Deathmatch #6, by Paul Jenkins & Carlos Magno, Boom! Studios, May 2013
I’ve been wanting to get back to writing weekly entries on comics again. This time around I’m going to focus on one comic per week. To start it off I’ll touch on a great comic that came out each of the last two weeks, and luckily for me there were two great comics for me to write about.
There are a couple of behind-the-scenes stories surrounding Deathmatch. First is writer Paul Jenkins’ statement on why he left writing for DC and Marvel – he’s now exclusively at Boom. Second is that Boom, like IDW, seems to be making a play to become one of the larger publishers, though in its case it seems to be angling to become more like Image (superheroes and science fiction), while IDW is taking the Dark Horse avenue (licensed titles and adventure books). One wonders whether what attracted Jenkins to Boom will stay in place as (and if) the company gets bigger and more prominent. In the foreground, however, we have Deathmatch, which is Jenkins creating a superhero universe out of whole cloth, but then putting all the main characters in a mysterious arena where they’re forced to fight to the death in a single-elimination tournament. It’s Marvel Super-Heroes Secret Wars taken to the next level, without the preconceptions about who should win a particular bout. It’s a hell of a hook, which is what made me buy the book in the first place, but the story is the characters trying to figure out who’s capturing them and why they’re being forced to fight (never mind how they’re able to mess with their heads to make even the purest heroes in the arena). With a large cast not every character shines, but many do, especially the unpowered Sable, Mink and Rat, who have been leading the investigation into who’s holding them and why. This particular issue occurs just after the character had a chance to look behind the curtain as the complex’s power supply temporarily went down. Some scores were settled, and something awful was glimpsed in battle with Meridian, the book’s Superman equivalent. But the Manchurian realized the danger and reactivated the facility and the games went on. This leads to Dragonfly (a young man who’s retired but has been roped in nonetheless – that’s him on the cover) confronting Meridian, learning another piece of the puzzle in the issue’s cliffhanger. The comics industry in my lifetime is littered with superhero universes created all at once which never panned out. Jenkins has wisely created a whole bunch of characters with sufficient backstories to make them characters, but doesn’t dive into flashbacks or a lot of detailed history. Rather, how the characters interact now is the focus. It’s made it to the top of my to-read pile each week it’s come out, and I’m eager to see where it goes. (And, assuming anyone’s left alive at the end of it, whether Jenkins gives us some insight into what the heroes’ world is like once they get back to it.) Carlos Magno’s art is terrific. I recall his work as some of the better art in Countdown to Final Crisis (damning with faint praise, since hardly anyone else in that terrible series looked much good at all) He has a Dave Gibbons-like layout style (figures always drawn in freeze frame, with no motion lines) with an inking/rendering style a bit like George Pérez. He draws fully-realized backgrounds, too! I’m not sure how long Deathmatch is slated to run, but 2 more issues or 6 I’m planning to enjoy it entirely. |