John Scalzi: The God Engines

If The Android’s Dream could be looked at as John Scalzi taking the humorous side of his writing to its logical extreme in a novel, The God Engines could be seen as the opposite, as it is a very serious, rarely humorous, and very dark fantasy. (Well, a fantasy with spaceships.) It may also be his best work to date.

Captain Ean Tephe of the Righteous seems practically like a set-up for a Star Trek story, but in this case Tephe’s ship is in the fleet of a culture which serves its god, a god which has been conquering other gods since creation came into being. Many of the conquered gods are now the power source for the ships of the fleet, and Tephe’s god gains power through the faith of his followers, a faith stoked on the Righteous by the ship’s priest, Ando, whom Tephe doesn’t care for very much. Tephe is recalled to lead a mission to bring his god’s faith to a new planet, a planet that doesn’t know of any gods, and whose faith could therefore be seen as purer than those of long standing. This journey both reveals to us the details of the culture in which Tephe lives, and reveals to Tephe some unpleasant truths underlying that culture.

For such a short novel, Scalzi packs in plenty of details, such as what happens to the followers of the conquered gods, how the social structure on the Righteous works, and glimpses into the workings of the government and priesthood. But he keeps the story focused on Tephe, who is a moral and practical man who turns a blind eye to things he doesn’t like that he can’t change, and who also fervently wishes to command a spaceship even though he’s promised much greater things once this mission is completed.

By the end of the book, the fantasy has turned to horror, quite effectively so. The actual conclusion I found a little disappointing as I’d hoped things would turn out differently, but I can certainly see the argument that things couldn’t have gone any differently. Despite that, I thought The God Engines was an outstanding story, not in the least diminished through the relative lack of Scalzi’s trademark zingers (the story isn’t entirely without humor, but it’s very much reduced in quantity). I’d love to see him do more of this sort of thing, especially since I didn’t care at all for the other direction, as seen in The Android’s Dream. Though I think the smart money is on us seeing more novels somewhere in the middle, as his Old Man’s War series has been.

Approaching Pavonis Mons by Balloon

My favorite science fiction writer, Alastair Reynolds, has a new blog: Approaching Pavonis Mons by Balloon.

It includes the first chapter of his forthcoming novel, Terminal World. Which I really need to preorder soon…

Incidentally, I recently read his “hardcover Ace double“, Thousandth Night/Minla’s Flowers, which was fun. Minla’s Flowers is perhaps a bit obvious, but Thousandth Night is a very good prequel to his fine novel House of Suns, and it’s worth reading just for that.

John Scalzi: Zoë’s Tale

Zoë’s Tale can be read on its own, but it fits better as a companion novel to Scalzi’s previous book, The Last Colony. It follows the events of that novel through the eyes of Zoë, the teenaged adoptive daughter of John Perry and Jane Sagan, the protagonists of the first three of Scalzi’s Old Man’s War novels. Scalzi writes in the afterward that he was moved to write this novel partly to illuminate the character of Zoë, who plays a pivotal role in the story despite not being the protagonist, and to fill in some perceived gaps in the story, particularly Zoë’s role in the climax, which happens off-stage. I was skeptical of a companion book like this, in part because I think The Last Colony is fine as it is, but Zoë’s Tale is actually perfectly entertaining on its own.

You can read the synopsis of the overall plot in my review of The Last Colony, and it serves largely as backdrop here: The nitty-gritty details of colonizing a hostile world, the living in fear of being discovered by hostile aliens, and the duplicity of the human government are downplayed: They’re all elements on the minds of Zoë and other colonists, but they’re not things they have to grapple with every minute, because they’re not the colony’s leaders. Instead the book is about Zoë and her perceptions as all this is going on, and particularly her journey to discover her role in the universe. And it’s a big role, because a friendly alien race, the Obin, revere her as the daughter of the human scientist who gave them consciousness, and two of them, Hickory and Dickory, are her bodyguards and watchers. She was eight when all this started, but as she’s grown up she’s stopped seeing it as some cool thing that makes her special and started wondering why she should be so special, and found that being followed around by two overprotective aliens is in fact a little bit annoying, especially since – other than keeping her safe (which until this adventure has not been a big issue) – it doesn’t really benefit her or anyone she knows very much. Well, other than that this situation is a condition of the peace treaty between humanity and the Obin. But that’s not a very personal sort of benefit.

Zoë is a very likable character, although she becomes a little annoying since she sees a little too transparently to be a vehicle for Scalzi to express his own considerable facility for sarcasm. I’m as big a fan (and fount) of sarcasm as anyone, but her interactions with John and with her best friend Gretchen seemed a little too cute and too perfect, and this made the first third of a book hard going at times, especially since the other events in this period were basically a recapitulation of The Last Colony. Zoë and her friends become much more interesting once the colony is abandoned on the planet Roanoke and the tensions become ratcheted up: Then it becomes more of a tale of people (some smart, some rather stupid) dealing with exceptional situations, where Zoë is sometimes the voice of reason and sometimes one of the rebellious kids.

So the enjoyment of the story mainly comes from seeing Zoë grow from this sarcastic kid into a responsible young woman, a growth forced by her love of her family and friends and recognition that she has resources that no one else has. She demonstrates that she’s responsible and smart when she helps save two of her friends from the local alien race on Roanoke through cleverness and bravery. And she demonstrates a deeper level of responsibility when we follow her into space to meet with several races who are involved in the drama that John and (through him) the rest of humanity is playing out. In some ways that meeting is the most compelling development in the book, as she befriends the leader of the group who plan to wipe out their colony (getting involved in their own political battles), and also resolves her position with the Obin as a means of getting a boon from the much more powerful race of the Consu. On the other hand, the direct meeting with the Consu feels a little too much like a pivotal scene in Old Man’s War, only without the denouement of the actual combat, and the three lines that punctuate that climax feel too abrupt. I see that Scalzi felt that the key moment had already been written and everything else was not essential, but it still felt awkward and pulled me out of the story.

Zoë’s Tale moves the tone of the Old Man’s War stories away from more “serious” military/political SF and toward purely humanistic SF (in the Kim Stanley Robinson mode). On the one hand it’s a welcome evolution (one I appreciate a lot more than the farcical style of the unrelated The Android’s Dream), but on the other hand I think Scalzi is at his best when he’s writing a story about plans-within-plans, or the people trying to figure out and foil those plans, which means this novel has less of Scalzi’s best stuff in it. As I said, it’s a companion volume, and ultimately not as good as The Last Colony (which, to be fair, is quite good), and it does little to advance our understanding of the OMW universe, which is a bit disappointing. It’s an enjoyable read, and while Scalzi had developed a lot as a writer since Old Man’s War, but I don’t think it measures up to the first three.

Jack McDevitt: The Devil’s Eye

Why is it that Jack McDevitt’s second novel, A Talent For War, is one of my favorite books, but the others I’ve read by him have been merely… okay? Talent starred antiquities dealer Alex Benedict, a resident of human space in the far future, unraveling a mystery of the great war between humans and the only other sentient species we’d discovered. The other Benedict novels – there are three more – follow a similar pattern, of Benedict and his aide/pilot Chase Kolpath traveling around the galaxy to unearth clues to a historical mystery, yet none of them worked nearly as well for me as Talent did.

The Devil’s Eye is the latest Benedict novel, and it covers similar ground: On the way back from a visit to Earth, Alex receives a message from popular horror novelist Vicki Greene asking for help, with the cryptic line that “They’re all dead”. But when they get back home, they find that Greene has had her personality wiped after transferring a large sum of money to Alex’s account. Feeling honor-bound to figure out what drove her to this extreme, Alex and Chase follow up on her recent activities, travelling to the isolated world of Salud Afar, a planet rich in ghost and horror stories, in addition to having come out from under the yoke of a brutal dictatorship just a few decades earlier. And they do discover what happened to Ms. Greene, about halfway through the book, at which point it becomes a very different story, one of moral conflicts and government cover-ups and appeals for help in the face of impending tragedy.

A Talent For War was a game-changing novel for Alex’s universe, and it’s difficult to do that in every story (and to his credit, McDevitt hasn’t tried), but it also makes it a tough act to follow. More importantly, Talent was both a portrait of a flawed hero – a hero of the past war, whose nature Alex had to figure out – and a story in which Alex had to make some tough choices for himself, even though there were some clues that maybe the mystery were better left unsolved. Talent is more of a character drama than the other McDevitt novels I’ve read, in addition to being an exciting adventure, and having some compelling vignettes sprinkled through it. It works because it’s the complete package, and McDevitt pulled it off with unusual subtlety.

The Devil’s Eye feels like it’s trying to recapture the power of Talent (the intervening two Benedict novels have been essentially straight-up mysteries), and mixing things up a bit by using the mystery to get into the larger story, in which Alex and Chase have to decide whether to reveal what they’ve learned, and then whether they can do more to help. (It’s difficult to describe the second half of the story without ruining the surprises of first half.) But unfortunately the second half is not nearly as interesting as the first half, and it felt very heavy-handed. There are some good moments in it, in particular Chase ends up being the hero of the day in the way that Alex usually is, but the machinations of the characters in the second half often felt routine to me, and the outcome seemed fairly clear from the outset. The first half, with its mysteries and atmosphere and moments of adventure, is much more intriguing and exciting.

McDevitt’s strength in the latter Benedict novels is that atmosphere, which is grounded in the settings of the places the characters visit, and their histories. That’s the case here, too, as the mysterious locales of Salud Afar are a little bit corny, and a little bit spooky, which I think is the intention. It’s the SF equivalent of a haunted house, or a local legend where no one’s quite sure whether it has any basis in truth or not. For example, the isolated village where a cyborg is reputedly buried and who rises from the grave to claim new victims, or the mysterious light in the Haunted Forest. The book’s strength is all the more impressive since Benedict’s universe is pretty low-tech for a far future novel (at least, a modern one), being of about the same tech level as Asimov’s Foundation books (McDevitt’s writing reminds me of Asimov’s from time to time, actually). The sense of wonder is in the world building, not the tech.

One of the weaknesses of the Benedict novels after Talent is that they’re narrated by Chase, whose voice never really rings true to me, and who I think is a much less interesting character than Alex. And Alex isn’t even a Sherlock Holmes type who’s best revealed through an everyman narrative; he’s rich and smart, but not truly exceptional, and being inside his head in Talent was much more interesting than seeing him from Chase’s point of view.

(Unsurprisingly, I said many of the same things in my review of the previous Benedict novel, Seeker.)

The book overall rates for me as “pretty good”, but at this point I don’t think McDevitt’s going to recapture the excellence of Talent. The Devil’s Eye has its moments, and the series is entertaining enough that I’ll keep reading them – mainly for the setting and the mystery (I think space opera mystery is an underexplored genre, and I wish more writers were working this territory). But his writing seems more geared for the mainstream than for the high tech SF fan, which isn’t bad, but I often think it could be more than it is.

Matthew Hughes: The Spiral Labyrinth

At the end of Matthew Hughes’ Majestrum, Henghis Hapthorn, Old Earth’s foremost discriminator, found that his intuitive other half, his own fully-formed personality inside his head, had taken a new name, Osk Rievor. This new story begins with Rievor researching the history of magic from the previous age in anticipation of the next age when magic will again reign supreme. But Hapthorn has clients to work for in order to get paid, and to Rievor’s frustration Hapthorn and his integrator – a digital assistant turned into a wizard’s familiar – head off in search of a missing person, getting captured themselves before managing to free the object of their quest, and coming away with a small spaceship under their ownership in the bargain.

From there, Hapthorn acquiesces to Riever’s desire to visit some points of mystical power in the world, a task which seems tedious at first, but turns dangerous when their pair – plus integrator – are again captured, this time by a mysterious being controlling a red-and-black spiral labyrinth down which they walk. When Hapthorn emerges at the other end, Rievor is no longer in his head, and he’s no longer in his own world, having been thrown into a medieval period hundreds of years in the future, in the coming age of magic. Armed with only his superhuman reasoning ability, in a world where reason is at best scoffed at, Hapthorn must find and rescue his other half and find a way to return to his own time – not to mention figure out who captured them in the first place, and how to stop him from doing it again!

Labyrinth is similar structurally to Majestrum in that it starts with a short mystery to show off Hapthorn’s skills, and then launches into the main story. But this one is more of a fish-out-of-water story, and features more interplay among the characters, especially as Rievor and the integrator both become better realized.

Hughes has plenty of fun playing with Clarke’s third law, as Hapthorn uses his skills to perform feats of reasoning that seem like magic – and of course can be duplicated by magic in the future era. This leads to the philosophical conundrum in which he’s unable to convince people that he’s not a magician, even though they can tell he’s not using magic – there’s clearly something odd about him. The way Hughes sets up these ideas and pulls them together is quite clever, and is a big part of the enjoyment of the book.

Another part, of course, is the light touch which Hughes applies to his writing style. Hughes spreads his humor around among all the characters, and Hapthorn more than anyone else is the target of the jibes of other characters. It results in a fine line that Hughes has to walk, since constantly making fun of the main character in a largely serious story can undermine the whole narrative, but the fact that Hapthorn is both very competent and also a bit full of himself means that seeing him cut down to size from time to time seems justified.

The book has a more satisfying climax than Majestrum did, as Hapthorn cuts a more heroic figure than he did at the end of the first book, and the confrontation with the antagonist feels not quite so metaphysical. Hughes also proves willing to make some radical changes to the status quo of Hapthorn’s world, as two major characters undergo significant transformations at the end of the book. Not many authors seem willing to do this in serial fiction, which makes it exciting since now we can anticipate what Hughes will do with the new configuration even though we know we won’t be getting exactly more of the same.

As a result, The Spiral Labyrinth isn’t so much better or worse than Majestrum as simply different, and equally entertaining on its own terms. But you can’t ask for much for than an exotic milieu, engaging characters, and amusing writing, which is what this series delivers. There’s at least one more volume in the series, and I’m looking forward to it.

Matthew Hughes: Majestrum

The back cover touts this novel as “Sherlock Holmes meets The Dying Earth“, and it’s not far wrong: The protagonist, Henghis Hapthorn, the foremost “discriminator” of his time, is an ultra-rationalist detective in the Holmes mode (right down to the brusque attitude), and he lives in an era in which an age of science is coming to an end, to be replaced by an age of magic. The book diverges from its high concept there, however: This age is merely the latest to be ruled by science, and the pendulum has swung many times in the past (our own era has been lost to antiquity), and science still rules the day, although thaumaturges are popping up here and there, heralding the coming change. Moreover, Hapthorn himself has had several encounters with forerunners of the new age, and his most recent one turned his integrator (basically, his personal digital assistant) into a mammalian familiar, and also brought his intuitive side out into its own fully-realized personality which now shares Hapthorn’s mind. Although he tries to, Hapthorn doesn’t suffer this upsetting of his status quo with a lot of dignity.

That’s just the background for the book, which starts with Hapthorn being hired to investigate the new boyfriend of the daughter of an Old Earth noble, before coming back to be asked to look into a situation which could threaten the Archonate, the ruler of all of Old Earth. Hapthorn’s investigation explores some tangible clues involving a string of murders, as well as delving into murky details of the history of Old Earth.

Majestrum gets off to a slow start, trying to both introduce the many layers of Hapthorn and his world and get the story off the ground, but it ends up being a fun read. Hughes has a light touch to his writing that’s rare, especially among space opera type fiction like this; Hapthorn’s own dialogue is often overly ornate and self-important, but after a while Hughes starts poking fun at him for this, especially his signature phrase, “It would be premature to say.”

Hughes often seems to be evoking other stories or styles – Asimov or Piper style imperial space opera, Douglas Adams’ Dirk Gently – but the novel stands on its own without feeling like a mash-up, and I assume the evocative moments are deliberate. Ultimately the story revolves around Hapthorn and his other self learning to live with each other, Hapthorn with the knowledge that the new age will cause him to fade away, while his sharer is not yet fully formed, yet they’re two sides of the same coin, a fact neither of them fully embraces. Hapthorn himself is especially resistant, since he requires evidence and logic and is unable to take his sharer’s intuitive leaps on faith or trust. This impedance drives the story’s climax, which was a little disappointing since it seemed to undercut Hapthorn as the hero. Although it had a nifty denouement and final line.

With some fine world building, intellectual sleuthing, and a witty narrative, Majestrum is a neatly constructed book which could appeal to a wide variety of SF readers. It takes a little while to get into, but the ride was well worth some persistence.

Jim Butcher: Storm Front

I’d been aware of Jim Butcher’s Dresden Files series for a while, but I’d mentally filed it away along with any number of other series of novels that just didn’t seem like my kind of thing. Although the high concept – a private detective in Chicago who’s also a practicing wizard – seemed interesting enough, it struck me at a glance as being too mass market for my taste. My Dad, however, got into the books and gave me a copy of the first one, Storm Front, to see what I thought. I was still dubious, but gave it a try on my recent vacation.

It is, I’m sorry to say, a bad book.

The premise mixes noir and fantasy: Harry Dresden is a wizard who’s been put under a doom by the White Council of wizards, due to questionable behavior in the past, and if he violates any of their laws then they’ll execute him. Nonetheless he’s set up shop in the mundane world as a practicing wizard. But business is slow, since he doesn’t want to take on cases involving charlatanry. He sometimes consults with the police department, liaising with his friend Karrin Murphy.

Murphy calls him one day to consult on a particularly grisly double murder, which he confirms was performed with a nasty sort of magic. After viewing the scene, he’s met by mob boss Johnny Marcone, who wants him not to look into the case, but Dresden refuses. The same day, a woman named Monica Sells hires him to look into her husband’s disappearance, claiming that he’d been getting into serious magic before he vanished. After receiving a generous retainer, the broke Dresden takes the case.

Dresden visits the Sells’ lake house, where he confirms that Victor Sells was using magic. He’s also confronted by Morgan, the sword-wielding minion of the White Council who monitors Dresden’s activities, and who isn’t on Dresden’s side in their disagreement. Dresden continues to investigate both cases, and ends up being targeted by a mysterious wizard who sends a demon after him and who seems to be behind the murders. Dresden becomes stuck between his friendship with Murphy and his responsibility not to reveal too much about the magical world to the mundanes, which leaves him on the run from both his friends and his enemies as he tries to prevent his own murder by solving the cases first.

The basic problem with this book is that it’s just plain badly written. Told in the first person by Dresden, the narrative is often overwrought and clichéd (okay, the two tend to go hand-in-hand), with frequent single-sentence paragraphs (“I was driving for my life”) to raise the anxiety level higher in the cheapest of ways. Butcher’s turns of phrase often made me wince, and he sometimes uses words which seem inappropriate to the situation. For example, his client “beamed” at Dresden after he’d rather rudely interrupted her, a mismatch which left me scratching my head trying to figure out what he meant, and in any event yanking me completely out of the story for a moment. The overall writing style is one of lowest-common-denominator suspense, which would be fine (I’ve read plenty of that) if it didn’t keep tripping over its own feet.

The plot is a fairly trivial mystery, intended (I assume) to mainly be a vehicle to illuminate Dresden’s world. But his world isn’t really that interesting, and much of it is puzzling. Granted that not all details are going to be revealed in the first book of a series, I still wondered why Dresden seemed to be the only wizard who’d decided to set up shop among the mundanes, and what makes him different from the others that he’d do that. That seems like a fundamental element of the premise which should have been explained up-front. Butcher also seemed torn between coming up with a set of rules for how magic works in Dresden’s world (his explanation of how to make potions, for example, which was pretty interesting), versus leaving much of it unsaid because you can’t really explain how magic actually works. The Harry Potter books had a similar problem early on, and eventually stopped trying to explain everything, which is probably the right choice.

Characters’ motivations are sometimes inscrutable. Monica Sells’ behavior early in the book makes very little sense by the end, and Butcher essentially writes her out as a character near the end. Murphy’s reaction when Dresden refuses to tell her everything he knows doesn’t ring true; she ends up feeling like a false friend, which is the opposite of how Butcher tries to portray her in the first half. It would be more effective if she had been forced into that decision rather than making a choice. The strain in their relationship feels artificial, but then most of Dresden’s reactions feel artificial.

The book has its good moments, the best being the confrontation between Dresden and Marcone late in the novel. Of all the supporting cast, Marcone is probably the best-drawn, being enough of a twist on the calculating crime boss to be an interesting contrast to Dresden. Butcher’s description of the murders is also good, and his meeting with the vampire Bianca is also well-done, although it ends up being a dead end in the story.

But overall I thought Storm Front was a pedestrian story, further let down by the awkward narration. It kept reminding me of the comic book GrimJack in its mix of science and magic and detective noir, but I’d say it’s several steps down from that comic book (especially the earlier issues thereof). I guess now I know what all the hoopla is about, but I don’t think I’ll be continuing with the series.

Karl Schroeder: The Sunless Countries

After Pirate Sun, which brought to a close the events in the first three books of Virga, I wasn’t sure whether Karl Schroeder planned to write more in the universe or if that was it (at least for now). While there were some loose ends, it formed a loose trilogy around three characters, Hayden Griffin, Venera Fanning, and her husband Admiral Chaison Fanning, as they embarked on an odyssey through Virga – a 5000-mile-wide, pressurized balloon in space – to stop their home nation of Slipstream from being destroyed by a more powerful rival. Along the way we learned a lot about how Virga works, and the wide diversity of civilizations that live within it.

As it turns out, there is more, and The Sunless Countries is the first book with a protagonist not from Slipstream, thus presenting a somewhat different view of Virga. Leal Maspeth is a young historian in the city of Sere, a collection of wheels in the sunless counties of Virga, the giant pressurized balloon within which the series takes place. Leal has been frustrated by not being able to crack the faculty of the university, and even more frustrated with the Eternists who are in power in Sere, a party who believe that Virga has always existed, rather than having been constructed by humans (and others) thousands of years ago. Sere is visited by Hayden Griffin, the heroic Sun Lighter, whose deeds in creating a new sun for his nation of Aerie have made him famous, but who has an uneasy relationship with the government.

Worse than the Eternists, something is lurking out in the dark, something which is probably responsible for disappearing ships around Sere and whose origins may hearken back to the origins of Virga. The government slowly moves to action, more for show than for effect, and Leal thinks she has some idea of what’s going on. Unfortunately, her theories run contrary to Eternist dogma, and her hopes of proving herself right fade when the government takes over the university to reconstruct it along their own ideals, barring people from the library.

Schroeder continues to explore the ramifications of living in Virga, this time focusing on a relatively isolated nation without a sun, and what being surrounded in perpetual darkness means. His characters are always well-realized, as none of the protagonists of each novel feels much like any of the others. Leal actually feels a little more generic than the others, especially by contrast with Griffin, who has grown up a lot since he starred in the first book, and who is a leader but arguably not a natural one. Leal’s backstory involves deceased parents and a frustrated career as a scholar, making her a melancholy figure, but one whose beliefs strongly oppose those of the Eternists.

Schroeder uses Leal and the Eternists to score some social commentary points, as the Eternists conduct a referendum about the nature of truth, such that any disputed truths in Sere will be decided by public vote. It’s an incisive commentary on the dangers of direct public government, as well as a grenade lobbed at the opponents of scientific principles, such as creationists. Tyranny of the majority, when that majority votes based on irrational belief rather than rationality and evidence is a frightening and dangerous thing.

The Sunless Countries also delves deeper into the origins and history of Virga, and what lies outside it, the post-singularity phenomenon named Artificial Nature. Schroeder’s take on posthuman society is a little different from what I’ve seen elsewhere, arguably taking that portrayed in Charles Stross’ Accelerando a step further. He’s also starting to work through the implications of posthuman cultures living alongside human cultures, a scenario whose surface has only been scratched in the fiction I’ve read so far.

The novel works much better when dealing with the political, historical and science-fictional elements than it does in its character-based drama: Its setting and the exploration thereof is so rich and deep that it seems Schroeder can keep plumbing it forever. On the other hand, Leal is pushed into a position where she has to decide among several unsavory options, one of which would fulfill her dreams at the cost of her integrity, but the decision feels a little too mechanical, not as heartfelt as it could have, not to me, anyway.

Despite that, The Sunless Countries is probably the second-best of the series so far, behind Queen of Candesce. It’s clearly the first of a longer story (a second trilogy?) and it ends on something of a cliffhanger, but the potential for more neat stuff is so clearly evident that you can believe I’ll be around for the rest of the story. The Virga series is some of the very best hard SF being published today.

Liz Williams: Banner of Souls

We read Williams’ novel Nine Layers of Sky for our book group a few months ago. I thought it was pretty good, but it hadn’t been my first choice for books by her to read. That was Banner of Souls, and I finally read it recently, and it’s quite a step up from Layers. It fits in with my high-tech, far-future space opera preferences.

In the distant future, human males are extinct, and women reproduce through the use of technology. (This isn’t an essential part of the book – or if it is, it went over my head – but rather a piece of the setting’s color.) Most of Earth is now under water, and is ruled by the Matriarchy from Mars. The third player in the solar system is Nightshade, a renegade colony at the system’s edge which has either been given or developed very high tech called “haunt tech” which allows certain forms of contact with the afterlife. Their tech has also created the Chain, allowing fast travel to certain points in the system, and they are able to create Kami, which are either souls or constructs which can inhabit a living (or dead) body and make it do Nightshade’s bidding.

Dreams-Of-War, a Martian warrior, is sent to Earth, charged with protecting the young girl Lunae, who was created by her Grandmothers to server a special purpose, and who is being nursemaided by Tersus Rhee, a kappa, one of the underclass on Earth. Lunae needs protection because on Nightshade another girl, Yskaterina Iye, has been created and bonded with a demon-like creature and charged with going to Earth to kill Lunae. None of these players knows why Lunae is special, but we learn that she holds the key to the survival of the human race, beyond these sunset years.

Banner of Souls is an unusual mash-up of SF adventure, horror, and dark fantasy, with high-tech armor, resurrected souls, and genetically-engineered monsters. The fantasy is glossed over with a science-fictional description, which works well enough. In its overall tone, the book feels like it’s just a step removed from Alastair Reynolds’ early work, such as Chasm City.

But Banner mainly an adventure story, with a little bit of mystery as to why Lunae is so important and what the big threat to humanity she’s supposed to stop is. Most of the story involves her and her guardians staying one step ahead of Yskaterina, who’s pursuing her own agenda rather than acting as mere assassin. Yskaterina has resources the others can barely imagine, so at first they don’t know what they’re running from, and then they don’t know what they’re really up against.

The characters are entertaining but not the driving factor, either: Dreams-of-War is the most vivid character, a hard-nosed warrior whose mind has been slightly altered to feel protective of Lunae, but who is still cold and uncompromising. What makes her interesting is that she’s highly skilled, but also vulnerable for having too much reliance on her high-tech armor. To the extent that any of the characters have an arc, Dreams-of-War learns to rely on her own smarts and skills and gain a sense of worth through accomplishment rather than accolades, lessons for which she’s ultimately rewarded.

The other main characters are less compelling: Lunae is little more than a cipher, a fairly generic heroine for whom this would be a coming-of-age story except that there’s no real sense of the transition from childhood to adulthood, as she was fairly mature at the beginning, and seems hardly more mature at the end. Yskaterina starts off as an interesting anti-hero type, but becomes more villainous as the story goes on, and ultimately has her story cut short, for a perfectly good reason given where the plot goes (she’s not what she seems), but it still means her character arc doesn’t really work.

The story doesn’t have any deeper meanings behind it, but Williams’ writing pulls off the dark and melancholy atmosphere of the setting quite well. The pacing is on the slow side, but it mostly works in this setting as there are a lot of details in the background worth savoring. Readers who prefer more action-packed fiction might not enjoy it as much.

Banner of Souls falls short of being a great book: The ending is a little too abrupt, and the fates of the characters lacked emotional resonance, for me. But the world building is quite good, and Williams carries off her ideas convincingly. By contrast, Nine Layers of Sky had a more satisfying conclusion, but most of the book lacked the sense of wonder present here. Between the two books, it seems like Williams has all the pieces necessary for a great SF novel, and I wonder if she puts them together in one of her others.

Michael Swanwick: The Dragons of Babel

I came to this book in a roundabout manner. While I enjoyed Swanwick’s earlier novels In The Drift and Vacuum Flowers, his later ones Stations of the Tide and Jack Faust didn’t do it for me. But Swanwick published excerpts of this book in one of the SF magazines, and I enjoyed both of the ones I read, so I sought this out, only to find out that it took place in the same milieu as his novel The Iron Dragon’s Daughter (though it’s not a sequel), which I hadn’t read, mainly because I’m not a big fan of elves-and-dragons fantasy. So I read Daughter and thought it was, well, okay, but not great (I reviewed it here). Nonetheless, I picked this one up – and liked it a lot!

The high concept of the setting is that even a medieval fantasy setting would progress and go through the industrial revolution, and by the time of Dragons technology has reached something close to modern standards, with big cities, subways, and modern warfare alongside the fantastic creatures of fantasy. Class differences exist not just among individuals, but among different types of creatures (with elves being at the top, of course). Into this world is born Will, a young elf who is being raised in a woodland village until a dragon (basically a flying tank) from the ongoing war is wounded and crawls into Will’s village and takes over. The creature disrupts Will’s life so severely that he’s forced to leave the town, and he joins a pack of war refugees where he befriends a young girl, Esme, and an old confidence man, Nat. The trio make their way to the city of Babel, where Will joins a revolution, becomes an aide to a politician, and works with Nat to pull off what for Babel might be the ultimate confidence trick.

The Dragons of Babel is a coming-of-age story, of course, and also a traditional fantasy arc wrapped in a rags-to-riches story, but Swanwick crafts it so artfully that the clichés are just the structure on which the story is hung. A structure which is also largely episodic, which is why he could carve out pieces to publish in magazine form, and which also serves to mask the simpler structures.

Individual episodes are arresting. The opening sequence with the dragon is as tragic for Will as it is enabling of his character. He gains confidence by joining the mysterious Lord Weary in his revolution against the ruling powers, by working inside the political machine (the episode “A Small Room in Koboldtown” during this phase is a locked-room murder mystery as it could only happen in a fantasy world), and he has to grow beyond his mentor Nat and confront his own identity in order to reach the culmination of his story.

Swanwick’s writing style always has a hint of mythical wonder about it, but he can get down-to-Earth when he wants to, when he does more often here than in anything else I’ve read by him. Will is a fundamentally grounded, practical character who confronts the fantastic things in his life with level-headedness, even though he’s constantly dreaming of a better life for himself. He bridges the gap between the technological side of his world and the fantasy side, bringing everything together more successfully than in The Iron Dragon’s Daughter.

Altogether, Dragons is perhaps Swanwick’s most nuanced, and maybe best, novel. Swanwick seems to approach each novel differently, so it’s probably too much to hope that his next book will deliver more of the same. But it’s got me interesting in seeing where he goes from here.