: First of all, the art is painted rather than drawn, and about half the story is in black-and-white, with no apparent point to which pages are in color and which aren’t. (The collection faithfully reproduces this, which seems even quirkier in this format.) Second, the story is often told in the distance, circling around its characters and not letting us see them act in the moment very much until the second half. It’s a very self-conscious story, but one which is also trying to feel very spiritual. While Starlin has often written stories with a spiritual component, he’s never been very good at selling that aspect, and it feels awkward here.

Fundamentally, the story is one of loss, as the war-loving Zygotean race terrorize the Milky Way galaxy, and the last of the Osirisians, Aknaton, recruits three unusual individuals to trigger the Infinity Horn to end the Zygotean threat, but at great cost. He also recruits Vanth Dreadstar, a warrior wielding a powerful energy sword, to help him defend the three until they can do their jobs. It’s a simple story elaborately told, and it’s clear that Starlin quickly found himself won over by the battle-weary yet strong-willed Vanth, which is why Dreadstar ended up being the one to go on to his own series.

The volume includes two other prologue stories, he first being “The Price”, in which the bishop Syzygy Darklock receives tremendous power on his way to becoming Dreadstar’s greatest ally, but must pay an equally tremendous price to acquire it. The second is an epilogue which sets up the ongoing Dreadstar series, and introduces the telepath Willow, and feels like a side story other than that introduction.

As you can guess from my tone, I don’t think Dreadstar: The Beginning is a very impressive volume, even though it’s the lead-in to the best work of Starlin’s career. Starlin isn’t a very accomplished painter, and his brushwork seems to accentuate the flaws in his art style, making some of the quirky compositions and beefy figures look even more exaggerated; his style is much better suited for dynamic action sequences than for the more contemplative material here. And “Metamorphosis Odyssey” itself feels very experimental, but I don’t think it really succeeds in being a deep or satisfying story. Although I don’t think it was intended to be, it feels like backstory to the real tale. “The Price” is a genuinely strong story, one of the best Starlin’s done, but it’s hard to recommend the whole hardcover on its back.

While committed fans of Starlin or people curious about where Dreadstar got started might enjoy this volume, I wouldn’t recommend it to everyone, and in fact would suggest that people who haven’t already read Dreadstar start with collections of the regular series, as The Beginning is really not going to give you a good feel for what the hoopla was about.