Michael Swanwick: Dancing With Bears

Subtitled “A Darger and Surplus Novel”, this is the first novel I know of about the two con men, the latter being a genetically engineered dog-man, and his fully-human partner. (Maybe Swanwick’s written some short works about them?) It takes place in a post-apocalyptic future, in which our heroes have finagled their way into accompanying the Pearls of Byzantium, a group of enhanced women who are being presented to the Duke of Moscow as his brides. Ambushed in the wastelands on the way to Moscow, Surplus manages to get named the new ambassador from Byzantium, and the group picks up an energetic teenager who’s fallen in love with one of the Pearls, and a religious zealot.

Arriving in Moscow, the pair sets in motion a plan to enrich themselves, but they get caught up in a variety of machinations, both by the Pearls, and an assortment of locals who are plotting an overthrow of the Duke, behind all of which lurks an even more sinister plan to destroy all of humanity. The revolution arrives with much fanfare, chaos, and destruction.

I wonder if Dancing With Bears is named for the old saw (possibly a Russian proverb): “The wonder of a dancing bear is not that it dances well… but that it dances at all.” The book has plenty of dancing bears: Post-singularity entities disguised in various forms, Surplus and his gene-modified brethren, the Pearls, and the Duke himself. It’s a cornucopia of wonders, but set in a medieval-style world and told in the style of a fantasy, and thus very much in keeping with Swanwick’s usual work.

But while I was a big fan of Swanwick’s previous novel, The Dragons of Babel, I don’t think Bears is nearly as good. Fundamentally, while both books are set in fairly dark environments, Dragons transcends the darkness through the character of its protagonist, while Bears focuses largely on the two con men, who are worldly and cynical, entertaining in their way, but not characters you can really root for. Of the others, most of them are engineering their own complex (sometimes evil) plans, and only the boy, Arkady, feels particularly sympathetic. But he’s credulous if not downright stupid, and happens to luck into a point of redemption (and is just smart enough to recognize it), but it’s such an abrupt reversal from his earlier portrayal that it’s not very satisfying.

At its best, the book features many of Swanwick’s carefully-crafted scenes which feel like an excerpt from a fable. I especially enjoyed the bits where Darger was training another young wastrel the art and skills of being a con-man (this particular wastrel actually has the most satisfying story arc of the book). Darger, rather than Surplus, tends to have the more exciting adventures and more inventive escapes; I almost got the feeling he was supposed to be larger-than-life in this regard, but I’m not sure that’s what Swanwick was really going for.

Swanwick also heads full-speed into Tim Powers territory of torturing his characters, which is rather less enjoyable, although it does lend a sense of realism to the political environment of the city. There’s also a heavy dollop of sex and lust, often played for broad comedy.

While I appreciate the craft with which Swanwick constructed his world and set up the plot of the novel, it just didn’t have the heart that Dragons did, and the climax of the various threads was impressive but not entirely satisfying. And I think it does come down to the fact that Darger and Surplus were just not protagonists I could get behind.

Matthew Hughes: Fools Errant, and Fool Me Twice

It took me a while, but I finally finished up Matthew Hughes’ novels with these, his first two, which tell the story of Filidor Vesh, nephew of the Archon of Old Earth, and his adventures in the far future. At the beginning of Fools Errant, Filidor is a playboy and ne’er-do-well in the capital city of Olkney, when he’s charged with a mission by his uncle. He’s directed and accompanied on this mission by a dwarf named Gaskarth, who leads him on a tour of some of the eccentric backwaters of Old Earth.

Fools Errant is told in an episodic fashion: In each section Filidor and Gaskarth arrive in a region, Gaskarth disappears to try to make contact with the Archon, whom they’re trying to catch up to, and while waiting for the dwarf to come back Filidor learns about the quirks of the region, gets into trouble, gets out of it, and learns something about himself and the world. Meanwhile there’s an ongoing story in which the two are being pursued by a sorcerer who wants something the pair is carrying with them. The story is somewhat repetitive, though Filidor’s gradual self-realization is deftly handled. The story takes a rather abrupt turn at the end as we learn exactly what the Archon has set the pair to do, and while it’s entertaining, it feels apart from the rest of the book. Moreover, as a whole Fools Errant feels more like a collection of loosely-linked stories rather than a cohesive novel. (Maybe it was published as a series of short stories originally?) It’s fun, and it displays Hughes’ skill with wit and dialogue well enough, but not his ability to weave a compelling story like his later novels do.

Fool Me Twice revisits Filidor a few years later, when he has become the Archon’s official heir, but has fallen back into his former ways. In the course of his normal duties – which not only bore him to tears, but which he finds nearly incomprehensible – Filidor meets a woman with whom he falls instantly in love, but also finds that he’s accidentally ruled against her cause due to his laziness. When they confront each other, she steals his symbol of office, and his uncle charges him to follow her to her remote home to retrieve them. But his quest is derailed when he is thrown overboard from a ship and ends up as a prisoner performing slave labor on an even-more-remote island. From here Filidor must escape, retrieve his belongings, expose the man who tried to kill him, and unravel a plot against the Archon.

I’ve been reading Hughes’ books more-or-less backwards from Majestrum, so I wonder what reading his books in the order published would have been like. These first two novels were published seven years apart, which perhaps explains why there a fair amount of repetition between them: They’re both structured as coming-of-age stories as well as travelogues of Old Earth, but Fool Me Twice shows considerable development in Hughes’ plotting and writing skills. Fools Errant gets rather repetitive before it takes a left turn into its climactic segment. Fool Me Twice is also episodic, but the segments are longer, the settings less contrived, and the pieces build on each other as Filidor gains friends, allies and resources during his travels. Perhaps most cleverly, Filidor recalls that the Archon played games with him in the first book, and wonders whether he’s doing so again here, which serves as part of the puzzle he has to deal with in the last third of Twice.

Hughes re-uses some elements of these books in his later novels (in particular, the scenario in the last third of Errant shows up in Majestrum), but again you can see him becoming a more capable writer along the way, which perhaps makes reading the books in the order written more rewarding than going backwards as I did. But there are plenty of new bits even if you’ve already read the later stories.

Although not his best, both books are still quite entertaining and showcase Hughes’ witticisms. The books are out of print, but worth seeking out in used bookstores.

Lois McMaster Bujold: Cryoburn

It’s been 8 years since Bujold last published a Miles Vorkosigan novel – long before I started this current journal (my reviews of the earlier books are still on my old site). Cryoburn returns to the adventures of her quirky hero, after an identical gap in his own life: Now 39, Miles is happily married with children, but we see little of that, because this adventure takes place on the world Kibou-daini, a Japanese-populated planet whose inhabitants are obsessed with staving off death, and where cryo-freezing of the sick of elderly – or just people afraid of becoming sick or elderly – is common, and a dominating chunk of the economy.

I felt the series was flagging before the hiatus (admittedly a big part of the reason is that I didn’t care for Miles’ wife, in much the same way I wasn’t fond of Harriet Vane in Dorothy Sayers’ Lord Peter Wimsey novels, and those last novels revolved around their courtship and wedding), but unfortunately Cryoburn is anything but a return to the series’ previous form.

The book opens with Miles wandering, drugged and thirsty, through the catacombs filled with cryogenic units. His bodyguard, Armsman Roic, and several other attendees of a cryogenic conference, have been captured by a radical group protesting the widespread use of cryogenics, but Miles had an adverse reaction to the drugs (as he often does) and is released into the catacombs. He manages to stumble to safety, where he’s rescued by an 11-year-old boy named Jin, who lives in a small commune taking care of a menagerie of animals on the roof of one of the building.

Roic and the other abductees, including cyrogenics expert and friend-of-Miles Dr. Raven Durona, escape from their captors, and Miles gets back in touch with the Barrayaran embassy. Then it turns out that Jin’s mother was the leader of a different protest group who disappeared 18 months earlier, under mysterious circumstances. Miles feels curious – and perhaps a bit obligated – to find out what happened to her, though this is a distraction his main mission of investigating one of the cryogenic companies and their interest in setting up a large facility on one of Barrayar’s subject planets, but it forms the core of the story.

Cryoburn mainly involves chunks of sleuthing (what happened to Jin’s mother and her group, who might be connected to their disappearance) mixed with chunks of cloak-and-dagger (stealing bodies from the catacombs, tailing persons of interest, snooping around buildings). The stakes are high for Barrayar’s subject world, but Miles really makes short work of that project, focusing most of his effort on Jin’s mother, whose story presents even greater implications for the future of Kibou-daini.

But on the whole the book is an unambitious story of running around, Miles showing off his stuff, and making his opponents look impotent by comparison, despite operating on a planet where he doesn’t have any actual authority. A friend of mine commented that one of the problems with the Miles books is that his Imperial Auditor’s position combined with his formidable intellect and large network of capable friends and allies means that few problems are large enough to really give him a challenge, and certainly Cryoburn doesn’t really give him one: There are a few speed bumps along the way, but I kept waiting for “the other shoe to drop”, where the people he’s after launch a significant counter-attack, but what eventually materializes is almost comically incompetent. Basically, the “bad guys” have barely any idea that Miles is even after them, so he’s able to poke into their affairs nearly unmolested, and certainly Roic and the embassy’s armsman are more than up to the task of dealing with the obstacles they do encounter. The outcome never really seems in doubt.

In short, Miles just seems too capable, too powerful, for anything less than planetary-level adversaries to give him much of a challenge. And that makes for dull plotting.

The long-running pattern of the Miles books is the adding of new characters, who have varying degrees of sympathy with Miles, and having him either win them over to his side, or make their lives better (often by playing inadvertent matchmaker), and there’s plenty of that here. Sometimes it gets a little tiresome and repetitive seeing these ordinary people dragged along in Miles’ overpowering wake (Roic is keenly aware that he’s a supporting character and bears the role stoically; Raven is immensely capable in his own ways, and mostly gets out of the way to let Miles do his thing), although it can still be entertaining: Seeing Miles evaluate and win over Consul Vorlynkin – a man who, after all, has been posted to a relative backwater and perhaps for good reason for all Miles knows at first – is rather clever. But still, the series seems to have sunk deeply into formula.

While Cryoburn is entertainingly written, with a number of quotable lines, it unfortunately doesn’t feel like 8 years’ absence has recharged Bujold’s batteries from similarly-bland few novels prior to the interregnum.

My best guess is that Cryoburn the novel to refamiliarize readers with Miles after his long hiatus, before launching into a more substantial story. But man, this is a really weak way to lead into such an arc: a rather trivial story with a surprisingly weak by-the-numbers plot. I’d rather Bujold had just gone for the gusto and leaped into the next story with both feet from the outset. Because overall, this book is pretty forgettable.

Spoiler Warning! After the jump I discuss the end of the novel.

Continue reading “Lois McMaster Bujold: Cryoburn”

Matthew Hughes: Template

There are many refreshing things about Matthew Hughes’ novels: The old-style galactic empire feel of the setting, and quirky sense of humor he puts into his writing, and even the brevity of his novels, which pack a lot of ideas and plot into stories typically under 300 pages. Template weighs in at under 200 pages, yet it’s not only one of his best, but it’s an excellent introduction to his Archonate universe.

Conn Labro is a professional duelist on the world of Thrais, and also an indentured servant on a world where everything is for sale. But when his owner and patron is killed, Conn is bought by an off-world consortium – or nearly so, as a man he’s gamed with weekly for his entire life has also been murdered, and willed Conn enough money to pay off his debt. More significantly, he’s given Conn a bearer chip which seems to be what the assassins are after. Accompanied by a woman from Old Earth, Jenore Mordene, Conn leaves Thrais to learn what his friend really left him, but he also finds the galaxy to be a much more diverse place than he’d ever expected.

Template wanders all over the place, and yet it’s a pretty terrific book. Initially I’d summarize Conn Labro as being “a Libertarian Mr. Spock”: His upbringing on Thrais makes him believe that all aspects of human endeavor of transactional, things being bought, sold and exchanged, and that anything else is irrational. Yet every other world is considerably different from Thrais, not least the archipelago on Old Earth where Jenore grew up, which is based around art and lacks monetary currency. Hughes comes up with a nifty way to consider different cultures in the Archonate via a brother and sister who have come up with the idea that every human society is based on one of the seven deadly sins. It’s a fun mental exercise.

Conn’s story is his personal odyssey to learn where he comes from (and why that matters), and where he belongs. So he has to grow emotionally to understand how to relate to other people, and a lot of the suspense comes from him making some poor choices along the way. For much of the book he has Jenore to help guide him and inform him, but eventually he has to control his own destiny. Fortunately he’s not without skills of his own (professional duelist, remember?).

While the book drags a bit in the middle when Conn and Jenore are on Old Earth and the plot doesn’t move forward very much (what does it mean when a book under 200 pages “drags a bit in the middle”?), and one could argue that the cultures Hughes portrays are too simplistic to be plausible, it’s still a really fun story. And besides, Hughes at his best – and this is him at his best – portrays both the people and the cultures of the Archonate as a little absurd, having a bit of the feel of a fable even in an otherwise serious story. (It’s not so different from, say, the races in John Scalzi’s Old Man’s War series, actually.)

Overall Template is one of Hughes’ best books, and should appeal to anyone who likes space opera, adventure, or just good old galactic empire science fiction.

Matthew Hughes: The Commons

If you haven’t read Hughes’ earlier novel Black Brillion, I suggest reading it before reading The Commons, as this novel’s second half replays the events of the earlier novel, but from the point of view of Guth Bandar, a supporting character in Brillion, but the protagonist here. The Commons is a “fix-up” novel, reworked from a series of short stories featuring Bandar, plus the Brillion material. So it doesn’t entirely hang together as a novel, but it’s pretty entertaining anyway. (For what it’s worth, I read The Commons first, not realizing the connection between the two.)

Guth Bandar is a “noönaut”, a man who can enter into humanity’s collective unconscious and explore representations of our racial memories. This domain is known as The Commons, and while it’s a rich source of information, it’s also a dangerous place, as explorers can get trapped in a story or legend, or get wrapped up in the doings of archetypal figures which represent undiluted facets of human experience. The book opens with Bandar as a student at the Institute for Historical Inquiry, and its first half consists of short stories in which he attempts to become a full scholar, encountering repeated setbacks in his competition with another student, Didrick Gabbris, for favor with the capricious and insular faculty. These stories show how the Commons works, and the exotic techniques the educated traveler uses to try to insulate himself from the influences of the scenes he visits. Bandar’s adventures include:

  • A visit to a planet where the native life forms are exploited into adopting human archetypes to perform in plays for the human colonists.
  • Being waylaid in a contest with Gabbris and having to take the long way around to reach the finish line. (This is the most absurd story, as Bandar alters parts of his body in comical fashion in each episode, but has the best payoff when he gets stuck in a representation of the eternal war between Heaven and Hell.) You can read this story on Hughes’ web site.
  • Getting caught up in the collapse of an Event in the Commons – which he inadvertently causes himself – and which reveals something hitherto unknown about the Commons.
  • Getting stranded – for reasons I won’t reveal here – as the Helper to a Hero in an ancient scenario of a slaves’ revolt, which leads to a pivotal development in Bandar’s life.

As I said, the second half of the book revisits the events from Black Brillion, in which Bandar meets the policemen Baro Harkless and Luff Imbry, and learns that Harkless has an unusual and disturbing talent for entering the Commons himself. Bandar helps tutor Harkless for a while, and then gets caught up in the case the pair are investigating on the wasteland on Old Earth known as the Swept. Here he becomes the Helper to Baro Harkless’ Hero, a key component but ultimately largely a watcher in the younger man’s story.

Taken as a whole, some key elements of the novel are not very satisfying: Bandar’s life is disrupted by powers beyond his ken in order to accomplish a goal of great importance to all of humanity, but I don’t think Hughes really sells the manipulation of Bandar very well, and the ultimate goal that he and Baro Harkless manage to achieve just doesn’t feel like the sort of thing that the powers that be would have known about years ahead of time, much less manipulated Bandar to be the right man in the right place at the right time. And as a character arc the payoff for his troubles hardly seems adequate: While he finally achieves something like his life’s goals, he’s lost a big chunk of his lifetime because of his career getting derailed, and he ended up being a supporting character in someone else’s story. I really just felt sorry for the guy. Also, it felt like most of Bandar’s maturation occurs off-stage between the first and second halves, when he’s growing from a young man to an experienced one through the natural day-to-day progression of life; he definitely feels more mature in the second half, but we don’t see it happen, which makes it feel like a big part of his character arc is missing.

I think Hughes’ sense of whimsy – particularly the ludicrousness of the situations Bandar ends up in – isn’t as effective here as in other books. Indeed, a problem with both Bandar and Harkless in their respective novels is that they’re both too serious, too humorless, to feel like characters that fit into these situations. While Henghis Hapthorn is himself a pretty serious character, he has both the style and the verbal wit to be an effective actor in ridiculous or belittling situations, in ways that Bandar isn’t.

The book is at its best in portraying the narrative potential of the Commons, especially in the first half, which runs through a number of inventive situations, with clever puzzles for Bandar to figure out within the confines of this strange environment. The story involving the war between heaven and hell is my favorite precisely because Bandar takes advantage of the peculiar nature of a scenario within the Commons, and the fact that it’s not a real event, to be able to get out of his predicament.

So overall I was disappointed with The Commons; I don’t think it measures up to Hughes’ other novels. I hope he revisits the environment again sometime, but with a story that holds together better.

Neil Gaiman: The Graveyard Book

I temper my expectations for a Neil Gaiman novel: I view him as being a style-over-substance writer, whose emphasis is on crafting a setting and evoking a mood – usually with a heavy overlay of clever and witty use of language – rather than being strong in plotting, characterization, or giving his stories meaning. Indeed, Gaiman is someone to avoid if you mainly want character development, as his main characters tend to be either everyman sorts (Neverwhere, Stardust, Anansi Boys) or empty shells (American Gods, and the hero in this book). I actually do enjoy most of his books, because of his strengths, but because I tend to prefer books which are based around his weaknesses, I never expect or hope that one of his books will become a favorite.

So it was with The Graveyard Book, an homage to Rudyard Kipling’s The Jungle Book. I’ve never read The Jungle Book (shock, horror from the audience), nor even seen the Disney film (even more shock and horror), but a friend of mine summed up both books like so: “In The Jungle Book, a boy is adopted by animals and learns the things that animals know. In The Graveyard Book, a boy is adopted by dead people and learns the things that dead people know.” A fine summary, as the book opens with man with a knife named Jack kills a family in a nameless town in England, save for the youngest child, a toddler who happens to toddle away to a graveyard during the massacre, where he’s saved by the spirits in the graveyard, adopted by a couple there, and given the name Nobody Owens. “Bod” grows up in the graveyard, rarely leaving it because his guardian, Silas (who is hinted as being a vampire), says that Jack and the cabal behind him are still looking for Bod, and only in the graveyard is he safe. So his parents and friends in the graveyard teach him the knowledge and skills of dead people, even though he’s still alive. But they also prepare him for his eventual rejoining of the living world.

The book is told in episodic form, as Bod learns about the skills that dead people have (fading from view, walking in dreams, instilling fear), and also learning about some of the less-visited nooks and crannies of the graveyard. He does, of course, venture out of his home, which eventually leads to a showdown between Bod and the cabal. But for the most part you’ll either accept the premise and enjoy the individual stories – which are only loosely linked, although several points are recapitulated in the climax – or not.

For myself, I did enjoy the stories Bod follows a fairly traditional “hero’s-coming-of-age” journey, questioning his elders and the rules he lives by, then coming to learn when he should follow them and when he should break them. I particularly like “Nobody Owens’ School Days”, when he ventures out to attend a regular school and has a variety of adventures, partly because his motivation to do the right thing by other kids gets him in trouble with the bullies, and events spiral out of control from there.

His confrontation with the cabal signals the coming of his adulthood, leading to a bittersweet ending, but I was disappointing in the climax since we never really learn why the cabal are so set on killing Bod – the reasons are hinted at, but so vaguely that they’re hardly sufficient to explain the events which set the story in motion. Gaiman sometimes gets too caught up in being mysterious and leaving holes for the reader to fill in, and that’s the problem here, as more specificity was sorely needed.

As a book aimed at the “young adult” market (which I always instinctively think means 18-22 year olds, but which really means 10-14 year olds, I think), for an older audience The Graveyard Book is an easy read and could be summed up as “enjoyable but light”, sliding in as better than Stardust and about on par with Coraline. (This is a good point – as he illustrated both books – to make my obligatory statement that I cannot stand Dave McKean’s artwork. His work is better here than in Coraline, but it still fails to be either illustrative and evocative, and frankly I just find it ugly. Your mileage may vary.) As someone once said, if you like this sort of thing, then this is the sort of thing you’ll like. While it’s full of wonderful imagery, I don’t think it’s a story that will stay with me for very long.

Matthew Hughes: Black Brillion

I’m working my way more-or-less backwards through Matthew Hughes’ tales of the Archonate, his far-future galactic society which is marked more by his own wry and whimsical turn of phrase than anything in the setting itself. Black Brillion is the tale of Baro Harkless, rookies member of the Scrutinizers (or “Scroots”) who follows the con man Luff Imbry as Imbry tries to pull a job in an unusual city on Old Earth. As is Hughes’ tendency, the opening sequence is merely a lead-in to the main story (not unlike the pattern in the James Bond movies): Baro’s success in arresting Imbry and others leads to his being instated as a full officer, but his boss, Ardmander Arboghast, quickly sends Baro off on a new assignment with a new partner – Luff Imbry, himself now a fully-deputised Scroot. Their mission is to capture another con man, Horslan Gebbling, whom Imbry once worked with, who’s apparently working a scheme to separate sufferers of an affliction known as the lassitude from their money, claiming to be able to cure them while on a voyage across a wasteland known as the Swept.

One of their fellow passengers is a an named Guth Bander, a Nöonaut, able to enter the Commons, the manifestation of the collective unconscious of mankind. Baro finds himself intrigued by the notion, and even finds that he has an unusual talent for entering the Commons, drawn by the archetypal entities that dwell there into accomplishing some task. All of this greatly alarms Bandar, who is keenly aware of the dangers in the Commons and in interacting with the archetypes. Baro finds himself torn between his mission – and following in his father’s footsteps – and his sudden new calling in the Commons.

While the story is largely that of Baro Harkless, a coming-of-age and a journey of personal discovery, Luff Imbry often overshadows the young man. Hughes does a masterful job of contrasting the inexperienced and rule-bound Baro with the worldly and clever Imbry. Indeed, while Baro comes into his own by the end of the novel, if Hughes were to write more novels about one of these characters, I’d rather see how Imbry develops as a man of the law who’s spent most of his life on the other side of it. (Of course, the character Hughes actually wrote a novel about is Guth Bandar, which I’ll cover shortly in another review.)

The plot itself is both interesting and peculiar: The pursuit of Gebbling develops into a much more serious scenario which threatens all of Old Earth itself, and that Hughes makes this transition naturally is impressive stuff. On the other hand, the introduction of the Commons and the degree to which it dominates the second half of the story is a very strange departure from the straightforward police investigation the book starts out as. It feels like a big distraction until it ends up playing a key role in the resolution of the case. It makes the book feel like a bit of a patchwork, though, but the focus on Baro’s feelings about his father and his efforts to find where he belongs in life makes it work in the end.

While not as ambitious as Hughes’ later novels starring the detective Henghis Hapthorn, Black Brillion is still a fun romp. (Although the title bears only a passing resemblance to the story; perhaps not the best choice for the book.) Overall this is actually a fine introduction to Hughes’ Archonate universe, and his writing style overall.

Matthew Hughes: Hespira

Hespira is the third in Matthew Hughes’ novels of his Sherlock Holmes-like protagonist Henghis Hapthorn, the greatest discriminator of his age, but an age of science which is drawing to a close, to be replaced by an age of magic. The book opens with Hapthorn getting involved in a dispute between a rich collector and a criminal overlord, at which point the chief of police (the Scrutinizers or “Scroots”) suggests that Hapthorn take a vacation until it all blows over. Conveniently, Hapthorn has recently run into a young woman, Hespira, who has lost her memory. Hapthorn seizes this opportunity to get off-planet while also pursuing a case that seems likely to challenge his mental abilities (even if it might not pay very much; then again, he’s rather taken with the woman). Hapthorn and Hespira journey far down the Spray of human civilization to a remote world in search of her origin.

Although not short on ideas content, a lot of the fun of the Hapthorn novels is Hughes’ witty writing. Hapthorn himself is always conscious of protocol and propriety, given the rich and powerful people who employ him, yet his chosen profession frequently takes him outside of his comfort zone where has must improvise in dealing with other people. Early on in Hespira there’s a paragraph which I’ve been reading to friends as representative of the narrative style. In it, Hapthorn is visiting a new restaurant while waiting for someone on his current engagement:

When she had brought me the platter of pastes, the server had pointed out to me the different strengths of the eighteen sauces, advising me to save for last the meat puree doused in Sheeshah’s Nine Dragons Sauce, predicting that one it struck my palate, the dish’s other, subtler flavors would be unable to register. I now scooped up a good pinch of the stuff, made sure my tumbler of improved water was full and to hand, and popped the laden bread into my mouth. There was a pause – my taste buds may well have gone into shock for a moment – then the full weight of Master Jho-su’s genius crashed upon my senses. My eyes widened, simultaneously flinging a gush of tears down my cheeks, my tongue desperately sought an exit from my mouth, and my nose and sinuses reported that they had been suddenly and inexplicably connected to a volcanic flume.

I groped for the tumbler and took a healthy gulp, but the water seemed to evaporate before it even reached my throat. I drank more, my free hand finding the carafe even as I dained the glass. I could scarcely see to pour a refill and ended up drinking directly from the larger container. Gradually, the inferno in my mouth subsided to a banked fire. I wiped my streaing eyes and sucked in a great breath and would not have been surprised, when I exhaled to have emitted clouds of steam.

(If this piques your interest, you can read the entire first chapter at Hughes’ web site.)

Throughout Hapthorn’s adventures, Hughes has changed the status quo of his hero’s life several times. Hespira opens with Hapthorn in a period of relative calm, without the disruptive presence of his doppelganger, Osk Rievor, who is Hapthorn’s intuition given form and who now lives separately. The adventure in the meat of the book is clever and entertaining, with Hespira an unusual foil for Hapthorn since he’s attracted to her, and she’s amnesiac but strong-willed. Untangling the threads of her life is what Hapthorn does best, even without his intuition, and seeing him at his best once more makes for fine reading.

But the impending end of his age of science and reason worries at Hapthorn’s soul, and while the adventure here is a distraction from his problems (and, amusingly enough, a distraction in other ways as we find out in the novel’s climax), eventually he returns to the problem of what to do about, well, the transition he can’t do anything about.

The book ends in a somber note, which is a bit disappointing if this really is the last Hapthorn novel. On the other hand, Hapthorn has never been a very heroic figure; while he’s not simply a mercenary, he’s always been timid and even a little craven, so the decision he faces at the end of the book and the fact that he can’t actually decide is (unfortunately) in keeping with his character. But it’s always been a little ambiguous as to when the turn of the wheel is going to descend, so it’s sad to leave him at this point, not sure if he’s going to give up, or give in, but in any event ending his career with a personal whimper rather than a bang. But, I guess there are people who do that.

China Miéville: The City & The City

  • The City & The City

    • by China Miéville
    • TPB, Ballantine/Del Rey, © 2009, 312 pp, ISBN 978-0-345-49752-9

I read this year’s co-winners of the Hugo Award for Best Novel back to back, starting with China Miéville’s The City & The City. Fundamentally, the novel is a mystery: In the eastern European city of Beszel, a woman’s body is found dumped in the trash. Inspector Tyador Borlú investigates her murder, but quickly runs into a problem: not only does no one know who she is, but she appears to have been murdered in Beszel’s sister city of Ul Quoma and her body brought back. But Ul Qoma occupies the same physical space as Beszel, only slightly shifted in dimensions. The two cities are separated by language and culture, and despite “crosshatchings” where the two cities bleed together, their separation is reinforced by a mysterious organization called Breach, which monitors people violating the laws of both cities.

The dead woman is eventually revealed to be a foreigner, and Borlú follows her trail through the fringes of society, groups who champion their own city’s individuality, and those which want to bring the two together. Eventually Borlú travels to Ul Quoma, where he works with detective Qussim Dhatt to track down the killer from that side.

The book is rich in the mechanics of how the two cities stay separate, yet interact through well-defined channels, but how it plays with its premise is ultimately unsatisfying. Hints of the origins of the split between the two cities are dropped, but the truth is lost to antiquity. I understand that Miéville decided that this book wouldn’t be backwards-looking, but the story doesn’t really develop its premise, keeping it constrained to the basic set-up of the divided sister cities, not really expanding on the theme, developing it, or transforming it or the cities through the progress of the plot. While in a way Miéville’s restraint and discipline is admirable – sticking strictly to the plot of the murder mystery, not using it as a vehicle to explore the fantastic premise as the premise as a backdrop to the story – it’s disappointing that such a rich idea isn’t developed more fully.

Miéville is a strong “colorist”, excellent at crafting a world in minute detail and bringing it to life, but his plot and characters tend to be dry, and the story develops slowly, and this book fits right in with Perdido Street Station and The Scar in that regard. Even when the story finally heats up in the final third, it seems to lope along without a sense of urgency, or with much concern that the events at hand are going to have a big impact on the characters.

Overall The City & The City is frustrating for its lack of ambition – not that Miéville doesn’t do his usual strong job of painting the world, but that he doesn’t really do very much with it. Certainly nothing like, say, a Vernor Vinge might. It feels like a very small story in a world the author seems to be actively fighting to keep under control. And unfortunately that just makes the novel feel like much less than it should have been.

Alastair Reynolds: Terminal World

Did hard SF writer Alastair Reynolds construct Terminal World just so he could write a steampunk adventure? Since the world is filled with dirigibles, which as I recently observed is the flavor du jour of steampunk, it sure seems like it. But there’s a lot more in here, too.

The novel opens in Spearpoint, the last city on Earth, a giant tower jutting towards the sky, covered with several towns, each of which has a lower technology level as you get closer to the surface (the Celestial Levels, Circuit City, Neon Heights, Steamtown, Horsetown), and not by choice – the ambient nature of the city forces this on Spearpoint, and travelling from one zone to another not only constricts what technology can operate there (irreparably damaging most technology carried in which can’t), but it’s a shock to biological systems to make the transition as well.

The story opens when an angel falls from the Celestial Levels into Neon Heights, where it’s brought to the morgue of a Doctor Quillon. Quillon has a special interest in strange beings arriving from elsewhere, because he’s an angel himself, one who years ago was part of a task force infiltrating the lower levels to see if modified angels could survive there. The mission went badly wrong, and Quillon was stranded in Neon Heights alone, knowing that other angels would love to recapture him for what he knows. This fallen angels has come to warn Quillon that he’s about to be hunted, and that he should leave Spearpoint immediately. With the help of his friend (and underworld organizer) Fray, Quillon leaves his life of ten years behind, conveyed by a foul-mouthed transporter named Meroka out of the city, just ahead of pursuing angels.

Outside the city they have several adventures, where Quillon is acquainted with the ravenous, biomechanical Carnivorgs, and the drug-addled, violent Skullboys, before they are rescued by Swarm, once the fleet of Spearpoint, but now the only source of civilization (never mind law) outside the city. Befriended by Swarm’s leader, Ricasso, Quillon is carried on a journey which reveals that the Earth is dying, but also that the zones which cover the planet have an underlying cause, and that there may be a way to help heal the planet before it dies completely.

It only takes a few pages to see that Reynolds’ notion of zones in Terminal World are very similar to the “zones of thought” in Vernor Vinge’s great novel A Fire Upon The Deep, only really different in the details. Vinge has more-or-less said that he came up with the zones to allow him to write traditional space opera, which he thinks is implausible otherwise due to the likelihood of a race going through the technological singularity before they would have the technology to embark on such adventures. And it feels like Reynolds is employing his own zones to a similar end, to write far-future SF where dirigibles, horses, and pistols exist side-by-side with angels, ray guns, and Spearpoint. While Reynolds’ world here feels a bit rough around the edges (the world outside Spearpoint feels a bit too simplistic, and the excuse that the planet is dying doesn’t feel entirely satisfying), overall it’s still an entertaining milieu, particularly the dichotomy of the city vs. everything else, and the adventures Quillon and Meroka have on their way out of Spearpoint.

The bulk of the story concerns Quillon’s experiences within Swarm, as its citizens are deeply skeptical of anyone from Spearpoint, due to not-yet-forgotten crimes committed against them years earlier. There’s a combination of politics (Quillon trying to earn their trust, and various schemes going on within Swarm) and travelogue (as Swarm visits a couple of interesting locales in its travels). The mechanics of the story focus on Quillon trying to heal the rift between Swarm and Spearpoint, as he finds himself with sympathies towards both entities, and figuring out the nature of the zones and what can be done to heal the fragmentation of the planet before it’s too late. The Skullboys and Vorgs are background color and obstacles to these missions, the Vorgs being the more interesting of the two, as the Skullboys are pretty generic gangs who apparently don’t have much contention within their own ranks (another rough edge in the setting). As always, Reynolds is excellent at dealing with the mechanics of the plot, especially in the story’s climax when several ships of Swarm have to run a brutal gauntlet under adverse conditions.

Reynolds is a cut above the typical hard SF author when it comes to characterizations, and he does a good job here, keeping us guessing for a while as to whether Quillon will ingratiate himself to Ricasso and other members of Swarm. Once that’s resolved, though, the characters do tend to collapse into whites and blacks, which is a bit disappointing. But at least the characters are engaging, and Ricasso in particular is a figure who makes some interesting decisions for debatable reasons.

But Quillon is the backbone of the story. He somewhat resembles Shadow, the protagonist of Neil Gaiman’s terrific novel American Gods, in that he’s very even-tempered, and seems to be dragged along by circumstances beyond his control for stretches of the story, though he’s a little more active than Shadow when he has the chance. Quillon’s story arc is one of a man who’s been beaten down and in hiding for years, and by overcoming adversity becomes a heroic figure doing what he can to help others and improve the world. He’s the glue who holds the story together.

The novel’s biggest disappointment is the ending, as our heroes manage to accomplish all of their goals, vanquishing several adversaries and delivering an important package to Spearpoint, but despite those accomplishments two key elements of the story are left unresolved: Saving Earth from the ravages of the zones remains a long-term goal, and the frailties are Quillon’s body are left decidedly hanging. Getting to that point is a lot of fun, but I wish Reynolds had been able to take things a little bit further. I don’t know if he’s planning a sequel, but without one, Terminal World is going to feel somewhat unfinished.

Following the “bigger ideas” approach of House of Suns, Terminal World‘s sticking to a single planet makes an interesting counterpoint. Although a decent adventure, I don’t think it’s one of Reynolds’ best. Too many unfinished edges, and not quite as satisfying.

That cover sure is gorgeous, though.