Star Trek: The Reboot

J.J. Abrams’ new Star Trek film is sort of the anti-Battlestar Galactica. BSG took a fairly goofy old TV series and turned it into a serious adventure drama. Star Trek takes what was a serious adventure drama (well, for its time) and turns it into a goofy movie.

Myself, I’m an unreconstructed original series fan, and I happily enjoy those old episodes and the early movies while ignoring almost everything that followed. So I was just hoping for a good movie. Well, it’s got lots of action and plenty of humor, but it also self-consciously compares itself to the original series at every turn, and the story makes basically no sense, while blazing no new ground. So it was a rollicking ride, but ultimately it’s just another action film.

Spoilers ahoy!

Continue reading “Star Trek: The Reboot”

Iain M. Banks: Consider Phlebas

I read several of Banks’ Culture novels earlier in the decade, but I hadn’t read Consider Phlebas, which was the first of them published. We read it for our book discussion group this month, rectifying that oversight.

Consider Phlebas is a grand space opera which introduces us to the universe of the Culture, itself a sweeping civilization maintained by ultraintelligent computers (Minds) which live in harmony with the humanoids and humanoid-level robots (drones) which make up most of the Culture’s trillions of citizens. But we’re introduced to the Culture through the eyes of one of its enemies, Bora Horza Gobuchul. Horza is a Changer, a humanoid who can shift shapes (given time) to imitate other humanoids. He’s also an agent for the Idirans, an alien race of religious fanatics who are at war with the Culture. Horza opposes the Culture because of their reliance on – and perhaps in his eyes servitude to – machines.

Horza is extracted from his current mission at the start of the novel (where he’d been bested by a Culture agent, Perosteck Balveda) and charged with going to Schar’s World to retrieve a Mind which has been marooned there following combat with the Idirans. Unfortunately, Schar’s World is a dead world which has been closed by an even more powerful race, the Dra’Azon, whom the Culture and Idirans are both wary of. The Idirans sent a force there to retrieve the Mind, but it was apparently shot down. Horza had once served there in a neutral base his race maintains, so perhaps the Dra’Azon will let him in.

Even worse for our hero, the Idiran ship where Horza is briefed is attacked before he can set out, and he ends up being marooned and then rescued by the Clear Air Turbulence, with a crew of freebooters led by Captain Kraiklyn, a leader who proves both poorly informed and incompetent. Horza wins his way onto the crew (through combat), and gets involved with a shipmate, Yalson. Kraiklyn’s crew embark on several adventures – with a mounting body count – including an extended stay on Vavach Orbital, a larger-than-Earth-diameter ring which the Culture plans to destroy before the Idirans can take it over. Horza ends up on both the giving and the receiving end of many atrocious acts, but remains fixed on his goal of getting to Schar’s World, where the last third of the book takes place.

The element that all the reviews of Consider Phlebas mention is that it introduces the Culture through the eyes of one of its adversaries. Horza has thrown in his lot with the Idirans because he sees them as being “on the side of life”, whereas he detests the Culture’s melding of man and machine into a larger gestalt, one he perceives as dominated by the machines to the detriment of the humanoids. I wish the book had explored this notion further, since it’s probably the most interesting idea in the novel. But Horza isn’t a very philosophical man, and on this subject he perhaps is motivated not to be, since if the Idirans are the best that “the side of life” can put up against the Culture, one is forced to wonder if Horza isn’t just deluding himself: The Idirans are warlike, dogmatic, and obsessive in their drive to absorb other races into their empire. Horza is getting tired of the war altogether, but one wonders if he hasn’t realized that he’s not on the right side but just can’t admit that to himself.

Unfortunately the book mostly doesn’t concern itself with interesting questions like that either, being mostly a space-operatic show of wonder as Horza takes his tour through what is effectively the leading front of the war: The enormity of Vavach Orbital and what exists inside it, the brutality of the game of Damage that he witnesses while there, the various wonders and dangers that exist on worlds in the vicinity, and the nitty-gritty of the soldiers, including Balveda’s resourcefulness and the brutal single-mindedness (one might say blooddy-mindedness) of the Idirans sent to recover the Mind. Many of these are interesting ideas, but none of them are enough to hang a book on. Indeed, the book feels like it went instantly obsolete in the “sense of wonder” region when Vernor Vinge’s A Fire Upon The Deep came out, and like it’s at best a great-great-grandparent of Alastair Reynolds‘ works. That’s not a good thing for a book barely 20 years old.

But the book doesn’t have a lot going for it besides appeals to the sense of wonder. Horza is an unlikeable protagonist, one who does horrible things and suffers some horrible experiences, and for what? The book’s conclusion is unsatisfactory, with little but misery and death having been inflicted on the characters, and no reward for that suffering. Horza doesn’t even come across as a tragic figure, nor does he really learn anything or impart much of a legacy. It appears this was intentional, as Banks said in an interview (quoted in the Wikipedia article) that it’s very difficult for an individual to change the course of civilizations. That’s all well and good (and even so, this story was terrible at making that point), but an individual can certainly have a profound impact on a smaller scale, especially a few other individuals, but other than bringing death to them (death which it seems likely would have come anyway), Horza doesn’t even do that much.

Banks’ writing is decent enough, although it often feels mechanical, mainly intended to move the characters from one place to another through plot devices (and in a galaxy where everyone’s got high-tech implants of one sort or another, there are always plenty of plot devices to go around). Some of the scenes are fine (such as Horza piloting the CAT out of a Culture GSV), while others are inventive in their way (the colony of cannibals living on an island on the orbital) but I thought they added nothing to the story. It could have been a shorter novel without losing anything.

Consider Phlebas is full of ideas, but the writing, characters, and especially the plotting just aren’t very rewarding. Although the Culture is interesting as a post-singularity civilization, with the unusual twist (which always seems reasonable one to me) of humans and AIs living together, this novel is a poor representative of the premise, because ultimately there just isn’t enough story to make it an enjoyable read.

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Battlestar Galactica: The End

It seems like we just started watching Battlestar Galactica a few months ago – in fact, it was not quite a year ago – but here we are at the end.

The spoiler-free version is this: The series finale was quite good. It pulled together more of the ongoing plot threads than I’d expected, and featured many of the character, action, and philosophical elements which made the series enjoyable. It was annoying that not everything was revealed – or, at least, not to my satisfaction – but on the whole it was a solid conclusion to an ambitious series and a fond farewell to the characters.

The spoiler-filled review is after the cut.

Continue reading “Battlestar Galactica: The End”

Gregory Frost: Shadowbridge & Lord Tophet

  • Shadowbridge

    • by Gregory Frost
    • TPB, Ballantine/Del Rey Books, © 2008, 255 pp, ISBN 0-345-49758-1
  • Lord Tophet

    • TPB, Ballantine/Del Rey Books, © 2008, 222 pp, ISBN 0-345-49759-8

This is a charming novel that was divided into two volumes – presumably by the publisher – but if you just read Shadowbridge you’ll be disappointed at the end, since it’s not a whole story. Fortunately I enjoyed the first half enough to be happy to head right into the second half. That’s a little unusual since I’m not generally a fan of fantasy, but it has elements reminiscent of both Tim Powers and Michael Swanwick, whose works I enjoy.

Shadowbridge is a world of a few small islands and a great many giant bridge spans across its ocean. Thousands of people live on the spans of the bridges, and their origins are lost to antiquity. Their medieval cultures are mixed with fantastic creatures living alongside the humans, demigods walking the world, and the gods dabbling in mortal affairs, especially through the Dragon Bowls on each span through which favors are visited on a few worthies.

Into this world strides Bardsham, the greatest storyteller of his age, through the use of shadow puppets. But that was years ago, and the story opens with his daughter, Leodora, taking up his legacy, with his puppets, and aided by his former assistant, Soter, a drunkard who helps her set up engagements. Leodora performs under the name of Jax to hide her gender, and gathers stories from the spans she visits. In time they’re joined by Diverus, a gifted musician who has been touched by the gods. But Soter is terrified that the horrible fate that was visited on Bardsham and his wife Leandra – Leodora’s parents – will find and doom her as well.

Shadowbridge has a touch of metatextual feeling to it, with regular asides in which a character tells a traditional story from somewhere on the bridge. Each of these stories is itself a rewarding vignette on its own, and it gradually develops that the stories have grains of truth as well as elements that have evolved over the centuries; which pieces are which is left up to the reader, and they give the reader something to mull over while reading the rest of the novel.

The story takes a little while to get going, spending a large chunk of the first volume on Leodora’s childhood, and the tragedies which led her to leave the island on which she grew up to follow in her father’s footsteps. It goes on a little too long for my tastes, though there’s some good stuff in there, especially her earliest years. And then another chunk of time on Diverus’ story, which is more exotic and ominous. But once the backstory is out of the way, things move along quickly, as Soter takes them further and further from Leodora’s childhood home and ultimately back to the span where the key events in Bardsham’s downfall occurred.

The second volume takes place mainly on this ancient span, as Leodora learns how Bardsham was seen by those living there, and also glimpses a mysterious span-beneath-the-span which she suspects has some role to play in the story. This is some of the best stuff in the novel, especially the city below, which has several layers the characters have to peel back. The general setting of Shadowbridge is not quite as exotic as I’d hoped – often it’s just a slightly quirky medieval world – but some of the specific ideas are quite well realized.

Frost has an accessible writing style with which he weaves some evocative tales. As far as the two authors whose work this novel resembles, the setting is more like Swanwick, but the storytelling is more like Powers, albeit not quite so tightly wound around a careful plot. Nonetheless the payoff is satisfying, even if the denouement left me feeling like we don’t really know whether the characters lived happily ever after.

All-in-all Shadowbridge is quite an entertaining novel, and if it’s slightly rough around the edges it makes up for that in pure enjoyment and the cleverness of the individual episodes. I don’t know whether Frost plans to write more books in this setting, but I’d read them if he does.

Tim Powers: The Stress of Her Regard

One stormy night in 1816, shortly before his wedding, physician Michael Crawford places his wedding ring on a statue, and so becomes ties to one of the nephelim, a race of inhuman vampires who predate humanity on Earth. The morning after his wedding, he wakes to find his bride Julia horrifically torn to bits in their locked room, and he’s forced to flee the life he knew to escape the hangman’s noose. With the aid of poet John Keats, he heads across the English Channel to France where he encounters Percy Shelley, Mary Shelley and Lord Byron, and becomes deeply embroiled in a fight to fight off the creature which haunts him. He’s pursued by Julia’s twin sister Josephine, who gains a nephelim lover of her own.

Taking place between 1816 and 1822, The Stress of Her Regard is a shadow history centered around the lives of the three romantic poets, all of whom died young and whose families also suffered from early deaths. Powers uses the nephelim to explain both their artistic prowess as well as the grim elements of their lives: The nephelim attach themselves like haunting spirits to humans and (perhaps as a side-effect) imbue them with certain skills and even with long life, but the nephelim are also jealous creatures who try to kill all who are loved by their human beloved.

There are many recurring elements of a Tim Powers novel: The main character is physically mutilated and forced to abandon the life they knew; there’s a leap in time between the first and second halves of the book; and the plot culminates in a mystical ritual which goes wrong somehow (yet often succeeds nonetheless). The main character is usually an everyman – albeit one with some skills of his own – who ends up as the lynchpin character amidst towering (or at least more knowledgeable) figures. All of these elements are present here, and while you could argue that this makes Powers’ books a little repetitive, his intricate plotting and clever twists and turns make each story unique. Clearly he just enjoys writing about certain dramatic situations.

A common theme of Powers’ novels is being torn between the temptations offered by the opposing forces, and one’s own well-being or loved ones. This conflict is as clear here as it’s ever been, with Crawford deeply succumbing to the nephelim’s influence in the first half, and then severely tempted to invite them back – despite the ruin it would deliver on his life and friends – in the second. He sees what the nephelim do to other people, even when – as they do for Byron – they provide a vital piece of meaning in their lives. Crawford goes through hell to get rid of his succubus, but constantly feels the temptation to invite it back, and thus can’t pass judgment on others who succumb. For the love of his friends, he drags himself through further hell in order to help them. Although Powers’ narrative is sometimes verbose enough to take the reader out of the moment, it’s still powerful stuff through the sheer aggregation of tension and emotion.

Stress wraps up with a satisfying climax and touching denouement, bringing the lives of the famous supporting characters to their historical closes. It should please any Powers fan, and is a strong fantasy/suspense tale for anyone else.

Mike Resnick: Santiago

Santiago is my first exposure to Mike Resnick’s writing. I think it first attracted my attention when I read about its sequel, The Return of Santiago, and the notion of a major figure in the political scene whose existence wasn’t actually verified intrigued me. I think I’d expected it to be similar to Jack McDevitt’s novel A Talent For War, which is one of my favorites.

Santiago is told like a folk tale, with each chapter headed by a four-line stanza from a poem written by a far-future scribe recording the figures on the inner frontier of the human Democracy. The inner frontier is just that, full of rogues and scoundrels and bounty hunters. Sebastian Nightingale Cain is one such bounty hunter, who picks up the trail of the notorious criminal Santiago and starts to follow it, with reporter Virtue MacKenzie tagging along hoping to get the story on the mythical figure. Cain wants to head off the Angel, another bounty hunter, who’s also after Santiago. Along the way they meet many colorful figures as they unravel the mystery.

Santiago is low in science-fictional “ideas content”, with only the standard array of faster-than-light starships, laser guns, and other boilerplate science fictional trappings. The story rests entirely on the characters and on the mystery of Santiago, and neither of them really grabbed me. The characters are pretty simplistic, although Cain’s bluster – which he’s earned the right to – is often amusing. I figured out who Santiago would be about half-way through, and was disappointed that that was the extent of the mystery. It’s not so much a bad story as just not a very deep story, and the folk tale storytelling approach isn’t really my cup of tea.

I like McDevitt’s approach to this sort of mystery more (although it has its flaws, too), and the melange of characters is similar to – though not as strong as – the set in the comic book GrimJack (which was originally published around the same time as this volume). Santiago has a certain folksy charm, but it was a little too simplistic for my tastes.

Jay Lake: Mainspring

Jay Lake is one of the current generation of SF writers who I heard about through word-of-mouth on the Internet,. Mainspring is his first novel, and also my first exposure to his writing.

It’s a “fantastic alternate world” story, in that it takes place on an Earth where the British Empire is ascendant and America is merely one of its provinces, but where magic is real, and the world is bisected by a giant wall around the equator. Our hero, Hethor Jacques, is a young apprentice clockmaker in New Haven, Connecticut who receives a visitation from the angel Gabriel. Gabriel tells him that the mainspring of the world is winding down, and that he has to find the fabled Key Perilous and wind it up again, a feat the likes of which hasn’t been seen since the days of Christ.

At first unsure that it’s not just a dream, Hethor is convinced by the small silver feather that Gabriel leaves behind, and a visit to his master’s son, and then to a librarian at Yale, convinces him that his vision was real. Unfortunately, it also causes him to run afoul of his father’s dishonest and greedy sons, who force their father to turn him out onto the street. This sets Hethor on a path to Boston to petition the Queen’s representative for help. This, too, goes badly, but is a blessing in disguise as he ends up conscripted to one of Her Majesty’s airships (zeppelins), where he meets Simeon Malgus, who also has some knowledge of the strange doings of the world. The ship travels to the equator to extend the empire’s reach into the wild areas near the wall around the world.

The adventure goes badly for the ship, and Hethor is separated from them and carried to the top of the wall, where the gears on which the Earth travels around the sun are located. He and Malgus travel over the gears into the southern hemisphere where they become separated. But Hethor is taken in by some small aborigines who call themselves the Correct People. He forms a close bond with one of the People, Arellya, and the People accompany Hethor – whom they see as a messenger from God – on his mission as he forges ever southward in search of the Key Perilous and the Mainspring. He is opposed in this by William of Ghent, a sorcerer who served the regent in Boston, who believes that if the mainspring is allowed to wind down then it will signal a new age for mankind in freedom from the whims of heaven.

I generally prefer SF over fantasy, and this story leans more to the fantasy side than I’d expected. But my basic problem is that the story is a straightforward quest/travelogue: Hethor has a mission and he sets out to fulfill it even though he really doesn’t have much idea how to go about it, and this provides the impetus to send him across this quirky world that Lake has created and show us many things about it. Mixed in with this is Hethor’s coming-of-age tale. But despite putting these elements together in a single tale, I don’t think it manages to transcend any of them.

A travelogue is successful only to the extent that the world fascinates. The archetypal fantasy travelogue, of course, is The Lord of the Rings. There’s certainly some interesting stuff in this world, but throughout the story I kept wondering: Why is Earth on a gear? How did civilization evolve so closely with our own despite being separated from the southern hemisphere? What other effects did the bisecting of the Earth have? These questions are outside the scope of the story, but they’re the ones I was most interested in, which meant the travelogue had some big missing pieces for me.

Hethor’s narrative is okay, but doesn’t really distinguish itself in the annals of quest or coming-of-age stories. At first Hethor pursues his quest through some reasonable avenues, seeking out knowledgeable people to help and direct him, but as it progresses once he enters the southern hemisphere his attraction to the south pole doesn’t seem rational, even in the context of the story’s supernatural elements (why the south pole rather than the north?). His progress into manhood is decidedly quirky, especially once he meets Arellya and the Correct People. Lake certainly deserves props for the odd turns the story takes at this point, but overall it wasn’t a remarkable story.

Finally, I felt let down by the conclusion, as Hethor ends up leading a strange life after the conclusion of his quest, leaving everything he’d known behind. In a way it does make sense given where he ended up travelling to, but it wasn’t a very satisfying conclusion to the story.

Stories like this always make me feel like I’m missing some piece of the big picture, suspecting that there’s an allegory that I can’t see. There’s a lot of Christian imagery in Mainspring, and I have negligible understanding of Christianity other than the broad ways in which it’s influenced the culture I live in, so if Lake is trying to make points about Christianity through the story, they went entirely over my head. But if the book is what it appears to be to me, well, Lake shows considerable craftsmanship in his world-building, but the story just wasn’t very interesting to me.

Charles Stross: Saturn’s Children

Charles Stross’ new SF novel heads in a different direction from his earlier ones: Rather than exploring the near future of humanity, or the far future after the singularity, Saturn’s Children considers a future in which humanity has died out. Before we went, though, we created some awfully sophisticated robots, and they continued on and built their own culture on the bones of our own once we were gone. (Thus humanity is the Saturn of the title, and the bots are our children.)

The narrator, Freya, is a model built as a sex companion for humans, based on a model named Rhea. Life is hard in this society of constructs, since most robots are enslaved – legally and through controlling hardware or software – to the few aristocrats who run things. Additionally, since their role as companions to humans is well-and-truly obsolete, Rhea’s Get have the additional challenge of finding a reason to live. Indeed, when the story opens Freya is contemplating suicide while living on Venus, but she’s instead derailed by running afoul of another humaniform construct called the Domina, whose animosity makes Freya think she’d better leave the planet fast. Through her contacts, Freya hooks up with the Jeeves corporation, which run a shady import/export business. Hired to run a package to Mars, Freya gets caught between factions trying to fundamentally change the balance of society in the solar system.

The thing that keeps me coming back to Stross’ science fiction novels is the inventive ways in which he dances around the edge of the singularity, acknowledging perhaps more bluntly than any other writer that the transcendence of our species can take many forms, and that there will still likely be unlifted individuals around to view what happens next, even if they don’t understand it. While Saturn’s Children doesn’t see the transcendence of humanity as is typically envisioned, it does see us supplanted by our own creations, even if they are as flawed as we are despite the advantages of being advanced computing machines gives them. They are literally “posthumans”, if not the sort we usually think of when we hear the term.

The machines are caught up in a web of rules which have echoes of Asimov’s Laws, but are more rooted in the nature of programming rules and human laws: The less-advanced robots have no choice but to follow them, while the more advanced ones – ones which aren’t controlled by slave chips – use their smarts to get around them and use them to their benefit. And as always there are the many who fall between the cracks, who aren’t controlled but who are also ignored by those in power as long as they don’t get noticed. Freya meets many such people, from the Jeeveses who have their own power but who operate in the shadows, to some sad, damaged beings who live on the fringes of society, all of whom seem a little human, but also rather inhuman.

Although there’s a lot of intellectual chewiness in Saturn’s Children, the narrative often drags. I think the core problem is the main character: Freya is introspective and occasionally snarky, but perhaps due to her background as a, well, sex robot, she’s a pretty passive figure, more of an observer than a difference-maker.

The plot is similar to Freya in this way, as the stakes are high, but it splutters out in the resolution. It’s not a difference-maker of a story, rather it feels like it falls a few years before the developments that are really going to change things in the solar system. So the book feels more like a tour of this unusual future with a story grafted onto it, and while Freya’s own situation is a tough one for her to get out of, as a novel it lacks weight.

I think Stross intended the nature of identity and freedom in this post-human world to be where the book’s weight would lie: Freya spends much of the book working out her identity as distinct from her mother and sisters, which is tricky since she has her sister Juliette’s memory chip sitting in a socket for much of the book and experiences some of Juliette’s own adventures when she dreams. And the nature of slavery for both tightly-programmed bots and for bots wearing slaver chips comes into play a few times. But these elements seemed more like plot devices to me than really deeply-explored themes. I actually found the nature of the Jeeveses and their company to be more interesting on both counts, perhaps because despite being stereotypical butlers, they seemed more vivid characters than Freya.

Stross is rarely lacking in the ideas department, but as a reader I sometimes find that the story is lackluster compared to the backdrop, as here and in Halting State. Stross can tell a rollicking adventure story with a big payoff in the end, but neither of his last two novels have lived up to the likes of Singularity Sky or Glasshouse. I guess that’s just the price he pays for trying new stuff with each book.

Karl Schroeder: Pirate Sun

Last time we saw Admiral Chaison Fanning, he had successfully defeated the fleet of Falcon Formation thanks to his wife Venera managing to shut down Candesce, the sun of the artificial system Virga, which actively suppresses certain technologies within the system. That was at the end of the first volume Sun of Suns, and in this third volume, we catch up with Fanning who is in ongoing interrogation in a Falcon prison. (The second volume follows Venera’s adventures.)

Someone breaks Fanning out of prison, along with two companions from his home nation of Slipstream: The young man Darius Martor, and the former ambassador Richard Reiss. But rather than hooking up with their benefactor, they’re picked up by Antaea Argyre, a member of the Home Guard, a mysterious group dedicated to preventing things from outside the balloon – the forces of what’s referred to as Artificial Nature – from getting in. The four of them hide out on a city in Falcon and spend much of the book playing cat-and-mouse with Falcon’s police forces – who are being aided by Slipstream’s people, since Fanning has been declared a traitor for attacking Falcon in defiance of Slipstream’s Pilot – while gradually making their way back to Slipstream.

I didn’t see how Schroeder was going to top the second volume in the Virga series, Queen of Candesce, which was full of exotic wondrousness set around a compelling central character in Venera Fanning. And indeed, Schroder doesn’t top it, but Pirate Sun is still a very good book.

The book is divided into three parts, the first involving the escape from prison and search for safe haven; the second an effort to defend the Falcon city of Stonecloud from being taken over by the rival nation of Gretel; and finally the party returning to Slipstream and dealing with a complicated situation there. The book’s biggest problem is that the first two parts are mostly a big lead-in to the third part, and much of it feels superfluous, especially the second part. The second part could have been much more interesting: The notion of a city in free-fall absorbing another city, and the tactics that might bs used in defense of that city, is pretty interesting, and the man leading the defense – an enhanced strongman – is also pretty interesting. But the battle rather splutters out at the end, and it felt like all the build-up had no pay-off.

The first two parts mostly serve to build up the subplots which pay off in the third part, but the structure of a running chase sequence makes those parts feel thin. There is some well-executed sense of wonder throughout it, regarding the tactics that Gretel uses to attack Falcon, but it’s not quite enough to carry the story.

The crux of the story involves Antaea, who latches on to Fanning in hopes of finding the Key to Candesce, which Venera used to shut down the sun in the first book. But the reason she’s interested has to do with what the Home Guard had to deal with during the brief outage. As a result, we learn what Artifical Nature is (and it’s cool! But frightening!) and why the book is entitled Pirate Sun (which is less cool – titles are not the series’ strong suit).

As a protagonist, Chaison is okay, but a lot less interesting than his wife. He’s sort of like Captain Sheridan in Babylon 5: A hugely competent leader with a strong sense of morality, whose sense of the right thing to do pits him against his own government, but makes him a hero to some of his subordinates. This means Fanning spends a lot of time agonizing over whether he’s done the right thing in following his instincts, but unable to reach closure until he gets back to Slipstream. Fortunately, his take-charge attitude serves him and his companions well in dealing with the challenges along the way. But his conflicts and character arc are far more vanilla than those of his more complex wife.

The story really takes off in the third part, when we meet the Pilot of Slipstream, who is both hugely annoying and yet quite capable in his own area of expertise (that being politics). With the Pilot and Antaea working against him, as well as two other interested parties who show up for the finale, Chaison has quite a minefield to navigate, and Schroeder pulls it all off adroitly, almost making up for the shortcomings of the earlier parts.

The book’s ending has an unusual quality about it: It’s not clear to me whether it’s the end of the story or not. If Schroeder decides to leave Virga as a trilogy, then that works well enough, but there also seems to be plenty of additional territory to explore, and a rich world to mine for more material. (And unless I missed something, we never did learn the origin of the bullet that hit Venera years ago.) In either case, Virga stands right now as Schroeder’s best work, a mix of cool ideas and traditional adventure storytelling adding up to really good stuff, just as challenging as his earlier books while being better written to boot. I look forward to what he comes up with next.

Superheroes and Science Fiction

Sometimes in the blogosphere you come across a thoughtful, passionate piece which reads like a manifesto, or at least a clear statement of The Way Things Are in the worldview of the writer – and the worldview is so at odds with your own that you just have to respond.

Other times, you write such a response, and then let it sit in your Drafts folder for several months until you finally think, “Hey, I should finish that off and post it…” As you might guess, this post is one of these.

A while back, Comics Should Be Good linked to a pair of articles written by ‘amypoodle’ at Mindless Ones about superhero comics as “soft” science fiction. It’s interesting stuff, but I knew I was going to have trouble with it from the word go, indeed from the beginning of the first post, “Candyfloss Horizons”:

For those unaware of the distinction between hard and soft sci-fi, the former spends its time postulating imaginary futures that unfold out of pre-existing science/theory, whereas the latter jettisons notions of the possible, concerning itself with the imaginary part of the equation. In its most basic form, it deals with the psychological and sociolological impact of tomorrow – the soft sciences – but at its logical extremes it details societies, internal states and/or technologies beyond comprehension, whose function and form defy simple explanation.

When I first read this article, I wondered if she was just trying to tweak fans of hard science fiction, but I don’t think so. I think she genuinely saw hard SF as limited and bland, wrapped up in explaining the nuts-and-bolts of how its ideas worked, while soft SF was more far-ranging, less restrictive. And this is, well, very far from my own thinking.

Now, defining “science fiction” has always been something of a losing battle – sort of the Godwin’s Law of literary semantics – so defining those sub-terms isn’t likely to get you very far, either, though that rarely stops people from trying: You can go read the Wikipedia entries on hard SF and soft SF. And like any good genre fan, I’m always happy to chip in my two cents.

I think that hard science fiction is where the imagination is, extrapolating from current knowledge and trends or just positing a wild idea and running with that to craft a fully-realized world (or at least a rich-if-narrow slice of one) and exploring the implications of the story’s premise. Certainly there’s plenty of hard SF which is mainly concerned with the scientific implications of the ideas, but on the other hand quite a few writers use the ideas as a springboard for a coherent story, or explore the sociological or psychological implications of the ideas. Hard SF certainly doesn’t stick to existing science and theory, as Vernor Vinge’s works often illustrate; one of the preeminent hard SF writers around, his novels The Peace War and A Fire Upon The Deep rather blatantly introduce concepts created out of whole cloth (‘Bobbles’ and ‘Zones of Thought’, respectively) and build their stories around them, spending time exploring what the ideas mean without worrying much about how they work. Charles Stross’ Glasshouse is another hard SF novel which closely examines the social implications of its premise. Vinge and Stross, among others (Alastair Reynolds, Karl Schroder, et. al.), have done a lot to define hard SF over the last decade or two, and I don’t think it fits in the box that Amypoodle describes for it.

By contrast, I mainly think of soft science fiction as referring to stories which contain only the trappings of science fiction, which in which the scientific – or pseudo-scientific – elements are either just part of the background or not treated very seriously, and which don’t really concern themselves with plumbing the depths of the implications of their ideas content. Often they’re re-using tried-and-true SF ideas and routine ways, using them as a setting rather than as a key element in the story. Nearly every science fiction TV show is soft SF, I can’t offhand think of one that isn’t. Certainly both Star Trek and Babylon 5 were. I’d also classify Lois McMaster Bujold’s Miles Vorkosigan series as soft SF, as well as Jack McDevitt’s novels. McDevitt’s books come closer to being hard SF, but for the most part they’re employing well-worn science fictional ideas in the service of his particular stories, rather than breaking new ground or putting the ideas front-and-center.

The core difference, I think, is that hard SF presents the fantastic ideas content as a worthwhile and intellectual challenging component of the story in itself, whereas soft SF does not. But this certainly doesn’t mean that hard SF restricts itself to only dealing with the ideas content, although this is true of some hard SF.

So I think Amypoodle goes off in the wrong direction from the beginning, and this is made even more clear in her follow-up post, which is primarily about Grant Morrison’s comics writing. Its basic idea is summed up near the end:

Soft SF ram-raids and runs with the optimism embedded in the earliest victorian science fiction and brings it slap-bang up to date. It’s hard SF’s 20th century counterpart. Its evolution. Recent hard SF seems so wanky in comparison, what with its fetishistic obsession with the operating manual and what lies beneath the pants of the futuristic societies it slavers over. It also feels terribly stuffy and conservative. Vanilla. ‘Nothing will essentially change’, Star Trek, Stargate and the rest of the drivel explain, ‘but we will have faster aeroplanes that move about in outer-space’. Well, bollocks to that. Do you think anything will be recognizable a million years from now, if we survive that long? I don’t. Least of all ourselves. And as for the stories that inform our new world? Grant and a few others are intuiting them now. They’re showing us what might be – charting the candyfloss horizon.

This paragraph seems completely at odds with the reality of hard SF today. She groups Star Trek and Stargate with hard SF (huh?), accuses recent hard SF of being primarily interested in “the operating manual” (wha?), and her article comes across as unaware of the burgeoning interest in hard SF in the technological singularity which is strongly concerned with the notion that not only is everything going to change in ways we can barely even imagine, but that the big change could be coming sooner than we think.

Using Grant Morrison as an example of how superhero comics are soft SF seems a weird choice, since the style of Morrison’s books has a lot more in common in hard SF than with soft. My perception of Morrison has always been as an ideas man; he has on-the-edge ideas (well, for comic books, anyway) in seemingly endless supply (putting aside the dreary Final Crisis). Where Morrison diverges from hard SF is in the depth of his stories: Unlike someone like Vernor Vinge – another terrific ideasmith – Morrison rarely explores the implications of his ideas in depth; rather, after a cursory examination of an idea (mainly to exploit its “coolness factor”) he moves on to the next idea. Occasionally an idea undergoes successive refinement, usually because a character which embodies that idea sticks around long enough that a further extension of his abilities has time to come to light, but then, this is pretty much how superhero comics have always worked; that’s why the Flash, for instance, ends up with some nifty new talents every few years, as a new writer figures out what else having inhuman speed and reflexes is good for.

To be sure, the lack of depth is partly due to the superhero genre, which has long catered towards style over substance, and takes advantage of the short attention span that most of its audience (hard-core fanboys excepted) seems to have. Morrison has made two significant stabs at dealing with his ideas at greater length and depth, in The Invisibles and Seven Soldiers. The former has flashes of true brilliance, but the good stuff in the middle was bookended by muddled storytelling at either end. The latter was a tasty melange of mostly-preexisting ideas, but its very structure of seven separate characters with their own storylines worked against providing the payoff of real depth that it seemed to desire. (It also fell prey to Morrison’s essential weakness: His characterizations tend to be exceedingly flat.)

So Morrison’s writing isn’t hard science fiction because his ideas are handled relatively superficially. It isn’t soft science fiction because the ideas content is too high.

So what is it?

It’s fantasy.

And that shouldn’t come as a big revelation. After all, superhero comics spring from a fantasy heritage, whether they come from fantastic pulp adventure yarns, or are a sort of mythology for the post-industrial age. Like most fantasy, superhero comics don’t ask you to suspend your disbelief, to imagine that what you’re reading could happen, nor do they treat their ideas as a springboard for crafting a world grounded in the ramifications of those ideas. Rather, superhero comics present immensely powerful beings doing astonishing things, yet not really having a profound impact on the world; it’s still recognizably our world. Even Watchmen, despite Doctor Manhattan’s presence, is still just a few centimeters away from the world we knew when it was published.

Certainly there’s been some cross-pollination from SF over to the superhero genre, but it tends to be transient. Morrison perhaps shows more of its influence than most, but his work is still basically of the genre. Indeed, his best work, his run on JLA, embraces the genre more fully than anything else he’s written.

Superhero comics say, “Yeah, we know this isn’t real, that this could never be real, and we know that you know it too, but that doesn’t mean it’s any less cool.” But heading out to claim that comics are exploring the frontier of the imaginary somehow more seriously, less stuffily, than SF doesn’t match up with the actual books on the shelves. I love comic books – heck, every Wednesday I say “gosh I love comic books” to myself (and sometimes to others) – but forward-looking isn’t a characteristic of the genre. Morrison may inject more ideas content into his stories than most comics writers, but he still does so in a largely superficial manner (his Doom Patrol run was immensely frustrating in this way, with temptingly weird ideas which were thrown around and then discarded without deep consideration).

All of this applies equally well to another of her examples: Jack Kirby. He was a terrific ideasmith and designer of wild and wacky people, creatures and devices, but his creations were never plumbed in depth, and I don’t mean how they worked, but why they mattered. They were just big dumb objects, a term coined for science fiction but which practically defines fantasy, which is full of creatures and things and phenomena which can’t be explained and are rarely explored. They just are. (This is not to belittle Kirby, just to say that his fantastic creations drove his great adventure stories and that I think to see them as going much beyond that is to misunderstand his body of work.)

And from my perspective that’s the problem with Amypoodle’s candyfloss horizon: Like candyfloss itself, the horizon tastes real good, but it’s pure sugar and thus not very nourishing. Cool ideas are far more cool – and a lot more engaging – when they’re examined in depth for their implications and ramifications. Morrison can dazzle us with his bag of tricks when he’s on his game, but for the really chewy stories which really examine how the cool stuff affects our world, you’ll have to avoid being distracted by the candyfloss.