Kicking off my occasional series of Magic deck lists is this mono-green beatdown deck based on Jacob Van Lunen’s “Dear Giantbaiting” deck. For an explanation of the environment I play my decks in, read this.
My deck is largely similar to his, but I did make several changes:
4 | G | 1/1 | Essence Warden |
3 | G | 2/2 | Nettle Sentinel |
4 | 1G | 2/2 | Bramblewood Paragon |
1 | 1G | 4/3 | Talara’s Battalion |
4 | 2G | 2/2 | Imperious Perfect |
2 | (rg)(rg)(rg) | 3/3 | Boggart Ram-Gang |
1 | 2GG | 4/4 | Chameleon Colossus |
1 | 3GGG | 3/3 | Nacatl War-Pride |
20 Creatures | |||
2 | XG | Hurricane | |
3 | 1G | Naturalize | |
4 | 3 | Obsidian Battle-Axe | |
4 | 2(rg) | Giantbaiting | |
2 | 3G | Hunting Triad | |
2 | 2GG | Harmonize | |
1 | 2GGG | Overrun | |
18 Other Spells | |||
1 | Treetop Village | ||
21 | Forest | ||
22 Lands |
The neat thing about Van Lunen’s deck is that it’s built around a single card – Giantbaiting – but the cards it uses to enable that card also fit together very nicely, so it’s actually a pretty potent deck even if you never draw Giantbaiting, because ultimately it’s built around Elves and Warriors, who play together quite well.
The major changes I made to the deck are these:
- I took out the mana-generating elves (Llanowar Elves, Boreal Druid). This deck is pretty cheap – only 2 spells cost more than 4 mana, and it runs only 22 lands – so I was rarely happy when I drew one.
- In multiplayer, the original deck didn’t have a lot of staying power; it would stall out easily. To mitigate this, I added some Essence Wardens, since life gain works well in multiplayer, and works well with Giantbaiting, too. This tends to let me stick around to try to reload if I stall out, and I added to Harmonizes to help me reload.
- Our environment tends to have lots of enchantments and artifacts, so Naturalize was needed. (Beatdown decks are really sad if they get thwarted by Ensnaring Bridge or Meekstone.
- The deck needed some sort of damage-dealer, so I went with 2 Hurricanes.
- Chameleon Colossus, Talara’s Battalion and Nacatl War-Pride are there to add some beef. Arguably I could replace any or all of them with Wren’s Run Vanquisher (which Van Lunen used). I’m not sure whether the Vanquisher or the Battalion is the better card.
Ideally the first few turns involve dropping Essence Wardens, Nettle Sentinels and Bramblewood Paragons, before either playing Giantbaiting or re-stocking with Harmonize.
This deck destroys opponents who start slowly; turn 3 or 4 Giantbaiting can put another player on the ropes even in multiplayer when unblocked. The Obsidian Battle-Axes are a little hard to use without the elvish mana acceleration, but they also tend to draw opponents’ Disenchants and Naturalizes in our game, so their utility is somewhat limited.
Bramblewood Paragon and Imperious Perfect both make Chameleon Colossus devastating, since he’s pro-black and too big for many burn spells.
I keep hoping I can play a Bramblewood Paragon/Obsidian Battle-Axe/Nacatl War-Pride combo sometime just for fun, but it hasn’t happened yet. A second Chameleon Colossus would probably be better anyway, but I don’t actually own one. But I have managed to swing for 18 in one turn with Giantbaiting (and that was after they Naturalized the Battle-Axe).
I’ll probably play around with the high-end creatures a bit (candidates include Jedit Ojanen of Efrava, Roughshod Mentor, or even Sosuke, Son of Seshiro), or see if I can add some sort of removal (a challenge in a green deck), but the core of the deck is pretty solid, and a lot of fun to play.
I played a duel with this deck last week against my friend’s brand-new mono-green Treefolk deck. 5-toughness Treefolk tend to nullify the value of Giantbaiting, and with Reach of Branches available, he was putting down a lot of them. However, I got Bramblewood Paragon and double Imperious Perfect down, and started generating more Elf tokens than he could generate Treefolk, so it was only a matter of time, especially once I put down Essence Warden, too. I didn’t draw my fifth land until the last turn, when Overrun sealed the win for me. So this deck has legs even when short on mana (4 is the magic number for this deck, I think).